-posted here for later use-

T A I B A
Well, I just decided to star my own RPG – which was, to say the least, inspired by Sindred’s Anti-Heroes and Gestalt’s Helm.
I planned this so to make it different from the other RPGs we have at the moment, in an attempt to make it original. So let’s go to the plot.
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In a medieval setting, there were two big tribes.
One of them was the Water Tribe, a tribe which lived in the sea, having close connection to the water. They excelled in the navy and their culture was inspired by the ever-repeating motion of waves in the beach.
The other one was the Fire Tribe, the tribe of the land dwellers. They adored the flame and the heat of the very core of the world – symbolised by the volcano so close to their capital. They were bound to land and their culture was based on the ever-burning passion of lit fire.
The two tribes – so close in geography but so distant in values – lived in a continent known as Taiba. The two civilisations had lived together for years, maintaining a neutral stance – but then the fire nation attacked. Not much is known about what induced the attack and what happened later, since almost every document has been destroyed – but what is known is that the war has apparently calmed down. Lacking resources, the two nations had to depend on the bravery of their men and on the creativity of their lords to survive.
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Taiba
Characters:
If you want to play, make yourself a character. Notice how the ambient is that of an epic setting after years of war between the two tribes- and a victory of any of them may be imminent.
You should pick a tribe for your character to be in – which means either the Fire Tribe or the Water Tribe. If you e.g. choose the fire tribe, you are expected to defend their ideals and to fight the water nation. Notice here how things are about a shared victory: tribe mates should work together in pursuit of defeating the enemy.
Try to keep the number of characters in each tribe balanced, please
Also, when creating a character, you must choose between 3 classes, which are the same for both tribes.
A knight is a warrior who relies on melee fighting, having trained his body well to endure a close-ranged combat. They might not be overly offensive but are extremely resistant.
An archer is a warrior who trained his aim and agility to fight from distance. The archer has a good ability to track down enemies, but is also very fragile if caught unguarded.
Lastly, a mage is one skilled with magic. Having trained their knowledge on the very mystical arts of spellcasting, they are well-balanced between attack and defence – but that doesn’t make them the best character though. A mage might be smart but, as archers, cannot resist an offensive attack.
Finally, if the military doesn't suit you, you may also choose to have no class at all. You'd then be regarded as a civilian; and as such would maybe not serve for combat, but many things can be done from the background. From exploring the land to shopkeeping, possibilities are endless
You may also specify the personality of your character, maybe something he/she’s good at, or anything that comes to your mind.
Important note: the classes and tribes are above all a guideline. You still have great freedom when creating a character. But have in mind Taiba's plot: the objective of this game is to subdue the enemy tribe and help your Nation to conquer the world. Therefore, the military plays a major role on this game.
An example of character set:
Name: Bob
Tribe: Water
Class: Archer
Description: Very skinny and long, blue hair.
Personality: A very young and inexperienced man, so young that can be immature at times. But his strength of will makes up for it.
Favourite weapon: Spear
-feel free to add anything else which you judge important-
Have in mind fights and events will not only happen between playing characters, but between players and NPCs (non-player characters) too – therefore, be well-prepared.
Geography:
I prepared a flash movie about Taiba’s geography – it makes it easier for everyone. Notice, though, how many parts of the Taiban continent are yet unknown. Just click the image below:
(This map is NOT final! I might change/update it if I feel the need for so. I’ll warn everyone if I do)
A relevant piece of information is that the Fogians’ capital is close to a volcano, and the Aguans live mostly in an island into the sea. Also, it is rumoured that some civilians who opposed the war went to exile somewhere in the continent.
The RPG:
The RPG works like this: I write a chapter, giving continuity to each character's storyline. Whenever a new chapter is aired, I’ll PM everyone, sending e.g. information about your character’s inventory, health, and potentially some information only he/she knows. You will then be expected to reply with your actions for the next chapter. Here follow some simple guidelines for your actions:
- Don’t invent things. If your inventory consists of a sword and a shield, don’t tell me you’ll take a healing potion out of your backpack.
- Don’t use narrative. It doesn’t matter in your actions how your pale-white skin contrasts the ambient of death and darkness – I’ll describe things myself in the chapters.
- Don’t control others’ characters, nor NPCs. Don’t try to control the ambient (e.g. a door suddenly opening and a healing mage coming in, or you finding a fat bag of gold in the dresser).
That said, you are allowed to describe your fighting tactics or future plans how much you’d like: maybe you’re going to aim to the neck, will rent a small boat and travel only in shallow waters, or you’ll summon a lightning on your target. Once again, possibilities are endless.
Also, with every chapter, I might create a small summary of what’s happened in the chapter – just so that you can keep up with the rest of the storyline without actually having to read the parts concerning others.
The standard I’m setting to your health is: greener the better, redder the worse. Many things can heal you back – taking some time to clean your own wounds, getting some medicine or healing potion.
Some other information:
Characters will begin with moderate weapons, but they’ll be able to buy or find new ones on their way. I’m planning on a quest scheme – a person in a quest dungeon would be required to respond to several situations in the same chapter, so as to make it possible for them to face the all the challenges the quest requires. I already have many quests planned, so don’t worry: you’ll have your opportunity.
Members of different tribes will have different appearances, clothes, inventory and magic. Some items might not be useable by a certain tribe or class. In any way, this’ll be specified on the items’ descriptions.
There are two neutral, commercial cities (Tritan and Blaiden, check the map). People from both tribes are able to wander around in those cities without having to worry about enemy attacks. But the same doesn’t happen to enemy cities: a water warrior might have to conceal his identity if he wants something in a fire city.
I guess that’s it. If anything else, I’ll shoot.
Start making your characters NAO!![]()
Last edited by Kromoh; 02-23-2008 at 05:00 PM.
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

-posted here for later use-
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.
Looks really interestingI'm definatly in. My character will be as follows...
Name: Kaelen
Tribe: Water
Class: Archer
Description: Young, but tall and lean, with a muscular body from swimming. Has a long head of brown hair, reaching down to his shoulders, yet keeps it tied back in a ponytail. Pale skin, with deep blue eyes. He wears a simple leathers, enhanced with magic to keep them waterproof (is that allowed?)
Personality: A young adult of one of the noble famlies, he grew up, he was one of the last of his lineage, most of his family being lost during the many years of fighting. Having spent most of his life in Viensi, his skill with a bow and knife has developed strongly, as many years were spent hunting for food to feed the last of his family, his mother and two sisters.
Favourite Weapon: His trusty longbow, and set of stout arrows.
Equipment: A tough cloak, one side a dark mottled green/brown, the other as white as snow. Has a tough leather quiver on his back, along with a belt pouch, containing a length of fishing wire, dried food, flint, 3 spare bow strings and a small bag of gold coins. He also keeps a knife strapped to his leg.
I'll believe, all your lies, just pretend you love me -------------- Evenescence
Make believe, close your eyes, i'll be anything for you --------- Anything for you

YAY first reply
Yes, the waterproof clothes are allowed.
OMG Your character is so cool and fitting into the setting that I'm impressed :O
So be welcome
PS: I also love the song in your sig
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

I would join but I don't like the roles.
Basically the "knight, mage, archer" system and the "one beats the other" formula is far too restricting for me.
Maybe you should make it so you don't have to be in the military or whatever. Because at the moment it seems everyone will end up pretty much the same once there are 6 or more people.
Also; i think you should scrap the whole "knight beats mage" guidline. It's incredibly restrictive.
But; that's my reasons for not joining; and you don't have to change it, it's just my opinion.
However I love the map and the setting and the tribes; I would join if it weren't for the issues I raised above.
Kyrie Eleison.

Well, you really opened my mind about the military thing. Yeap, I'm going to open up the possibilities and allow for common civilians.
And the advantage guideline: I intended in more or less in a way to balance the classes. That way, we'd make every class needed for a better gameplay. But it just might not be a good idea. So yeah, e.g. an archer would have advantage on a knight because of fighting from a distance, but it's not a guideline anymore.
And let's remember I'm all open for suggestions, everyone
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@ PeteB:
If you want to change your character because of the slight changes we've had, just go ahead![]()
Last edited by Kromoh; 02-23-2008 at 09:04 AM.
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

Ok; so what changes have you made to what we can be.. civilian
It still feels odd having to be a "civilian" or an "archer" or whatever; I would personally scrap the idea of classes regarding your weaponry and actions and replace it with a social class system; eg noble; or lower class or whatever and you can do whatever yo want with your life from there; whether it be aristocracy or being a soldier; and with whatever weaponry is available in whatever way; rather than the rigid structure or whatever.
My two gils.
Kyrie Eleison.

Well, the classes represent basically your fighting style. They represent what you'd excel in when surprised by combat. Let's not forget Taiba is in the middle of an epic war, and the military clearly outnumbers all other social classes. Being either an archer or a civilian, you may still choose to be either a prince or a starving traveler. You may be a magician and work at religious rituals, or you could be a knight but work in the forgery of weapons. On the other hand, I believe forcing people to determine a character's social class (as in rich or poor) when making it would be restrictive![]()
Last edited by Kromoh; 02-23-2008 at 09:25 AM.
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

I intend this to be quite open. Classes and tribes are just a basis - nothings stops you from doing whatever you want. For example, a knight trained in Magmer and a knight trained in Flanzil would have different fighting style and invetory. Also, all quests are quite flexible - your reward will always be something useful to your character.
I also htought up a surprise for all you guys.. I have a really good idea for a plot to develop![]()
Last edited by Kromoh; 02-23-2008 at 04:08 PM.
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

Also the flash doesn't seem to be working
Kyrie Eleison.

Just click on the little dots, they tell about the cities and such.
I'll join; but like Carousoul said, a bit more open would help make some diverse and interesting characters. Like if I wanted to be a thief, it doesn't really fit in those three even though there is fighting involved in that kind of character. Can you make it a little less restrictive?![]()

Name: Gerold Chigun
Tribe: Fire
Class: Knight
Description: Around twenty-six years old. 5'11". His strength comes from rigorous daily push ups and exercises. He has long wavy blond hair and stern dark eyes. Has the look of a skilled soldier and, at other times, the look of a fool. Originated from the Copper Plains and takes residence, alone in Magmer
Personality: A real womanizer and a bit of a drinker. Knows much about business and putting things together. Can be foolhardy and run into danger without a second thought.
Favorite Weapon: If not some kind of basic gun, than a scythe will do.
Equipment: A black leather overcoat, gloves, etc. (You decide).

Hey guys, I've uploaded a new version of the flash map (it's the same link as before), now making navigation simpler and adding information about landmarks.
As I've said and now added to the main post, everyone has vast freedom when creating a char. Want it to be a hooker? Go ahead xD But let's not forget the plot: two fighting nations, who, after years of continued war, face a moment where a victory is imminent. To which side will the victory be? That's what the RPG is about - and that's why the military plays such a major role.
@ Gest: Not a gun, at least not yet. You may actually find one during the game, considering the worship for fire could lead to the making of a projectile gun or even bombs. But one so early in the game would be overpowering.
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

Ok I'll do a character tomorrow.
I just need to decide on what I'll go for.
Kyrie Eleison.
Will this work? I know it's not very militaristic.I can change it to be more combat oriented if you like, I have a few characters in mind.
Name: Rail
Tribe: Fire
Class: Thief
Description: Thin and weak, dark skin with heavy dreadlocks and darkened glasses. Poor respiratory system, coughs often.
Personality: Born on the streets, he has no recollection of where he is from, who his parents are, or life before the streets. Low morals; steals, cheats and lies to survive. Despises normal society, and how they look down on a street urchin like himself. Doesn't care about the fate of the fire nation or water nation, has learned to only care about himself. Has never killed before, but always carries around a long knife to threaten people and to break open locks and such. Rail is impulsive and uneducated as well being illiterate.
Favorite weapon: Long, thin knife
Also; the flash file seems to be not working.
Edit: A few other things I forgot.
He lives in Magmer, but as previously mentioned, he doesn't care about the fate of either nation. He could be born in the water nation and his outlook on the nation he prefers would be virtually the same.
Equipment: lockpick kit. Random metal trinkets he's found, like metal rings and chain necklaces. He has several old metal bracelets on his wrists. He wears all of these.
Last edited by Grod; 02-24-2008 at 10:16 AM.

Grod, the char's all fine for me. I guess less-combative characters would be more involved in quests involving plot mysteries and lost secrets, rather than an ancient magical weapon. Not much you can do with a weapon anyway
But I do warn you - if you are caught in combat, high chances are you'll die. So I'd suggest joining someone soon![]()
Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

It's good when characters aren't all supermen. I like Grods choice very much.
Kyrie Eleison.

Kromoh, you have my subscription to this thread, but not my absolute commitment to the RPG itself. Maybe a bit more detail on the abilities of some classes, like mages, and you could get me a bit more interested.
EDIT: To clarify my position, I want to say that I am ALREADY interested in the rpg, it's just that it doesn't have much detail as to how alot of the important things (in my opinion) work. For instance: what are the limits of a mage's magical power? Does magic require anything to use (e.g. wands, staffs, charms, etc.)?
EDIT 2: I got your PM. When you respond to my reply, I hope it'll clear up some of the questions I had about the magic in the RPG.
Last edited by Techno; 02-23-2008 at 10:09 PM.

Name: Otima
Tribe: Water
Class: Knight
Description: 6'1 mid length brown hair; relatively well built and essentially fit and healthy with no noticable scars.
Personality: Arrogant and sometimes over-confident, but extremely ambitious and wanting of the greater good. Intelligent and sociable but with rather large mood swings. Living in Mareum at the moment. Wanting of victory for the water nation; but his own version of the water tribe; he wants the power to mould the world as he sees to be just. Very enthusiastic and curious he currently is interested in exploring.
Favourite weapon:Long saber and a whip.
Last edited by Carôusoul; 02-24-2008 at 04:20 AM.
Kyrie Eleison.
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