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    Thread: Linkzelda41's Drawings

    1. #326
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      Woah, didn't realize I didn't put the final version of the above model.

      Too lazy to show pictures, so here's the link to see the model in full:

      https://sketchfab.com/models/93f59b2...4c10fe6b/embed

      And the turntable here:

      Red 3 3D Model Turntable by Linkzelda41 on DeviantArt

      WIP

      Concept: http://carlo-arellano.deviantart.com...atyr-489561681

      The low poly is around 2,000. I do not know how I pulled that off, LOL.
      Last edited by Linkzelda; 04-14-2016 at 08:39 AM.
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    2. #327
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    3. #328
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      Lovely models man, this is good stuff!
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      You're not going to master the rest of your life in one day. Just relax. Master the day. Then just keep doing that every day.

    4. #329
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      Quote Originally Posted by Shabby View Post
      Lovely models man, this is good stuff!
      Thanks!

      __


      Satyr Turntable by Linkzelda41 on DeviantArt Turntable

      Sketchfab to view the 3d model entirely:

      https://sketchfab.com/models/1468303...07ffbcfd/embed
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    5. #330
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      Lovely modeling, as always. Maybe I should try 3D sometime.

      I hate to come to this thread with a request, but me and Spellbee want to you make one of your chat comics out of this. He wants you to draw him pressing a button in his armpit flying back to his home planet of Mlemtopia.

      [21:57] <JadeGreen> spellbee2 your comp has motivated someone who has procrastinated their whole life to turn in work early
      [21:57] <SnowStrider> Don't worry I'm not that great at tennis either, but it's too much fun to give up
      [21:57] <@spellbee2> Then my job here is done.
      [21:58] * JadeGreen offers spell a fist bump
      [21:59] <Exsolutus> Aww, JadeGreen... you messed it up. You're supposed to his spellbee in the face!
      [21:59] * spellbee2 accepts said fist bump
      [21:59] <Exsolutus> hit*
      [21:59] <JadeGreen> but spellbee is cool
      [21:59] * spellbee2 pushes the red "Mission Complete" button in his armpit and blasts back to his home planet Mlemtopia
      [21:59] <Exsolutus> Doh
      [21:59] <Exsolutus> xD
      [21:59] * JadeGreen RCs
      [22:00] * Exsolutus RCs in response to JadeGreen's RC

    6. #331
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      Quote Originally Posted by JadeGreen View Post
      Lovely modeling, as always. Maybe I should try 3D sometime.

      I hate to come to this thread with a request, but me and Spellbee want to you make one of your chat comics out of this. He wants you to draw him pressing a button in his armpit flying back to his home planet of Mlemtopia.
      I posted it around 1-2AM last night.

      __



      Concept: Dark elf by Lea1301 on DeviantArt

      Need to retopo the skull and horns, uv them, and then texture her eventually. About 10 hours overall, but not in one sitting.

    7. #332
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    8. #333
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      Concept: Tanis, jewel of the desert by Lunareth on DeviantArt



      http://orig02.deviantart.net/9f49/f/...41-da0m4f5.png<-Bigger image

      Have to get the clothes modeled in before I add the hair, horns, and tail.

    9. #334
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      Almost there.

    10. #335
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      Last edited by Linkzelda; 05-06-2016 at 06:44 AM.

    11. #336
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      Looking good! You've got a cool style for sure.
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    12. #337
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    13. #338
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      Character Design - Jess-Catastrophe by MeoMai on DeviantArt

      Haven't retopologized the body, just everything else but it. I think it's looking like the concept, but minor adjustments, and adding more stuff will be needed. I realize that whatever model I do next after this that would involve trying to make cartoony/anime eyes, I have to use this model as a learning tool to know how far pushing back in the head is too much. Because at certain angles, the eye placement looks weird, I think. Oh well.

    14. #339
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      You've come a long way and progressed very well when it comes to your 3D art, good job man.
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    15. #340
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      Taking a break by doing this while I try to iron out how I'm going to finish the other commission. Still have to paint in the hair, eventually. I finished the other model with the alter ego cat concept, but I'm too lazy to post for now. The hand is there, so if you're using a white background as a forum layout, that might make it look weird.
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    16. #341
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      So, I bought an adoptable concept here:




      And decided to make a 3D model of it here:



      Just a work in progress. I think I might just do an alpha map for the tail, as I can't be bothered retopologizing the shape of it. It's also an excuse for me to try that cloth simulation program I bought. Especially for the hair. The hair is currently a placeholder while I contemplate on actually making just flat planes that are curved, or bulking it as one mesh, or combining a bit of both where the alphas are apparent for the strands of hair sticking out. She "should" be easy to rig, at least within my competency, since she has shorter hair.

      I seem to be turned off by long hair because of collisions to set up so it won't penetrate through the body. But, with certain notes I've been taking in the past, I think I might just be afraid to try new things. Also, she is cringing Lady Gaga right now; Bad Romance specifically, WTF.
      Last edited by Linkzelda; 07-14-2016 at 06:45 AM.
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    17. #342
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      OK, finally baked some simple AO mapping. I made the hemi-sphere version along with the default AO settings I use, and now I'm just going to do a black and white painting first before I start painting it with color. The mesh overall is at least 5k polys, and I'll have to do the hair later on. Not sure if I'm going to be cheap, and make a simple block out for the hair, or, I'll actually take the time to make individual flat planes, and literally painting out the contour of the hair strands.


    18. #343
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      Just a quick test in animation. Not done with the hair, and still have to figure out how to get the tail animated with that, too.
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    19. #344
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      Hi LinkZelda,

      I've browsed through your art thread and I must say that I've seen some really cool stuff. The animation is smooth and fluent. Your character Miasma, she reminds me a bit of Midna from The Legend of Zelda, Twilight princess. Great game though
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    20. #345
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      Oh, I didn't keyframe this animation. It was solely mocap, so maybe that's why it looks smooth and fluent. I have a mocap software along with another program that can clean up a lot of jittering, penetration, and such, but I used mocap files that were free to see if the topology I made would be ideal for bending the legs, arms, etc. without getting a faceted edge going on.

      And yeah, she does seem reminiscent of Midna.

    21. #346
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      Great stuff Linkzelda! I really love your style for these busts. I am taking a zbrush class in the fall and I think I will try and copy faces of different people to learn sort of like what you seem to have done. Very inspiring!
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    22. #347
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      If you want, MadMonkey, I can make a quick YouTube tutorial on how I would sculpt the planes of the face. I think that's something I had to do over and over with random models, along with some lessons I watched with Steve Lord with sculpting the female face to try and emulate whatever it is I was interested in. If I do, just know, I won't know jack about naming anatomical features.

      Shoot me a random face, nothing too complex, though. Like those concept arts where it's semi-realistic, but cartoon-ish in a way so I can show you that you can integrate the concepts into anything. I would do a realistic attempt, but getting the likeness can be a bit irritating.
      Last edited by Linkzelda; 07-20-2016 at 09:56 PM.
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    23. #348
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      I'll work more on the body when I get the time.
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    24. #349
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      I don't know if it's just me but the jaw shape almost seems a little too pointy. It looks kind of odd to my eye, particularly in that 3/4 view. Maybe you see things differently in the editing software, or maybe it's just the style you're going for. Other than that, looks good.

      Also is the concept meant to be a female interpretation of Dante from DMC?

    25. #350
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      I'm not even sure what the concept artist had in mind, honestly. I was picking up a DMC vibe from the concept, though. I thought I was just being crazy. And it doesn't matter what software I use, a fresh pair of eyes can help pick up any nuances. Thank you.

      As for the face, yeah, the 3/4th view was too gaunt. I was still in the early stages where I force myself to get the planes in, and I just fatten the zygomatic region with the clay brush at a lower setting while trying to keep the planes intact. 3/4th view is something that was a challenge for me in general, but I think I'll get a little better each time. That, and looking over Steve Lord's video on female facial sculpting every now and then; that man is pure gold.




      And this body is far from over. Have to work on the hands, and maybe the feet, but that probably won't matter since she'll be covered in clothing anyway.

      Spoiler for Artistic nudity:
      Last edited by Linkzelda; 01-24-2017 at 08:40 AM.

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