• Lucid Dreaming - Dream Views




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    1. Fragment

      by , 11-10-2016 at 01:05 AM
      A man confronts me at my IRL home, having tracked me down, holding me responsible for something that happened long ago. I hear a memory of something he'd said to me then - "The rule of kings is over. We will take our place among free nations." The scene shifts to show the beginning of the thing he blames me for. A procession through a city, passing by a river, soldiers in silver-colored armor, rows and rows of lances in the sunlight, the king and myself in tall masked helmets and long robes, at the corner of my vision I'm aware of a ship moving along the river with sails and oars and something golden about it, and it's all a striking image, but I'm thinking of something like Cosa Nostra.
      Categories
      non-lucid
    2. Bound themselves to the chains of ghosts

      by , 07-23-2015 at 04:56 PM
      I'd been looking at a map showing three islands that had been conquered by someone else; I'm unconcerned about the islands themselves but am considering their influence over the surrounding sea routes.

      Now standing on the deck of a ship, I'm speaking to a military leader from another ship, part of the group that conquered those islands - he's a passenger, not the ship's captain. He addresses me as Enchanter, which amuses me. I express my surprise that he's willing to deal with me if he recognizes what I am - I was under the impression that his people thought of my kind as demons. Isn't he worried that he's risking corruption with this conversation?

      He indicates that many of his attitudes have changed since coming to this region. He describes how he'd arrived with four of my kind sealed on his ship; while on the central island, they'd broken free and in doing so, as he puts it, "bound themselves to the chains of ghosts." It's a reference to the past of that island - once they were no longer sealed away, they became entangled with local legends, automatically embodying the locals' beliefs. The way this man sees it, they are no longer themselves - by breaking free of their seals and into this world, they've trapped themselves in these roles, living out ancient history. He sees this as a negative thing. I don't. It's the way we work.

      Updated 07-23-2015 at 05:01 PM by 64691

      Categories
      non-lucid
    3. A ghost story, no life is cheap, a tango

      by , 01-25-2015 at 12:04 AM
      I'm being told a story. There's a man, a shapeshifter who can seem to be anyone, but when he smiles you see the shards of glass filling his mouth, grotesquely. I see the moment he'd died, falling from a horse and landing on a glass bottle full of something he'd been carrying, shattering it.

      The story shifts to the woman he'd loved when he was alive. She was called a witch, and a mob took her and chained her to a tree in the forest, with a circle of some kind of wooden pegs placed in the ground to prevent the body from leaving that spot after death. Her body's left there without her head. I 'hear' the body briefly feel a dim sort of awareness of the presence of something familiar and loved nearby.

      Over time, the body comes loose from the chains as it decomposes, sinks into the ground and is covered by - I hear the word 'loam', but I'm seeing moss growing over the body. The arms separate from the rest and hang from the chains. At one point, a horse that had belonged to her while she was alive comes to the tree and noses at those decaying arms, and they reach out and pat it. At another time, the body rises up from the ground and seems to dance, with those arms dancing along as if they were still attached - slightly altering how my vision works, I can see dark strings which would be invisible, manipulating the body like a puppet. That man with the mouth full of glass shards is pulling the strings.

      Later, a scene in which I'm using Mephisto as a pseudonym.

      (Woke up. Back to sleep.)

      On a ship after some incident in which several of the crew died, the captain came to me privately to ask a question. He's under the mistaken impression that I can see the future. I don't see the future, I just have more memories to draw on to recognize old patterns playing out again. The captain asks, essentially, whether any of those who died were important - he uses the word 'cheap.' I say to him, "No life is cheap." He acknowledges that this was poor phrasing, but "I need to know-"

      As he speaks, I see a go board. The point is made that certain moves will have a drastic impact on the outcome of the game, and others won't. The captain needs to know if any of the people we lost would have been necessary for this journey to succeed, in ways he can't foresee himself.

      (Woke up. Back to sleep.)

      I'm looking at paintings hanging on a wall, a series mostly depicting figures of the zodiac, with one in the center of a man labeled Dream.

      I'm meeting with a man named Snow who'd initially tried to conceal his identity from me. He's disappointed to find I recognized him immediately. The persona he'd put on for me was this sort of affable type; the real Snow is - well, he gives the impression of being intimidating but I'm not personally intimidated, I'm just enjoying watching how complete his transformation is.

      The majority of the scene after that reveal consists of a tango, during which he leads - which is different, but I find I have no difficulty following. Great fun. He's proposing some kind of deal - there's something about him recognizing the way I've been challenging myself, and how working for him would be beneficial for both of us, something about working for a greater cause, a sense of direction - but when the tango's over and he wants an answer, I just start laughing. Man, have you got the wrong guy. I'm thoroughly enjoying every aspect of his presentation - the intimidating attitude, the seriousness of the deal he's proposing, the song and dance, his whole look - it's all incredibly appealing, but I have no intention of taking it seriously.

      Updated 01-25-2015 at 12:08 AM by 64691

      Categories
      non-lucid
    4. A storm and a witch bottle

      by , 11-27-2014 at 08:58 PM
      I'm on a ship in a storm, approaching a whirlpool, almost certainly about to sink. None of this affects me, I'm only passing through, but I know one of the men on this ship. I talk to him, asking if he's familiar with a certain infamous pirate - I name a name. He doesn't recognize it. That's a pity - in actuality he's quite close with the woman I named, I was just trying to find out where I am in the timeline. If he doesn't recognize that name for her, that means we're so early in the timeline that she hasn't gone to sea yet. If this had just happened a little later, I could have brought her here to save him. But there's nothing I can do for him here and now. I step up onto the railing at the edge of the deck, looking for the portal in the storm.

      As Rumpelstiltskin (in name and appearance at least - mentally, I'm still halfway the version of me from that storm scene), there's a small group of men who've retrieved the witch bottle in which I was trapped for a very long time. They've retrieved it from a point in the timeline when I was still inside it, so as I'm watching them from hiding, I catch sight of that past version of me inside the bottle. He looks so incredibly young to me, though I haven't physically aged since then. It's all the emotion on his face, the fear. I focus on the pebbled skin, new to him - I realize they've taken the bottle from almost immediately after I first lost human form.

      When I realize that, I become agitated, anxious, a sort of coldness around my heart (such a strong emotion that it lasted a minute after I woke up - that hasn't happened in a while, I enjoyed that). The emotion is partially from forcibly remembering how it had felt when I'd been in that bottle myself, a sort of flashback feeling. There was something I'd been desperate to avert, but I'd been unable to do anything about it from inside that trap. But remembering isn't the only reason I'm so worked up - if I take that bottle now, there's a chance I could change how things unfold in his timeline, save his version of the person I'd wanted to save. Nothing that's happened since that time has mattered to me as much as this. But I hesitate to act - I'm terrified of how it could go wrong, of wasting this miraculous chance.

      As I follow the men with the witch bottle - I'm walking on rooftops or listening from behind stone walls, out of sight - one of them is talking. He's not the leader of their little group, but he's the one who was able to retrieve the bottle from the past. They hadn't been aiming for the bottle specifically, they'd just been trying to capture me, and time can get a bit fuzzy when you're reaching between worlds. You have to be specific. He's saying, "It's the wrong time. He has little power now." It's the present me they wanted, or at least a version of me with a few more centuries behind him than that frightened thing in the bottle.

      Updated 11-27-2014 at 09:07 PM by 64691

      Categories
      non-lucid
    5. Prank gone wrong, the void, a pool in the ruins

      by , 10-18-2014 at 06:33 PM
      Three boys at a boarding school have smuggled in a canister containing what they think is going to be a harmless prank. They're wrong. They're in much more serious trouble than they expected, and one of the three boys immediately runs from the room, cluing the authorities in to their guilt. The other two try to explain that they're not at fault, they didn't mean to hurt anyone, it's the person who gave them the canister who caused this, and the third boy's gone off to fetch something that will prove it - but he'll be too late, that evidence will be gone.

      Two guys have shown up at my IRL home with a dead girl in the backseat of their car. She won't stay in the ground. They're telling me she needs to be put to rest. I say yeah, she sure does - but not in my yard. Get her out of here. I go back to bed.

      After going through a portal, I'm briefly disoriented, looking at this immense black hole in front of me - then I realize I'm still in the void, the portal I just went through only shifted my position within it. I'm floating before this vast swirling dark mass. It's something like a cloud if a cloud had long spines that curl and move, and something like a great tornado seen from above with a black eye at its center, and something like a nest framed with this curling mass of spines. It's unimaginably vast. The hole at the center is many, many times my height, and it's only like the pupil in a great eye; I can't begin to describe the size of the thing itself. I try to look to my left, to get my bearings in the void, but when I try to look away from the thing, static noise fills my head, getting worse the farther away I turn. I swim through the air to that black hole.

      On the other side, I'm disoriented again - I'm underwater and I have a hard time figuring out which way is up, and there's too many colors after the void. I eventually work out I'm in the cabin of a sunken ship, tipped so the prow's pointing straight down - I quickly make my way out and shoot right up to the surface. I'm in a great cave filled with several such shipwrecks, with sun shining in through holes far above.

      (Woke up. Back to sleep.)

      There are two women, lovers, relaxing in a small pool surrounded by Greek-looking ruins in a green field, with plants around the pool for privacy. This planet has been uninhabited for a long time, people only visit it now as a place to relax. An older, beautiful woman approaches the pool. The others dislike the interruption and the loss of their privacy, but it can't be helped; everyone's friendly and polite, and the women in the pool shift over to make room for her.

      The scene changes: one of those two women is sobbing on the shoulder of a friend. Her lover's dead - that older woman killed her.
    6. Sandman, storm, black dog

      by , 08-15-2014 at 08:07 AM
      A nightmare involving a creature called the Sandman whose facial features are fluid, constantly slowly changing; and then a false awakening in which the Sandman creature is approaching my POV character's bed.

      (Woke up. Back to sleep.)

      I'm walking around the grounds of a mansion where I've been staying. Talking to someone, he's looking at something behind me and says, "Look at that, straight out of a painting." I turn around to look. The sky in the distance is yellow-tinged and nearly completely covered by these two dark slabs of storm clouds, like solid walls. The opening between them makes me think of the parting of the seas. The water beneath those clouds is being tossed up in such a way that it's revealed an old and famous shipwreck, it's been pulled out of the depths. Another ship, a modern one, is thrown out of the sea by the winds, and it crashes straight through one of the massive floor-to-ceiling windows of the mansion.

      (A false awakening mostly about trying to describe that last scene, then actually woke up. Back to sleep.)

      I'm looking after an enormous, shaggy black 'dog' - more like an enormous wolf - that belongs to my neighbor. Most of the dream revolves around playing with him and petting him. When I go to feed him, his water is kept in a intricately curved copper tube, almost like a French horn.