Woah, didn't realize I didn't put the final version of the above model. |
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Last edited by Linkzelda; 04-14-2016 at 08:39 AM.
Lovely models man, this is good stuff! |
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You're not going to master the rest of your life in one day. Just relax. Master the day. Then just keep doing that every day.
Thanks! |
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Lovely modeling, as always. Maybe I should try 3D sometime. |
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I posted it around 1-2AM last night. |
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Concept: Tanis, jewel of the desert by Lunareth on DeviantArt |
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Tanis 3D Model Closeup Turntable by Linkzelda41 on DeviantArt |
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Last edited by Linkzelda; 05-06-2016 at 06:44 AM.
Looking good! You've got a cool style for sure. |
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Sketchfab to see the whole model: https://sketchfab.com/models/6205ef9...d6693b3e/embed |
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You've come a long way and progressed very well when it comes to your 3D art, good job man. |
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So, I bought an adoptable concept here: |
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Last edited by Linkzelda; 07-14-2016 at 06:45 AM.
OK, finally baked some simple AO mapping. I made the hemi-sphere version along with the default AO settings I use, and now I'm just going to do a black and white painting first before I start painting it with color. The mesh overall is at least 5k polys, and I'll have to do the hair later on. Not sure if I'm going to be cheap, and make a simple block out for the hair, or, I'll actually take the time to make individual flat planes, and literally painting out the contour of the hair strands. |
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Hi LinkZelda, |
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Oh, I didn't keyframe this animation. It was solely mocap, so maybe that's why it looks smooth and fluent. I have a mocap software along with another program that can clean up a lot of jittering, penetration, and such, but I used mocap files that were free to see if the topology I made would be ideal for bending the legs, arms, etc. without getting a faceted edge going on. |
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Great stuff Linkzelda! I really love your style for these busts. I am taking a zbrush class in the fall and I think I will try and copy faces of different people to learn sort of like what you seem to have done. Very inspiring! |
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If you want, MadMonkey, I can make a quick YouTube tutorial on how I would sculpt the planes of the face. I think that's something I had to do over and over with random models, along with some lessons I watched with Steve Lord with sculpting the female face to try and emulate whatever it is I was interested in. If I do, just know, I won't know jack about naming anatomical features. |
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Last edited by Linkzelda; 07-20-2016 at 09:56 PM.
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I don't know if it's just me but the jaw shape almost seems a little too pointy. It looks kind of odd to my eye, particularly in that 3/4 view. Maybe you see things differently in the editing software, or maybe it's just the style you're going for. Other than that, looks good. |
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I'm not even sure what the concept artist had in mind, honestly. I was picking up a DMC vibe from the concept, though. I thought I was just being crazy. And it doesn't matter what software I use, a fresh pair of eyes can help pick up any nuances. Thank you. |
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Last edited by Linkzelda; 01-24-2017 at 08:40 AM.
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