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    1. #1
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      I'm trying to script a game. Should I...

      Try a 2d fighting game with multiple stats, (like pain, endurance, health,) and have many different fighting styles and some customization

      OR

      Should I try and make a top down Roman colliseum game with different weapons, team battles, and soldiers from various armies, (ex. Roman, Hun, Viking, etc.) to pick from.

      ((I have experience in scripting games but am not good at animation or graphics, much.))
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    2. #2
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      Roman colloseum.

      http://i461.photobucket.com/albums/qq337/Omnisdei/sig-1.jpg

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      Slapping-people-withyour-Dick game.

      Either that, or Colosseum. 2d fighting games are pretty hard to get 'flowing' right. All the flash 2d fighting games I ever saw sucked hard balls. Street fighter ftw.
      “What a peculiar privilege has this little agitation of the brain which we call 'thought'” -Hume

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      The colosseum would require group AI, which is very difficult to write, the one on one game would be easier.

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      Colloseum def.

      Any 2D fighting game can be made with Mugen, with no programming knowledge in like two seconds.

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      2d fighting game.
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    7. #7
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      The colosseum would require group AI, which is very difficult to write, the one on one game would be easier.
      I could make the colleseum game online, then all the players would be PCs. But you bring up a good point. Effective group AI would be a bitch.

      2d fighting games are pretty hard to get 'flowing' right.
      Yeah, especially since I'm not good at animation.
      Any 2D fighting game can be made with Mugen.
      That they can...
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      Quote Originally Posted by spockman View Post
      I could make the colleseum game online, then all the players would be PCs. But you bring up a good point. Effective group AI would be a bitch.
      But then you have to do massive networking

    9. #9
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      Yeah, I would... And I've never done that... Unless I scaled down the colloseum game and made it one on one.
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