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    Thread: Linkzelda41's Drawings

    1. #276
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      Thanks! I'll check out the tutorial. I remember watching a lot but for some reason i couldn't get certain things to work out for me.Maybe the tutorials weren't good. But your right. Practice is very important. If you end up doing something animated related in the future be sure to upload it. I would like to see it. Especially if its dream related stuff.
      : D
      Last edited by DawnEye11; 06-19-2015 at 01:26 PM.
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    2. #277
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      So instead of using a Keyshot Bridge render that seems to have masked out a lot of things, I think, I'll just Zbrush instead.


      Turntables found here (Note: The back of the head will be covered by cloth later on) :

      Textured Turntable

      No Texture Turntable

      And this is me having another go with sculpting her ear:




      I made some modifications with the eyes and nose, though I'm not sure if they're substantial.
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    3. #278
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      Ah. Nice work. So you're going to be doing dream related stuff eventually? I can't wait to see that.

      Also why is this thread titled 'LinkZelda41's Drawings' if your username is just 'LinkZelda' without the 41 at the end.
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    4. #279
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      Ah, it was my original name in this forum, but I haven't gotten to asking the staff for a name change. Besides, my deviantart name has the 41 with it, so I figured it wouldn't make that much of a difference.

    5. #280
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    6. #281
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      So have you ever done any full-body work, or do you mostly just focus on busts?

      I know this is kind of a weird thing to bring up, but these faces remind me of like the characters in Skyrim or something. One of those high-end games where the people look very realistic. If you ever needed a job you could always try to get in with a video game company, stuff like this takes a lot of skill and practice, I'm sure.
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    7. #282
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      I thought the exact saaamee thing. Looks exactly like Characters from Skyrim, DragonAge, Witcher 3 etc.
      I love those types of games.
      LinkZelda would make good money with a videogame company i am sure.
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    8. #283
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      Maybe when we make a Dreamviews: The Video Game, he will model the characters.

    9. #284
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      Quote Originally Posted by JadeGreen View Post
      So have you ever done any full-body work, or do you mostly just focus on busts?
      I’m mostly focusing on busts until I feel confident that I can at least do any face if I put my mind into it. I attempted doing full-body stuff, but that was with abstract creatures. I have a collection of concept art from other people that I plan to do non-commercial (obviously) work on for the sake of just practicing sculpting.

      Quote Originally Posted by JadeGreen View Post
      I know this is kind of a weird thing to bring up, but these faces remind me of like the characters in Skyrim or something. One of those high-end games where the people look very realistic. If you ever needed a job you could always try to get in with a video game company, stuff like this takes a lot of skill and practice, I'm sure.
      Quote Originally Posted by IHadADreamWhere
      I thought the exact saaamee thing. Looks exactly like Characters from Skyrim, DragonAge, Witcher 3 etc.
      I love those types of games.
      LinkZelda would make good money with a videogame company i am sure.
      Thanks, you two, but I’m not interested in doing that even if somehow the opportunity came by. I still feel that it’s not realistic, but I guess I should lower my standards a bit from what I’m seeing with my imagination, ha-ha. There’s people that are doing much better than I am, and I think it’s just a matter of looking over in those environments of people that would make one think otherwise as having a chance in anything.
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    10. #285
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      WIP of the Black Elf concept art by Coffeeater who was okay with me attempting to sculpt her:




    11. #286
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      Have to change the eyelashes a bit, but I should be able to finish her tomorrow on my day off, I think.
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    12. #287
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    13. #288
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      All the other turntables for this model can be found here:

      Kitsune 3D Model by Linkzelda41 on DeviantArt


      Reference:

      http://adriandadich.deviantart.com/a...sune-364116397
      Last edited by Linkzelda; 07-25-2015 at 04:19 PM.
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    14. #289
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      Nice model. I think the eyes look cool but could use some reflections on them. I think the hair could use some work too. The way those big clumps kind of curl off looks rather unnatural and kind of awkward... I've seen you do better hair before. Also the hood looks kind of like just a big blob, with the texture being kind of low-res/blurry.
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    15. #290
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      Yeah, I wasn't trying to go far with this model, and I was too lazy to make an ambient occlusion map as a guide for texturing the whole model in another program other than Zbrush. The thing with Zbrush and its vertex painting is that it pales in comparison to programs like 3D-Coat, Substance Painter, etc. I think after I got irritated with not being able to get the likeness for the face, I gave up on taking more time on things like the boots and hoodie.

      I had to do so many adjustments because putting the actual concept for verbatim ended up with anatomy issues that made me give up. Especially with the fact that there's only a 3/4th, or 2/3 view of her face in general. However, with the next model I'm doing, I do intend to take it to another software for better texturing. Though, this is probably a testament that I'm kinda shitty with painting in general. Color in general wasn't my forte with drawing, as the pencil drawings reflect how it was more fun capturing value vs. colors.


      --------------


      Did some mocap tests with a program called Brekel Kinect Pro Body v2. It requires:

      - 1 Xbox One Kinect
      - 1 Kinect for Windows Adapter
      - Laptop/PC with decent graphics card along with Windows 8/8.1 that have sufficient USB 3.0 ports
      - USB 3.0 USB controller/hub
      - 1 Brekel Kinect Pro Body software





      I did some random motions a few weeks ago the day I got the adapter shipped in. This was done without any post-processing, i.e., it's done real-time. I also have another program called IpiSoft along with the license for a year of the 3.0 version, but it honestly is inferior to the quality the Brekel v2 program can provide. Now that I have some basis for getting animations done for characters to be rigged in the future, I can hopefully find a way to do some animations of my dreams!

      I got a real workout doing this session in a garage in the heat of Texas. Not sure if I can do more sessions on my days off, but I'll try to find ways to improve on the motions in general. Note: I was trying to find limits for this program, so there's going to be weirdness going on because of that.
      Last edited by Linkzelda; 07-26-2015 at 03:22 AM.

    16. #291
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      Reference: Sophie concept by anndr on DeviantArt

      Going to fix the ears later on since I literally just merged the other ear I sculpted for the Sabrina model seeing how it's essentially the same in form anyway.

    17. #292
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      WIP:

      I finally took the time to figure out how to set-up texturing in 3D-Coat. I think I can get lost in excitement with this program vs. Zbrush's texturing that pales in comparison.

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    18. #293
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      Calling this attempt done; I'll just have to know my limits, and try out new things in future models. The hair ended up having a part cut off, and after all that labor of trying to get a low poly model from it, I decided to go with the style below. Guess I'll invest in time on how to do hair cards, or whatever in the future.


      http://orig04.deviantart.net/d341/f/...41-d93gfej.png <-Bigger image


      Turntable here:

      Sophie 3D Model Turntable by Linkzelda41 on DeviantArt

      I'll post a time-lapse of whatever I could salvage while modelling and texturing her.
      Last edited by Linkzelda; 07-31-2015 at 04:25 AM.
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    19. #294
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      This thread has been going for some time now. I'm glad you've kept at it, you're really talented
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    20. #295
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    21. #296
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      Just have to do the eels and the dragon...

      3D-Coat makes me want to texture the shit out of everything.
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    22. #297
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      I gave up on the dragon as I can't possibly fathom having to texture every scale, or just a bulk section of them in the first place. So, crappy dragon, here you are.




      Turntable:

      Droplets Turntable by Linkzelda41 on DeviantArt

      Time-lapse:


      __
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    23. #298
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      That blob of a hair is a placeholder for now.


    24. #299
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    25. #300
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      That previous concept seems daunting, so I did some more concepts until I can get back to it, I guess.

      WIP:

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