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    MartinB

    Resident Evil Real Life Adventure

    by , 08-30-2017 at 10:34 AM (354 Views)
    The dream began in a small 70's style house at a gun club, where me and a dozen or so other people were being trained in use of firearms. We could choose whichever gun we wanted, and although my weapon resembled a typical assault rifle, reloading it involved slotting a kind of strange device together that vaguely resembled a skull.

    After the instructor finished the briefing, he informed us that we could try out the guns. There was no shooting range, so everyone was just firing at random things in the small house, as if this was completely normal.

    Feeling a little unsafe inside the house, I followed a few people outside and found myself in a large flat open grassland. There were crowds of people around, most of whom were not involved with the gun training, as if I were at some kind of festival. The sky was overcast and there was a long chain link fence to my north, where the gun club members were lining up and aiming their weapons through.

    I realised the fence was an outdoor shooting range, but there were crowds of people on the other side of the fence, who looked like they'd just finished a sporting event, and the targets weren't set up yet, so we had to wait until the crowds had cleared out before we could start.

    As the crowds cleared out, the fence disappeared and the area on the other side somehow transformed into a big and colourful 80's/90's video arcade. There was a giant projection screen to my right showing the Commodore 64 game Impossible Mission, which I pointed out to my parents, who were now next to me.

    The arcade ceiling was constructed out of square white tiles, but some of the tiles were missing, leaving square holes. Yellow cubes with black numbers on them floated upwards into the holes. These were the targets we had to shoot, and the numbers were the number of points we'd score for a successful hit. We only had one shot each.

    At this point, I realised that I wasn't prepared, as I didn't have my ear protection on properly or my weapon loaded, so I moved back onto the grass as the other people began shooting at the targets. As I returned, I took a shot without thinking or aiming properly, which just happened to hit one of the yellow blocks with a number '1' on it. Someone took notice and joked about me scoring only one point.

    After one shot, we had to wait for the shooting range to reset before the next shot, and I tried to prepare myself better by watching were the targets with the highest numbers appeared. I noticed a '74' block and a '124' block to my far left and aimed down the sight of my weapon at the '74' block, reasoning that everyone else would aim for the '124' block, but only the first shot would count, so everyone else would score zero.

    I was concerned about the safety of aiming so far to the left due to the people next to me, as there were no barriers between people and everyone was standing very close together.

    But as I waited, the whole arcade environment began to transform Portal-like into something completely different. There was now an opening down the middle, and two separate shooting ranges to my left and right, which caused the group to split into two separate groups. Both shooting ranges were colourful, with rainbow patterns, but the left one was garishly bright, so I decided to choose that one.

    As I followed the group, I realised that it wasn't a shooting range at all, but the entrance to some kind of game or attraction. Excited about what was to come, I sped ahead to the front of the group, and handed my rifle to someone to hold for me, and asked him to put the safety on for me as I realised I'd forgot to do it.

    We wandered through something that resembled an industrial area, or the outside of a factory, along metal platforms and steps. The inside of the building was blue-grey, and felt a little Portal-like. There was a tall square pillar on each side, and a neon arrow on the wall in front of me pointing left, which seemed to indicate the direction of our route. Noticing a door on the right pillar, I decided to defy the arrow and see what was inside first.

    Inside the pillar, there was a tall shaft and a spiral staircase made out of white blocks attached to the wall leading upwards. There was no central column to the staircase, so it was possible to look all the way up or down the shaft.

    Since I went ahead of the group, no-one had seen me deviate from the intended route, and only one or two people had apparently decided to investigate the shaft door.

    Hearing voices from below, I picked up my pace to stay ahead of them, so they wouldn't find me. But then I noticed that there was actually two staircases intertwined like a double helix. If I could jump across to the other, I could easily evade those who had followed me.

    I jumped across to the opposite staircase and continued ascending the shaft. As I got closer to the top, the original stairway reached its end at a door, but the stairway I was on continued further upwards.

    I continued until the stairway just seemed to end without any further way to go, but as I took the last step, gravity suddenly reversed and I panicked as I realised that I was falling through the hole at the top of the shaft. But as I went through the hole, time suddenly slowed to a crawl, and I was easily able to pull myself into the room at the top, at which point both gravity and the speed of time returned to normal.

    I was super impressed by these "special effects", and assumed they were a reward for discovering such a hidden secret in the game.

    The room I found myself in appeared to be a very cluttered and untidy child's bedroom. There were piles of toys and games in one corner, a small CRT TV nearby, desks, bed, a couple of children's musical keyboards, a window, and large storage cupboard door.

    There was a distinct sense of mystery to the room; I felt as if there were puzzles to be solved, as if I was in some kind of escape game. I looked around the room, picking up and examining various objects, before switching on the TV.

    At first, the TV only showed static, but it gradually faded to a scene showing my group. They appeared to be in some kind of dark underground sewer, and some of them were up to their necks in water. They were afraid of something. They were arguing and shouting at each other. As I watched, one member of the group thought he saw something and took a shot from his rifle, which accidentally hit someone else, who fell into the water with a spray of blood.

    "Wow, these are awesome special effects!" I thought.

    At this point, I realised that we were playing some kind of real-life Resident Evil game. The video was fake; while it was real footage of my group, it had been edited to shock and scare me. It was just part of the game.

    Next I decided to investigate the large storage cupboard. As I opened the door, I realised that it wasn't a cupboard at all, but lead into a large dark square shaft leading downwards further than I could see. There was a make-shift "stairwell" constructed from "platforms" that resembled large rectangular wooden pallets that had large gaps in them.

    I climbed onto one of these "platforms" to get a better look at the shaft. The construction looked extremely unstable, and I wasn't even certain the shaft would lead anywhere useful, so I hesitated about going further, and decided to go back instead.

    As I turned, I heard a loud "snap" from the platform I was stood on, and the whole platform seemed to give a little. I tried to hurry back to the door, but heard a second loud "snap" as the platform gave way, and I found myself falling down the shaft as the other platforms began to collapse as well.

    As I fell, time suddenly slowed to a crawl again, which allowed me to remain safe despite the fall. I felt as if the game was intentionally designed to make the me fall, and yet again I was in awe of how impressive the "special effects" of the game were.

    There was water at the bottom of the shaft, and time returned to normal just as I was hovering above it. Underneath the water, I found a ceiling with a small hole in it. Somehow, I was able to go up through the hole despite it seeming far too small for a person to fit through. As I ascended, I could hear people from my group and realised that I was now in the sewer I had seen earlier on the video, reunited with my group.

    I heard my mum wondering out loud where I had gone, and someone else saying that maybe I got killed and had respawned somewhere else (because apparently they had learned that the game worked this way while I was gone).

    The dream ended just as I was about to rise out of the water.

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    Updated 08-30-2017 at 10:39 AM by 2830

    Categories
    non-lucid , memorable

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