Quote:
Originally posted by Spamtek
For example: a developer might design Area A, Area B, and Area C, but not necessarily plan for the player visiting those areas in any particular order, and can't control in what order they visit them. *Similarly, Da Vinci painted a portrait containing a lady's face, folded hands, and a gloomy background, but has no control over how or in what order people experience those elements of his painting.
Wow you are willing to put in a whole lot of thought. What I meant here, was that, suppose Player 1 does really good on a level and gets to go a BONUS round. Player 2 barely makes it through a level, and the bonus round is skipped. Each player does not see Areas A, B and C. Player 2 didn't get to see Area B. Similarly, what if there is a mutual exclusion between areas? One or the other? Some part of that statement does not seem right. Requiring some conditional interaction that enables an extra dimension to the art, you have no problem with that? I guess I can understand that.