Thanks for the tips! You're right, most often I do start with the head. I know I shouldn't draw using the technique I do, but it usually winds up good enough that I've never bothered to change (not to mention I never did it very seriously). I do however kinda do the outlining like I should. As is a bit more evident with the second drawing, I just scribble the outside pretty lightly, and generally the right shape shows up darker in all the scribbles, and at some point later on I can go over them and make the outline very sharp and how I want it. Otherwise, I try not to get too far into the details until at least getting the major outline of the body done (the Mass Produced Eva on the bottom right with it's arm cut off in the second picture probably shows how I first work out the outline best). The only difference with the way I do it in regard to what's typically taught is that I add a bit more detail to the outline than is typically given. I suppose that may be a mistake, lol.
Also, I lack most everything that a 2D artist would probably have equipment-wise. I have a mechanical pencil that somehow has some crazy sized replaceable lead, like 1.3mm, lol. I don't have any erasers other than what it has, which proved problematic in the shaded drawing. I also couldn't get a lot of the areas that should've been brighter bright again, unfortunately.
When it comes to 3D art, I used to do a lot in 3ds max and make game art, I'd make the model and use photoshop to texture it. Nowadays it's a mixture of 3ds max (a lot less often), zbrush, photoshop, and substance painter. I'm really thankful I got into 3D art if for no other reason than how it allowed me to get a significantly better lighting, shading, and topology (this last one being the most helpful). Honestly the first drawing is the best I've ever done, so I'm thinking the reason I got better despite not having drawn in forever is that I have a good background that spans several years for base knowledge, then my improved understanding of how perspective works and 3D objects would actually look at when viewed at whatever angles, etc., is what gave the extra improvement.
edit: Here's an example of something I started in zbrush about a week ago, need to start working on it again:
rockboulderwip1.jpg
|
|
Bookmarks