Falling Sand is fun, but I'd recommend Powder Game, which is quite similar. It's as fun as it is to play as it is to read the mis-translated description of it.
Successes, Goals, Targets. It comes down to one thing. Will. Ponder that word. It's one thing that stands between a 10-year old and a Master's degree. It's one thing that allows you to exist, and continue exist. Ask your mom. _________________________________________
Falling Sand is fun, but I'd recommend Powder Game, which is quite similar. It's as fun as it is to play as it is to read the mis-translated description of it.
Burning Sand is the most complete and most fun of the clones.
No one knows who authored the original, which is kinda sad.
I wrote a clone in Java some time back. It's slow, though... but does include a range of elements. I plan to go back to it sometime, writing better code and implementing such things as wind (using a low-resolution lattice of vectors, rather than the air pressure system Powder Game uses, which I can't get my head round), moving parts, and weight (so that a big pile of sand can collapse a special "weak" wall).
The biggest flaw with AshleySand (...) is that sand floats on water. Retarded, I know.
Oh, and no I never released it.
Last edited by Identity X; 04-18-2008 at 08:25 AM.
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