So instead of using a Keyshot Bridge render that seems to have masked out a lot of things, I think, I'll just Zbrush instead. |
|
Thanks! I'll check out the tutorial. I remember watching a lot but for some reason i couldn't get certain things to work out for me.Maybe the tutorials weren't good. But your right. Practice is very important. If you end up doing something animated related in the future be sure to upload it. I would like to see it. Especially if its dream related stuff. |
|
Last edited by DawnEye11; 06-19-2015 at 01:26 PM.
"Be the best You, you can be...Relax...Listen...Imagine...*Silence*...Zzzzz"
DreamCafe11----DawnEye11
DreamBuddy-Jadegreen
So instead of using a Keyshot Bridge render that seems to have masked out a lot of things, I think, I'll just Zbrush instead. |
|
Ah. Nice work. So you're going to be doing dream related stuff eventually? I can't wait to see that. |
|
Ah, it was my original name in this forum, but I haven't gotten to asking the staff for a name change. Besides, my deviantart name has the 41 with it, so I figured it wouldn't make that much of a difference. |
|
Okay, moving on. |
|
So have you ever done any full-body work, or do you mostly just focus on busts? |
|
I thought the exact saaamee thing. Looks exactly like Characters from Skyrim, DragonAge, Witcher 3 etc. |
|
Maybe when we make a Dreamviews: The Video Game, he will model the characters. |
|
I’m mostly focusing on busts until I feel confident that I can at least do any face if I put my mind into it. I attempted doing full-body stuff, but that was with abstract creatures. I have a collection of concept art from other people that I plan to do non-commercial (obviously) work on for the sake of just practicing sculpting. |
|
WIP of the Black Elf concept art by Coffeeater who was okay with me attempting to sculpt her: |
|
|
|
|
|
Last edited by Linkzelda; 07-25-2015 at 04:19 PM.
Nice model. I think the eyes look cool but could use some reflections on them. I think the hair could use some work too. The way those big clumps kind of curl off looks rather unnatural and kind of awkward... I've seen you do better hair before. Also the hood looks kind of like just a big blob, with the texture being kind of low-res/blurry. |
|
Yeah, I wasn't trying to go far with this model, and I was too lazy to make an ambient occlusion map as a guide for texturing the whole model in another program other than Zbrush. The thing with Zbrush and its vertex painting is that it pales in comparison to programs like 3D-Coat, Substance Painter, etc. I think after I got irritated with not being able to get the likeness for the face, I gave up on taking more time on things like the boots and hoodie. |
|
Last edited by Linkzelda; 07-26-2015 at 03:22 AM.
|
|
WIP: |
|
Calling this attempt done; I'll just have to know my limits, and try out new things in future models. The hair ended up having a part cut off, and after all that labor of trying to get a low poly model from it, I decided to go with the style below. Guess I'll invest in time on how to do hair cards, or whatever in the future. |
|
Last edited by Linkzelda; 07-31-2015 at 04:25 AM.
This thread has been going for some time now. I'm glad you've kept at it, you're really talented |
|
|
|
I gave up on the dragon as I can't possibly fathom having to texture every scale, or just a bulk section of them in the first place. So, crappy dragon, here you are. |
|
That blob of a hair is a placeholder for now. |
|
|
|
That previous concept seems daunting, so I did some more concepts until I can get back to it, I guess. |
|
Bookmarks