View Full Version : Ask Me About Arcane Arena
BeautifulDreamer
04-19-2007, 05:18 PM
First off, http://www.dreamviews.com/forum/index.php?showtopic=45460 for more info. AA is a place where all can RP, or play a role in writing. If you want to join, please PM me. We already have a thriving community with about 10 members, and even 3-4 mods!
Is it possible to open the forum up, read only, just so people can see what it's all about
and only limit posting to subscribed members?
BeautifulDreamer
04-19-2007, 05:27 PM
Is it possible to open the forum up, read only, just so people can see what it's all about
and only limit posting to subscribed members?[/b]
That's up to asher. I'm pushing for it, so keep your hopes up. In the meantime, if you want to check it out just give me a PM.
Oneironaut
04-19-2007, 05:55 PM
Ok. I have a question (and maybe a suggestion) about dueling.
In Yahoo, which is where I spent a good 10 years RPing (before it went to shit) there was a battle-system called T1. It was a great (but, by no means, perfect) system that did not allow "forced-hits." (Where the attacker cannot attack and connect the attack in the same post) Is there going to be some sort of universal system like this, where the fights will be more like strategic chess matches, rather than the attacker deciding whether or not the hit connects, within his own post?
I'll give an example.
A "forced-hit" post would look like this: (I'll go light on the detail, as not to make it too long)
Oneironaut, taking a moment to brush some of the sands of battle from his brow with the back of a leather-gloved fist, takes a single stutter-step, before rushing in toward Bob, in full sprint. ("Bob" being the universal inside-joke of a sparring dummy, around Yahoo) Mid-dash, twin glints of polished steel arc out from either side, Oneironaut ripping a pair of three-pronged sais from his sash. Coming in range, the sai in his right hand ascends toward's Bob's neck, stabbing into the side of his throat, just inches away from his jugular vein, spraying the warm indulgence of Bob's blood across his attacking arm as the sai sinks deep within its targeted region.
Now, in that post, I both attacked and connected. This (in yahoo, at least) is a big no-no, as it does not give the other player (should his character have the ability) a chance to dodge the oncoming attack. This is also a common mistake of people who were new to text-dueling.
In contrast, a T1 post would be more like:
Oneironaut, taking a moment to brush some of the sands of battle from his brow with the back of a leather-gloved fist, takes a single stutter-step, before rushing in toward Bob, in full sprint. Mid-dash, twin glints of polished steel arc out from either side, Oneironaut ripping a pair of three-pronged sais from his sash. Coming in range, the sai in his right hand ascends towards Bob's neck, stabbing at the side of his throat, just inches away from his jugular vein.
Notice that the only difference is that there is no connection. That attack, alone, completes my turn, and I would then wait for the other person to dodge or block (again, given that their character has the ability to do so) and counter attack. In this case, Bob's (assuming the dummy was alive) return post would go something like this:
The tweed fabric of Bob's face stretched into a wide grin, watching the man (Oneironaut) rush in to attack. His plastic, button eyes followed the motion of the weapon coming toward him, waiting for Oneironaut to be in full commitment to his attack. Just as Oneironaut comes in range, Bob's left arm whirls upward, bracing itself for impact as it collides with Oneironaut's attacking forearm, stopping the pointed sai, just inches from his neck. At the same time, Bob's right arm drives upward to counter, an uppercut aimed at Oneironaut's waiting chin. As Oneironaut's momentum had brought him in close, and the right arm was being blocked by Bob's left, it would be quite remarkable for Oneironaut to evade the oncoming blow. Digging his heel into the ground to put more power into the punch, Bob's knuckles cut through the air with a subtle whistle, spanning the short distance toward Oneironaut's chin, in a mere second.
This way, each fighter has a chance to make strategic evasions. There are few ways that a hit is going to land (ie, the defender gets put into a position where he cannot logically block or dodge an attack, or the character's speed, strength etc. come into play).
If this is something that is already in the works, cool. If it's not, already, maybe it should be considered as universal. Otherwise, I'd say that the fighters, before the fight, can agree to the terms of their own duels.
If more examples are needed, let me know.
BeautifulDreamer
04-19-2007, 07:26 PM
Yes, that is the main style. I refer to it as True. The other styles, Mixed refers to Cheese and True combined, Cheese being a style where you execute your target in the goriest, violent, way possible.
There will be no boardwide system, unless there's a boardwide RP, where the creator is allowed to choose. AA is a free environment where you choose what features are in your duel.
wasup
04-19-2007, 08:28 PM
We already have a thriving community with about 10 members, and even 3-4 mods![/b]
Lol. 1 mod for every 2-3 members. My advice is tone down the mods. You definitly don't need ANY mods at only 10 members.
The Blue Meanie
04-19-2007, 08:34 PM
Okay, I have a question.
From the looks of it, this new "Acrane Arena" looks to be based around more sort of fight or combat roleplaying, and is a sort of connection between any world you want to make your character from. Guns versus swords, or laser rifles, etc, sort of thing.
What about less combat and more adventure-based roleplaying? Like AD&D type stuff? If there was interest, would it be possible/okay to have a sort of self-contained single-world adventure-type roleplay in there? Like, a story-roleplay or an adventure-roleplay rather than a combat roleplay?
BeautifulDreamer
04-20-2007, 04:05 PM
Lol. 1 mod for every 2-3 members. My advice is tone down the mods. You definitly don't need ANY mods at only 10 members.[/b]
Hey, I only asked one. The rest are signing up for their own reasons. None have power but Squall.
BeautifulDreamer
04-20-2007, 04:06 PM
Okay, I have a question.
From the looks of it, this new "Acrane Arena" looks to be based around more sort of fight or combat roleplaying, and is a sort of connection between any world you want to make your character from. Guns versus swords, or laser rifles, etc, sort of thing.
What about less combat and more adventure-based roleplaying? Like AD&D type stuff? If there was interest, would it be possible/okay to have a sort of self-contained single-world adventure-type roleplay in there? Like, a story-roleplay or an adventure-roleplay rather than a combat roleplay?[/b]
Yes, you can do whatever you want with AA. If you create a feasable world and attract people, you could make them quest, etc. I'm going to be making something similar to that, but by all means, give me some competition.
Man of Steel
04-20-2007, 05:06 PM
For what it's worth, I've always dueled as Oneironaut mentioned. It's just common courtesy, really.
I, too, would be interested in a more lengthy adventure type RP, though it would perhaps be beneficial to have a limited number of participants, so that it would move faster and not be held up by one person not being online.
BeautifulDreamer
04-20-2007, 07:36 PM
For what it's worth, I've always dueled as Oneironaut mentioned. It's just common courtesy, really.
I, too, would be interested in a more lengthy adventure type RP, though it would perhaps be beneficial to have a limited number of participants, so that it would move faster and not be held up by one person not being online.[/b]
Like I said, the board is still in its infancy and we're still gathering members. We have 10+ now, but I'm always hoping for more. I agree, the True style is the most common, but variations are always around.
If you want it, make it. I'm still discussing things with asher, and I already made a combat RP, but please, add to the board. I'm not a RP Nazi, trust me. Even when I make an overarching plot to the board, it'll be optional. I'll be willing to duel any of you, by the way.
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