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      Member Jess's Avatar
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      And I shall answer.

      Glossary

      Ace high: A hand with an ace but no pair.

      Action: The betting in a particular hand or game. A game with a lot of action is a game with a lot of betting. The player who starts the action is the player who makes the first bet.

      Acting first:
      The player who must check or bet before the other players is acting first.

      Acting last: The last player to check, bet, call or raise is acting last.

      Active player: A player still in the pot.

      All-in: Having all one's money in the pot.

      Ante:
      A bet required from all players before the start of a hand.

      Baby: A small card, specifically an ace, 2, 3, 4, or 5. The term is used especially in razz and high-low split.

      Back door: In seven-card stud and hold 'em, three cards to a flush or a straight after five cards have been dealt. In general, the term is used for a hand made on the end, which a player was not originally trying to make.

      Bad beat: Having a hand that is a big favourite defeated as the result of a lucky draw, especially when the person drawing was playing incorrectly by being in the pot in the first place.

      Bad game: A game in which your opponents are too good for you to expect to win; a game in which you're an underdog.

      Bankroll: The amount of money you have available to wager.

      Belly buster: A draw to an inside-straight. Also called a gut shot.

      Best of it: A situation in which a wager can be expected to be profitable in the long run.

      Bet: To put money in the pot before anyone else on any given round.

      Bettor: The person who first puts money in the pot on any given round.

      Bet for value:
      To bet in order to be called by a lesser hand. You are betting to make money, not to make your opponents fold.

      Bicycle: Ace, 2, 3, 4, 5 - the best possible hand in lowball. Also called a wheel and a baby straight. The term is used in all games.

      Big blind: The larger of the two blinds typically used in a hold 'em game. The big blind is normally a full first round bet. See also Blind and Small blind.

      Big Slick:
      Ace-king.

      Blank: A card that is not of any value to a player's hand.

      Blind:
      In hold 'em, draw lowball, and some other games, a forced bet that one or more players must make to start the action on the first round of betting. The blind rotates around the table with each new deal. The person whose turn it is to bet is said to be in the blind.

      Bluff: A bet or raise with a hand you do not think is the best hand.

      Board: The cards that are face up in a player's hand. In hold 'em, the community cards.

      Bottom pair: Pairing the lowest card on board.

      Bring it in:
      To start the betting on the first round.

      Broadway: An ace-high straight.

      Broadway card:
      Any card that could be used to make Broadway (i.e., any ace throught ten).

      Bug: A joker that can be used to make straights and flushes and can also be used to make a pair with aces, but not with any other cards.

      Bully: A player who makes large bets and raises often when most players have few chips left, forcing them to decide between going all-in or folding.

      Burn: To discard the top card from the deck, face down. This is done between each betting round before putting out the next community card(s). It is security against any player recognising or glimpsing the next card to be used on the board.

      Busted hand: A hand that does not develop into anything of value.

      Button: When there is a house dealer, as in the card rooms of Las Vegas, the button is a round disc that rotates around the table to represent the dealer for the purposes of indicating which player is to be first to act. A button is necessary in hold 'em, draw lowball, and five card draw.

      Buy: 1. As in "buy the pot." To bluff, hoping to "buy" the pot without being called. 2. As in "buy the button." To bet or raise, hoping to make players between you and the button fold, thus allowing you to act last on subsequent betting rounds.

      Buy in: The minimum amount of money required to sit down in a particular game.

      Call: To put in the pot an amount of money equal to an opponent's bet or raise.

      Call a raise cold: To call a double bet - that is, a bet and a raise.

      Caller: A person who calls a bet or raise.

      Calling station: A weak-passive player who calls a lot, but doesn't raise or fold much. This is the kind of player you like to have in your game.

      Cap: To put in the last raise permitted on a betting round. This is typically the third or fourth raise. Dealers in California are fond of saying "Capitola" or "Cappuccino."

      Case:
      The last card of a certain rank in the deck. Example: "The flop came J83; I've got pocket jacks, he's got pocket 8s, and then the case eight falls on the river, and he beat my full house."

      Chase: To continue in a hand trying to outdraw an opponent's hand you are quite sure is better than yours.

      Card room: The area in a casino where poker (and sometimes panguingue) are played.

      Centre pot:
      The first pot created during a poker hand, as opposed to one or more "side" pots created if one or more players go all-in. Also "main pot."

      Check:
      To decline to bet when it is your turn.

      Check-raise: To check and then raise after an opponent bets.

      Chip: A round token in various denominations representing money. Among many professional gamblers it is also called a check.

      Chop: To tie, splitting the pot; also, to take back your blinds if no one opens the pot.

      Cinch:
      The best possible hand, given the cards on board, when all the cards are out.

      Close the betting: Making the last call on any given betting round.

      Closed hand: A hand in which all the cards are concealed from one's opponents.

      Cold-call: To call two or more bets (e.g., a bet and a raise) at the same time.

      Come hand: A hand that has not yet been made, with more cards still to be dealt. Thus, a four-card flush would be a come hand.

      Community cards: The cards dealt face up in the center of the table that are shared by all active players.

      Complete hand: A hand that is defined by all five cards - a straight, flush, full house, four of a kind, or straight flush.

      Connector: A hold 'em starting hand in which the two cards are one apart in rank. Examples; KQs, 76.

      Counterfeit: To "improve" a hand in such a way that one or both hole cards no longer play, and the relative strength of the hand is reduced. If you have K3, and the flop is K83, you have two pair, kings and treys. If an 8 comes on the turn, you "improve" to kings and eights, but the trey in your hand no longer plays, and the relative strength of your hand has dropped.

      Crack: To beat a hand - typically a big hand. You hear this most often applied to pocket aces: "Third time tongith I've had pocket aces cracked."

      Cripple: As in "to cripple the deck." Meaning that you have most or all of the cards that somebody would want to have with the current board. If you have pocket kings, and the other two kings flop, you have crippled the deck.

      Crying call: A call with a hand you think has a small chance of winning.

      Cut-off: The player who acts right before the button or dealer.

      Cut the pot: To take a percentage from each pot as the profits for the person or the casino running the game.

      Dead hand:
      A hand a player may not continue to play because of an irregularity.

      Dead money:
      Money put in the pot by players who have already folded their hands.

      Dealer: The dealer position is the same as the button position.

      Dealer's choice: Poker in which the player whose turn it is to deal may choose the game for that particular hand.

      Discount: Reducing the odds for drawing to an out by the probability that the out is counterfeited or you are drawing dead.

      Disregard:
      You should disregard an out when you are drawing dead to it.

      Dog: Shortened form of Underdog.

      Domination: When two players hold a card of the same rank, but one holds a smaller side card, the player with the smaller side card is dominated. Someone with ace-king dominates another with ace-jack.

      Draw: 1. To take one or more cards. 2. A form of poker in which each player receives five cards and then has the option of discarding one or more of them and receiving new cards in their place.

      Drawing dead: Drawing to try to make a hand that cannot possibly win because an opponent already holds a bigger hand. A player drawing to a flush when an opponent already has a full house is drawing dead.

      Draw lowball: A form of poker in which the best low hand wins.

      Draw out: To improve your hand so that it beats an opponent who had a better hand than yours prior to your draw.

      Door card: In stud games, the first exposed card in a player's hand.

      Double belly buster: See Open-ended straight.

      Early position: A position on a round of betting in which you must act before most of the other players.

      Edge: An advantage over an opponent.

      Effective odds:
      The ratio of the total amount of money you expect to win if you make your hand to the total amount of bets you will have to call to continue from the present round of betting to the end of the hand.

      Equity:
      The value of a particualr hand or combination of cards.

      Even money:
      A wager in which you hope to win the same amount as you bet. The term is also used to describe situations in which the chances that one result will occur are the same as the chances the opposite result will occur. Hence, whether an honest coin comes up heads or tails is an even-money proposition.

      Expectation:
      The average profit (or loss) of any bet over the long run.

      Extra blind:
      A blind put in by a player just entering the game, returning to the game, or otherwise changing his position at the table. See also Blind and Post.

      Family pot: A pot in which most of the players at the table are involved.

      Fast: As in "play fast." To play a hand aggressively, betting and raising as much as possible. Example: "When you flop a set but there's a flush draw possible, you have to play it fast."

      Favourite: In poker, before all the cards are out, a hand that has the best chance of winning.

      Fifth street: In stud poker, the fifth card to be dealt to each player. In hold 'em the fifth and final community card on board.

      Fill: To draw a card that makes a hand. For example, to fill a flush is to draw a fifth card of that suit.

      Fill up: To make a full house.

      Fish: A poor player who usually loses money. Generally refers to players who draw to very weak hands and often play many poor starting hands.

      Five-card draw: A form of poker in which players start with five cards and then may draw to replace them.

      Five-card stud: A form of poker in which each player gets one concealed card and four exposed cards.

      Flat call: To call a bet without raising.

      Flat limit: A betting limit in a poker game that does not escalate from one round to the next.

      Flop: In hold 'em the first three exposed community cards, which are dealt simultaneously. The word is also used as a verb. For example, to flop a set is to make three-of-a-kind on the flop.

      Flush: Five cards of the same suit.

      Fold: To drop out of a pot rather than call a bet or raise.

      Forced bet: A required bet to start the action on the first round of a poker hand. In seven-card stud, for example, usually the low card on board must make a forced bet.

      Foul: A hand that may not be played for one reason or another. A player with a foul hand may not make a claim on any portion of the pot. Example: "He ended up with three cards after the flop, so the dealer declared his hand foul."

      Four-flush: Four cards to a flush.

      Four-of-a-kind:
      Four cards of the same rank. Four jacks is four-of-a-kind.

      Fourth street: In stud games, the fourth card dealt to each player. In hold 'em, the fourth community card on board.

      Free card: A card that a player gets without having to call a bet.

      Free roll: A situation where two players have the same hand but one of them has a chance to make a better hand.

      Freeze out: A game in which the players involved continue play until only one player has all the money.

      Full house: Three cards of one rank and two of another. Three aces and two 10s is a full house.

      Full table: A game with nine or ten players.

      Gardena: A city in the Los Angeles greater metropolitan area with public card rooms in which draw poker and panguingue are played.

      Giving a hand away: Playing your hand in such a way that your opponents should know what you have.

      Good game: A game in which there are enough players worse than you for you to be a substantial favourite.

      Gut shot: A draw to an inside-straight. Also called a belly buster.

      Heads-up:
      Playing against a single opponent.

      Hidden out:
      A card that does not directly improve your hand (i.e., by pairing one of your cards or by making a straight or flush) that still gives you the best hand. If you have AK, your opponent has K3, and the board is K853, the remaining eights and fives are hidden outs.

      High cards: Any card 9 or higher.

      High-low split: A form of poker in which the best high hand and the best low hand in the showdown normally split the pot.

      Hit:
      As in "the flop hit me," meaning the flop contains cards that help your henad. If you have AK, and the flop comes K72, it hit you.

      Hold 'em: Also called Texas hold 'em. An increasingly popular form of poker in which players use five community cards in combination with their two hole cards to form the best five-card hand.

      Hole:
      In seven-stud games, the first two concealed cards. In five-card stud games, the first and only concealed card.

      Hourly rate: The amount of money a player expects to win per hour on average.

      House: The establishment running the game. Example: "The $2 you put on the button goes to the house."

      Implied odds:
      The ratio of the total amount of money you expect to win if you make your hand to the bet you must now call to continue in the hand.

      Induce a bluff:
      Playing your hand weakly so that an opponent might try a bluff.

      Induce a call:
      Playing your hand weakly so that your opponent might make a crying call.

      Inside straight:
      A straight which can be made only with a card of one rank, usually somewhere in the middle of the straight. When you hold 6,7,9,10, only an 8 will give you a straight. Thus, you are drawing to an inside straight, or you have an inside-straight draw.

      Jackpot:
      A special bonus paid to the loser of a hand if he gets a very good hand beaten. In hold 'em, the "loser" must typically get aces full or better beaten. In some large southern California card clubs, jackpots have gotten over $50,000. Of course, the jackpot is funded with money removed from the game as part of the rake.

      Jacks or better to open: Draw poker in which a player needs at least a pair of jacks to start the betting.

      Joker: A fifty-third card in the deck, which may be used either as a wild card or as a bug.

      Kicker: A side card, usually a high one. Someone holding 9,9,A has a pair of 9s with an ace kicker.

      Late position: A position on a round of betting in which you act after most of the other players have acted.

      Lay the odds:
      To wager more money on a proposition than you hope to win.

      Legitimate hand:
      A hand with value; a hand that is not a bluffing hand.

      Limit: The amount a player may bet or raise on any round of betting.

      Limit poker: A poker game where the minimum and maximum amounts a player may bet or raise on any given round of betting are fixed.

      Limp in:
      To call a bet rather than raise. (This usually applies only to the first round of betting.)

      Live blind:
      A forced bet put in by one or more players before any cards are dealt. The "live" means those players still have the option of raising when the action gets back around to them.

      Live card:
      In stud games a card that has not yet been seen and is therefore presumed likely to be still in play.

      Live one:
      A loose, weak player with a lot of money to lose. A rich sucker. There is a story, perhaps apocryphal, about a poker game in Gardena in which one player had a heart attack and died. The player to his left shouted to the floorman, "Hey, Louie, bring us a live one."

      Lock: A cinch hand. A hand that cannot lose.

      Lone opponent: When only one opponent is contesting the pot.

      Long odds: The odds for an event that has a relatively small chance of occurring.

      Long shot:
      An event that has little chance of occurring. Hence, in poker a hand that has little chance of being made.

      Loose: Playing more hands than the norm.

      Loose game: A game with a lot of players in most pots.

      Lowball:
      A variety of poker games in which the best low hand wins in the showdown.

      Maniac: A player who does a lot of hyper-agressive raising, betting, and bluffing. A true maniac is not a godd player, but is simply doing a lot of gambling. However, a player who occassionally acts like a maniac and confuses his opponents is quite dangerous.

      Mathematical expectation: The mathematical calculation of what a bet can be expected to win or lose on average.

      Middle pair: Pairing the second highest card on board.

      Middle position: A position on a round of betting somewhere in the middle. In an eight-handed game, the fourth, fifth, and sixth players to act would be said to be in middle position.

      Monster:
      A very powerful hand that is the overwhelming favourite to win.

      Move all-in: To bet all the money one has on the table.

      Muck: To discard a hand; the pile of discards in front of the dealer.

      Multi-way pot: A pot in which more than two players are involved.

      Negative expectation: The amount a wager may be expected to lose on average. A play with negative expectation is a play that will lose money in the long run.

      No-limit poker: Poker in which players may wager any amount up to what they have in fron of them on any given round.

      Nuts: The best possible hand at any given point in a pot.

      Odds: The chances, expressed mathematically, that an event will occur. Also, in the term pot odds, the ratio of the size of the pot to the amount of the bet you must call to continue.

      Off-suit: Not of the same suit.

      One card draw: A draw to a hand that only uses one card from your hand and four from the board. If you hold one spade, and there are three spades on the flop, you have a one card flush draw.

      One-gap: A hold 'em starting hand with two cards two apart in rank. Examples: J9s, 64.

      On the come: Playing a hand that has not yet been made. For instance, if you bet with four cards to s flush, you are betting on the come.

      On tilt: Playing much worse than usual because, for one reason or another, you have become emotionally upset.

      Open: To make the first bet in a poker hand. The term is used especially in draw poker.

      Open-ended straight: Four cards to a straight, which can be made with cards of two different ranks. Thus, 6,7,8,9 is an open-ended straight, which can be made with either a 5 or a 10. Theoretically, 5,7,8,9,J is also open-ended in that either a 6 or a 10 will make the hand. The latter is also called a double belly buster.

      Open-handed:
      A poker game like seven-card stud or razz in which some cards in each player's hand are exposed.

      Open pair: An exposed pair.

      Out: Cards which will improve your hand. Also, ways of improving your hand. The term is used particularly in reference to a hand that needs to improve to become the best hand.

      Outdraw:
      See Draw Out.

      Outkicked:
      To have the same pair as someone else, but to lose to a larger kicker. If you have ace-queen, and an opponent has ace-king, your are outkicked if an ace flops.

      Overcall:
      A call of a bet after another player has already called.

      Overcard: In stud games, a card higher than any card your opponent has showing.

      Overpair:
      A wired pair that is higher than any card on board.

      Pair: Two cards of the same rank. Two 8s is a pair.

      Partial out: A card that will give you the best hand a percentage of the time.

      Pass: To check. Also, to fold.

      Pat hand: In draw poker games, a complete hand before the draw. A pat flush would be a five-card flush before the draw.

      Pay off: To call a bet or raise when you don't think you have the best hand.

      Pay station: A player who calls bets and raises much more then is correct. He's also referred to as a calling station. This type is great when you have a legitimate hand, but he's just about impossible to bluff out of a pot.

      Play the board: To show down a hand in hold 'em when your cards don't make a hand any better than is shown on the board. For instance, if you have 22, and the board is 4499A (no flush possible), then you must "play the board": the best possible hand you can make doesn't use any of your cards. Note that if you play the board, the best you can do is split the pot with all remaining players.

      Pocket: Another term for hole. Thus, two aces in the pocket means two aces in the hole.

      Position:
      The spot in the sequence of betting in which a player is located. A player in first position would be the first person to act; a player in last position would be the last person to act.

      Positive expectation: The amount a wager may be expected to win on average. A play with positive expectation is a play that will win money over the long run.

      Post: To put in a blind bet, generally required when you first sit down in a cardroom game. You may also be required to poat a blind if you change seats at the tabel in a way that moves you away from the blinds. Example: a player leaves one seat at a table and takes another in such a way that he moves farther from the blinds. He is required to post an extra blind to receive a hand. See also Extra blind.

      Pot: The total amount of money wagered at any point in a hand. A hand itself is also referred to as a pot. Thus, three people in the pot means there are three active players still playing the hand.

      Pot equity: The percentage of time that you expect to win the pot, multiplied by the size of the pot. If you expect to win the pot twenty percent of the time, and the pot contains $100, your pot equity is $20.

      Pot equity edge: You have a pot equity edge if you expect to win more often than an average opponent. If you have four opponents, the average player expects to win twenty percent of the time. If you expect to win thirty percent of the time, you have a pot equity edge.

      Pot-limit poker: Poker in which the players may bet or raise any amount up to the current size of the pot.

      Pot odds: The ratio of the amount of money in the pot to the bet you must call to continue in the hand.

      Preflop: The first betting round when the players receive their two hole cards.

      Price:
      The pot odds you are getting for a draw or call. Example: "The pot was laying me a high enough price, so I stayed in with my gutshot straight draw."

      Probability: The chance that an event will occur, generally expressed in percentage terms.

      Protecting your hand: Betting or raising while there are still cards to come for the purpose of forcing opponents with weaker hands to fold or pay to draw.

      Pure nuts:
      The best possible hand. In lowball, A,2,3,4,5 is the pure nuts.

      Put someone on a hand: To determine as best you can the hand (or hands) an opponent is most likely to have.

      Quads:
      Four of a kind.

      Rag:
      See Blank.

      Ragged: A flop (or board) that doesn't appear to help anybody very much.

      Rainbow: A flop that contains three different suits, thus no flush can be made on the turn. Can also mean a complete five card board that has no more than two of any suit, thus no flush is possible.

      Raise: To bet an additional amount after someone else has bet.

      Raiser:
      A player who raises.

      Rake: An amount retained by a casino from each pot, usually no more than $2 or $3.

      Rank: The numerical value of a card (as opposed to it's suit). Example: "jack," "seven."

      Razz: Seven-card stud lowball. The original name of the game was razzle dazzle.

      Read: Determining the possible hands of your opponent.

      Rebuy: The act of purchasing additional chips.

      Represent: To make your opponents believe you have a bigger hand than you are showing on board. Thus, if in seven-card stud you raise with an ace showing, you are representing a pair of aces. You may or may not in fact have a pair of aces.

      Reraise: To raise after an opponent has raised.

      Reverse implied odds: The ratio of the amount of money now in the pot to the amount of money you will have to call to continue from the present round to the end of the hand.

      Ring game: A regular poker game as opposed to a tournament. Also referred to as a "live" game since actual money is in play instead of tournament chips.

      River: The seventh and last card, dealt face down, in seven-card stud and razz.

      Rock: A player who plays very tight, not very creatively. He raises only with the best hands. A real rock is fairly predictable: if he raises you on the end, you can throw away just about anything bit the nuts.

      Rolled up: In seven-card stud, three-of-a-kind on the first three cards.

      Round of betting: A sequence of betting after one or more cards have been dealt. A round of betting continues until each active player has either folded or called.

      Rough: A lowball hand that is not perfect. Thus, an 8,4,3,2,A is a perfect eight. An 8,7,4,2,A is a rough eight.

      Royal flush: An ace-high straight flush.

      Runner: Typically said "runner-runner" to describe a hand that was made only by catching the correct cards on both the turn and the river. Example: "He made a runner-runner flush to beat my trips." See also Backdoor.

      Running pair: Fourth- and fifth-street of the same rank (but of a rank different from any of the other cards on board.)

      Rush:
      Several winning hands in a short period of time.

      Sandbag: To play weakly with a strong hand. To check-raise or slowplay with the probable best hand.

      Scare card: A card that may well turn the best hand into trash.

      Score:
      A big win.

      Seat charge:
      In public card rooms, primarily those of California, an hourly fee for playing poker.

      Second pair:
      A pair with the second highest card on the flop. If you have AT, and the flop comes KT6, you have flopped second pair.

      Sell:
      As in "sell a hand." In a spread-limit game, this means betting less than the maximum when you have a very strong hand, hoping players will call whereas they would not have called a maximum bet.

      Semi-bluff: To bet with a hand which you do not think is the best hand but which has a reasonable chance of improving to the best hand.

      Set:
      Three-of-a-kind. The term is used particulary in hold 'em.

      Share: Your share is the percentage of the time an average person expects to win the pot. If you have three opponents, your share is 25 percent. Usually used in a comparison, as in "winning more than your share."

      Shark: A very good player.

      Short-handed: Refers to games when only several players are playing.

      Short odds: The odds for an event that has a good chance of occurring.

      Short-stacked: Playing in a game with a relatively small number of chips remaining.

      Showdown: The turning up of all active players' cards at the end of the final round of betting to see who has the best hand.

      Side pot: A second pot fot the other active players when one player is all-in.

      Seventh street:
      In seven-card stud games, the seventh card to be dealt to each player.

      Sixth street: In seven-card stud games, the sixth card to be dealt to each player.

      Slowplay: To check or just call an opponent's bet with a big hand in order to win more money on later rounds of betting.

      Small bet: The amount of the bet on the first two rounds of betting.

      Small blind:
      The smaller of two blind bets typically used in a hold 'em game. Normally, the small blind is one-third to two-thirds of a first round bet. See Big blind and Blind.

      Smooth call:
      To call. Smooth call often implies slow playing a strong hand. Example: "I flopped the nut flush but just smooth called when the guy in front of me bet - I didn't want to scare anybody out."

      Speculative hand: A hand that will win only rarely, but that will make a big hand that can win a large pot when it does win.

      Splash the pot: To toss chips directly into the pot rather than put them in a stack in front of you. Don't do it.

      Split pot: A pot that is ahred by two or more players because they have equivalent hands.

      Split two pair: A two pair hand in which one of each of your cards' ranks appears on the board as well. Example: you have T9, the flop is T95, you have a split two pair. This is in comparison to two pair where there is a pair on the board. Example: you have T9, the flop is 955.

      Spread-limit:
      A betting structure in which a player may bet any amount in a range on every betting round. A typical spread-limit structure is $2-$6, where a player may bet as little as $2 or as much as $6 on every betting round.

      Starting requirement:
      The minimum initial hand a player considers he needs to continue in a pot.

      Start the action: To make the first bet in a particular hand.

      Steal:
      To cause your opponents to fold when you probably do not have the best hand. The term is used especially in reference to stealing antes - that is, raising on the first round of betting so that everyone remaining in the pot folds.

      Steal the antes: See above.

      Steam:
      To play badly because you are emotionally upset - especially to play considerably more pots than you normally would when your hands do not justify it.

      Straddle: An optional extra blind bet, typically made by a player one to the left of the big blind, equal to twice the big blind. This is effectively a raise, and forces any player who wants to play to pay two bets. Furthermore, the straddler acts last before the flop, and may re-raise.

      Straight:
      Five cards of mixed suits in sequence.

      Straight flush: Five cards of the same suit in sequence.

      Street:
      A betting round such as the flop, turn, or river.

      String bet: A bet (more typically a raise) in which a player doesn't get all the chips required for the raise into the pot in one motion. Unless he verbally declared the raise, he can be force to withdraw it and just call. This prevents the unethical play of putting out enough chips to call, seeing what effect that had, and then possibly raising.

      Strong: Term to describe good poker players.

      Strong draw:
      A draw that has a good chance to be completed. Examples are an open-ended straight draw or a flush draw.

      Structure: The limits set upon the ante, forced bets, and subsequent bets and raises in any given game.

      Stuck: Losing money, especially a substantial amount of money, in a given session or over a period of time. We might say, "Sammy is stuck $1,500 in the game." That is, Sammy has lost $1,500.

      Stud:
      Poker games in which some of each players' cards are exposed.

      Sucker: A player who can be expected to lose money, especially one who is not as good as he thinks.

      Suited: Two or more cards of the same suit.

      Table image: How a player is perceived to play, generally relates to how tight or loose a player is.

      Table stakes: A rule in a poker game meaning that a player may not go into his pocket for money during a hand. He may only invest the amount of money in front of him into the current pot. If he runs out of chips during the hand, a side pot is created in which he has no interest. All casino poker is played table stakes. The definition sometimes also includes the rule that a player may not remove chips from the table during a game. While this rule might not be referred to as "table stakes," it is enforced almost universally in public poker games.

      Take the odds:
      To wager less money on a proposition than you hope to win.

      Tell: A mannerism a player exhibits that may give away his hand.

      Texas hold 'em: Another name for hold 'em.

      Thin: As in "drawing thin." To be drawing to a very few outs, perhaps only one or two.

      Three-of-a-kind: Three cards of the same rank.

      Third street: In stud games, the third card dealt to each player.

      Three-flush:
      Three cards of the same suit.

      Tight:
      Playing fewer hands than the norm.

      Tight game: A game with a small number of players in most pots.

      Tilt: To play wildly or recklessly. A player is said to be "on tilt" if he is not playing his best, playing too many hands, trying wild bluffs, raising with bad hands, etc.

      Time: 1. A request by a player to suspend play while he decides what he's going to do. Simply, "Time, please!" If a player doesn't request time and there is a substantial amount of action behind him, the dealer may rule that the player has folded. 2. An amount of money collected either on the button or every half hour by the cardroom. This is another way for the house to make its money. See Rake.

      Toke: A small amount of money (typically $.50 or $1.00) given to the dealer by the winner of a pot. Quite often, tokes represent the great majority of a dealer's income.

      Top pair:
      Pairing the highest card on board.

      Top pair hand: A hand that wins often by making top pair, but that will rarely make a big hand.

      Top set: The highest possible trips. Example: you have TT, and the flop comes T89. You have flopped top set.

      Top two: Two pair, with your two hole cards pairing the two highest cards on the board.

      Top and bottom:
      Two pair, with your two hole cards pairing the highest and lowest cards on the board.

      Trap hands: Hands that are typically dominated by other hands, such as KJ, KT, and QT. These hands rarely win large pots, unless you hit a straight, and can lose a lot of money to hands with better kickers.

      Trips: Three-of-a-kind.

      Turn: The flop in hold 'em. ALso the fourth card in seven-card stud, and sometimes the fourth community card in hold 'em.

      Two-flush: Two cards of the same suit.

      Underdog: In poker, before all the cards are out, a hand that does not have the best chance of winning.

      Under the gun: The first person to act on the first round of betting is under the gun. On later betting rounds, the player to the immediate left of the bettor is said to be under the gun.

      Up: Expression like aces up, kings up, and 6s up mean two pair with two aces, two kings, or two 6s as the highest of the two pair. Unless an opponent has a top pair of the same rank, the rank of the second pair is of no importance.

      Up-card: A card that is dealt face up.

      Value:
      What a hand is worth in terms of its chances of being the best hand.

      Variance:
      A measure of the up and down swings your bankroll goes through. Variance is not necessarily a measure of how well you play. However, the higher your variance, the wider swings you'll see in your bankroll.

      Wager:
      A bet.

      Weak: Term to describe poor poker players. They generally play too many hands preflop and will call too often after the flop.

      Weak draw: A draw that has only a small chance to be completed. Examples are bottom pair or a gutshot straight draw.

      Wheel:
      See Bicycle.

      Wild card: A joker or any other card mutually agreed upon by the players in the game which can be used to represent any card needed.

      Wired pair:
      A pair in the hole.

      World Series of Poker: An annual series of some fifteen poker tournaments with buy-ins ranging up to $10,000 which is held each spring at the Horseshoe Casino in Las Vegas. The competition is generally recognised as the premier competition among the best players in the world.

      Worst of it: A situation in which a wager will be unprofitable in the long run.

    2. #2
      Member In My Own World's Avatar
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      Whats "Stud poker"?

    3. #3
      Member Jess's Avatar
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      Quote Originally Posted by In View Post
      Whats "Stud poker"?[/b]
      In stud poker games, some of each player's cards are face up for all to see. There are various stud games:

      Seven Card Stud

      Three cards are dealt to each player, two face down and one face up. After the first round of betting a fourth, fifth and then a sixth card are dealt face up to each player with a round of betting after each. The final seventh card is dealt face down to each player, followed by a final betting round.

      Five Card Stud

      In Five Card Stud two cards are dealt to each player, one face down, one face up. The other three cards are all dealt face up.

      There are also low, and high-low variations of these games, where the best low hand, or the best low and the best high hands win. Razz or Razzle Dazzle, is Seven Card Stud Low or Lowball.

    4. #4
      Member Riff's Avatar
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      Um, your gonna hate me but.


      I never really learned poker, explain it. Thanks.
      R1ffyy--




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      I like poker and cards and all... but one thing that always bothered...

      Why do the cards start at 2, end at 10, and then there's Jack, Queen, and King? And what's the Ace supposed to be?


      How can I convince a lady to play strip poker? How do I do to win?

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    6. #6
      Member Jess's Avatar
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      Ok that's a lot of questions, and some fairly broad ones at that .....but your answers are coming up! :yumdumdoodledum:

    7. #7
      Member krookedking's Avatar
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      Is bluffing when you got a good game still technically bluffing?
      Getting back to LDing


      -This can be a dream-

    8. #8
      Member Jess's Avatar
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      Quote Originally Posted by krookedking View Post
      Is bluffing when you got a good game still technically bluffing?[/b]
      Thank you for an easy closed question . The answer is yes.

      But I will expand...From your question it seems you view bluffing as a bad player's tool, something only they would do. While it is true that bad players believe poker is all about big bluffs, and they love to bluff, especially in big pots with rubbish hands, bluffing is an important weapon of a skilled player too.

      Even if you got a good game, a bluff is still a bluff, you don't expect to win if called. You bet to get your opponent to fold a specific hand or range of hands. Note that you do not bluff to get your opponent to fold whatever, you bluff to get your opponent to fold a specific hand or range of hands.

      Thinking in that way is more important in no limit, as opposed to limit, as you have to choose how much to bluff. Choose enough to get him to fold a specific hand or range of hands that you think he probably holds. In other words, why bet all your chips if you think he only has one pair? If he does have one pair he won't call, but he wouldn't have called anyway for much fewer chips. If he does call, you're beaten.

    9. #9
      Member Jess's Avatar
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      Quote Originally Posted by tyrantt23 View Post
      How can I convince a lady to play strip poker?[/b]
      That's a question for this thread.

    10. #10
      Member Jess's Avatar
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      Quote Originally Posted by Riff View Post
      I never really learned poker, explain it. Thanks.[/b]
      I'm going to cop out and say, that's not a question.

      Is there a particular aspect of poker you would like me to explain?

    11. #11
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      In general, if you've put a lot of chips in on a hand, but you now know that your opponent almost certainly has a better hand, is it better to bluff your way out, or fold?

    12. #12
      Member Jess's Avatar
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      Quote Originally Posted by Pensive View Post
      In general, if you've put a lot of chips in on a hand, but you now know that your opponent almost certainly has a better hand, is it better to bluff your way out, or fold?[/b]
      It depends.

      I assume in your example that you are on the river, you are heads up, first to act, from the way he has played the hand it seems he was drawing, and a scare card has come on the river.

      If you are playing limit, then the pot odds are probably fairly large on the river, especially if you've put a lot of chips in.

      There is always at least a 10% chance that he is bluffing. If the pot odds are at least 9-to-1 then I would check and call. You only have to be right over 10% of the time for a call to be profitable when you are getting 9-to-1. In fact you will probably be getting much better odds than that.

      When the pot is large on the river, and you are almost sure that you are beaten, you should not fold for one bet. You must be absolutely sure to fold for one bet in a large pot on the river.

      Even if you cannot beat any hand that he could logically have, you should not necessarily fold. Many players do not play logically.

      A bad fold is much worse than a bad call, in a large pot.


      If you are playing no limit, it is more complicated. Several factors come into play such as the type of player your opponent is, the pot odds, the board, how many chips you both have left, your hand and therefore what hand your opponent may hold.

      The most important factor is the size of the pot. If the pot is huge and you check, he bets a tiny amount, then go ahead and call. If he bets a huge amount then you have to think about it more, unless you only have a few chips left to call with anyway.

      If he is a very tight player who only bets with the nuts, then of course you fold to his bet.

      If you hold the second nuts, and therefore you know he almost certainly holds the nuts then I would check and fold. Obviously you can't bluff someone off of the nuts, no matter how much you bet!

      If however, you hold one pair, and you know that he almost certainly holds a better hand than one pair, then you could bluff him off his hand, so it may be better to bluff, depending on the opponent and the board. If he is loose passive and calls all bets then there is no use in bluffing, just check.

      If you decide a bluff could be profitable then you must then decide how much to bluff. Moving all-in, in an attempt to intimidate him won't get you anywhere because it will only get called when you are beaten. You can only win a little, or lose a lot: a very bad bet.

      First, decide which hands you are going to target with your bluff to get your opponent to fold these specific hands. Then bet enough to get him to fold those hands, but don't bet much more than that. Also think what you would do if you were raised; if you don't know, then you have bet the wrong amount, probably too much. Think about how many chips he has left behind to raise you. If he has a lot then be more wary.

      A good thing to remember is, when in doubt bet more. That little extra just might be what was needed for the bluff to work. It applies to the majority of other situations as well. If you are betting for value with a decent hand and want a call, that extra probably won't hurt your chances of getting called, but will make you more profit.

      The ability to put your opponent on a hand is far more important in no limit.

      I hope that makes sense, if you want anything clarified, please ask.

    13. #13
      Rotaredom Howie's Avatar
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      IS Texas hold em something you can give general advice for.
      I ma not much of a card player.
      I am invited to go to this poker night in which we will be playing Texas hold em.

      I don't want to go completely ignorant to it.

    14. #14
      Member Jess's Avatar
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      Will you be playing limit, or no-limit?

    15. #15
      Rotaredom Howie's Avatar
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      Quote Originally Posted by Jess View Post
      Will you be playing limit, or no-limit?[/b]

      Well I guess because we are playing with real $$$ it would be - A limit?

    16. #16
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      Holy cow man! You weren't kidding when you said you knew about poker... damn!

      Quote Originally Posted by Jess View Post
      That's a question for this thread.[/b]
      It was a joke question, but nice thread nonetheless.

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    17. #17
      Member Jess's Avatar
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      Quote Originally Posted by Howietzer View Post

      Well I guess because we are playing with real $$$ it would be - A limit?
      [/b]
      You need to find out what the structure of the game is so you know how much money to take with you.

      If you are playing no-limit and it it your first time, I suggest buying in for the minimum amount of chips you are allowed and playing only the very best hands to start with. However, this is very boring and you want to have fun, right?

      The best hands to start with in no-limit include any pair, suited aces e.g. ace seven of spades, ace-king, and king-queen suited down to about five-four suited. These are the hands that can make the most amount of money.

      Play very tight when you are in early position. You can play looser in late position.

      Big bet and big pots are for big hands.

      This applies to you - you don't want to make a huge pot when you only have a pair, but also generally, if someone is betting big, they usually have it.

      Be conservative with your betting and raising if you are playing no-limit as you could lose your whole stack in one go.

      Remember an all-in bet is not "the most powerful move in hold 'em!!", as some TV presenters would have you believe. A bet which leaves a lot of money left behind to bet later in the hand is far more dangerous. Keep an eye on people's stacks, and your own, try to avoid sticky situations.

      If you are playing limit, again play very tight in early position, and loosen up in late position.

      Rarely cold-call raises.

      If you are first to enter the pot preflop in late position, almost always raise.

      If someone raises after you have called preflop, always call it, unless someone else then re-raises making it two bets back to you. Then you might consider folding.

      Three things to look out for in non-pair hands are their high card strength, if they are the same suit, if they are connected. To be worth playing they should usually be strong in at least two of those areas.

      Keep an eye on the size of the pot. If it is small, tend to fold if you don't have a good hand or a strong draw, it is not worth playing for. If it is big, be aggressive and try to win it, raise. Do not fold in a big pot if you think you have some chance of winning, even if you are almost sure you are beaten.

    18. #18
      Rotaredom Howie's Avatar
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      Thanks!
      I will split the profits.

      Poker seems like chess to me in the manner that it helps to know you opponent and their tendencies.

    19. #19
      Member Jess's Avatar
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      Quote Originally Posted by tyrantt23 View Post
      Holy cow man! You weren't kidding when you said you knew about poker... damn! [/b]
      There's always room for improvement!

      Quote Originally Posted by tyrantt23 View Post
      It was a joke question, but nice thread nonetheless.[/b]
      Hehe. Sorry I haven't answered your question on the cards, I don't know much about the history of playing cards but will look into it.

      Quote Originally Posted by tyrantt23 View Post
      How do I do to win? [/b]
      That's a very broad question! I will briefly tell you why you win.

      David Sklansky came up with The Fundamental Theorem of Poker which is:

      Every time you play a hand differently from the way you would have played it if you could see all your opponent's cards, they gain;

      and every time you play your hand the same way you would have played it if you could see all their cards, they lose.

      Conversely, every time opponents play their hands differently from the way they would have if they could see all your cards, you gain;

      and every time they play their hands the same way they would have played if they could see all your cards, you lose.


      As poker is a game of incomplete information, you can't see your opponent's cards, so you can never play 100% 'correctly'. It is about 'winning the battle of mistakes', you aim to make as few and as small mistakes as possible while encouraging your opponents to make many big mistakes, through the way you play. This translates into $$$ and your profit is relative to the size of your mistakes compared to your opponents'.

      That's the theory anyway.

      How do you win? Study and practice

    20. #20
      Member Jess's Avatar
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      Quote Originally Posted by Howietzer View Post
      Thanks!
      I will split the profits.

      Poker seems like chess to me in the manner that it helps to know you opponent and their tendencies.
      [/b]
      It definitely helps to know your opponent and their tendencies, being able to read them and put them on a range of hands. If you can do that really well you could beat someone who knew all the theory but couldn't read players for squat. However, for most people it takes years to be able read players well, most people aren't very good at it. Learning the fundamentals such as pot odds, hand values etc. will take you a long way, without the ability to read people.

    21. #21
      Member Jess's Avatar
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      A few hand-reading tips for a no-limit game Howietzer:
      • A big bet is the most relevant and accurate information available.
      • Be wary of overcallers.
      • Unusually small bets tend to be made either with a big hand or with a bluff. With one pair, your opponents will usually either check or bet a larger amount.
      • If it's clear your opponent has a hand a least worth a call, but he raises instead, it's almost never a bluff.
      • If someone makes a big bet on the flop into multiple players, typically he will have a good, but not great, hand like top pair.
      • If someone bets the flop and gets two or more calls, anyone who bets a significant amount on the turn should get respect.
      Of course, these are all player-dependant, but they are a good starting point.

    22. #22
      Mr. Inactive Beef Jerky's Avatar
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      You forgot

      Bully

      A player who bet's high and raises often when most players have few chips (or money or whatever) left in game, making them go all in and fold more often.



      I'm not sure if it's an official term, but I've heard it being used and I have been called one in a poker game >=D
      need to actually start like trying to LD i've pretty much started that now kinda.

    23. #23
      Member Jess's Avatar
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      Thanks Beef Jerky, I'll add it to the glossary.

      I probably didn't include it because I usually play cash games as opposed to tournaments.

    24. #24
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      Quote Originally Posted by Jess View Post
      A few hand-reading tips for a no-limit game Howietzer:
      • A big bet is the most relevant and accurate information available.
      • Be wary of overcallers.
      • Unusually small bets tend to be made either with a big hand or with a bluff. With one pair, your opponents will usually either check or bet a larger amount.
      • If it's clear your opponent has a hand a least worth a call, but he raises instead, it's almost never a bluff.
      • If someone makes a big bet on the flop into multiple players, typically he will have a good, but not great, hand like top pair.
      • If someone bets the flop and gets two or more calls, anyone who bets a significant amount on the turn should get respect.
      Of course, these are all player-dependant, but they are a good starting point.[/b]

      I have found that we do set a limit, but it is with real money.
      I'll bet that it is a quick learning process (if you are caplabe) when you keep loosing your ass.
      Does your advice change much with a limlt game?

      +Thanks for the above tips. Should I where shades
      ?

    25. #25
      Member Jess's Avatar
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      Quote Originally Posted by Howietzer View Post

      I have found that we do set a limit, but it is with real money.
      I'll bet that it is a quick learning process (if you are caplabe) when you keep loosing your ass.
      Does your advice change much with a limlt game?

      +Thanks for the above tips. Should I where shades
      ? [/b]
      Those tips apply more to no-limit games unfortunately.

      It's OK though, because hand reading is not as important in a limit game, although it plays it's part. The previous general advice I gave for limit still holds.

      Regarding it being a quick learning process, the beauty of poker is that, while it is easy to learn how to play, it is a very profound game, and quite counter-intuitive at times.

      If you play golf for example, when you mess up a swing, your brain computes what just happened and you will correct it slightly on the next swing.

      Poker on the other hand, is not a game that you can learn purely by practice. Sometimes the correct strategy in a given situation will be surprisingly counter-intuitive. For example, sometimes a check-raise bluff on the river is a better play than simply betting as a bluff.

      For your limit game, remember the three qualities for starting hands - usually they should be strong in at least two to play them.

      Be aggressive. After the flop, if someone bets immediately before you, to your right, usually either raise or fold - if you think your hand is worth continuing with, usually raise.

      In limit you want to protect your good hands by offering your opponents the worst odds possible.

      Again, to reiterate, do not fold a hand for one bet in a large pot.

      However, in a small pot don't think twice about it if you're not sure.

      Don't worry about people's stack sizes when playing limit, it's rarely relevant.

      Again, don't underestimate position.

      Be aggressive.

      Do not feel stupid when you lose a pot after being aggressive. It happens. Don't change your tactics.

      Should you wear shades? yeah for fun if you like haha (pros avoid that stuff because it makes them look pro...), just make sure they're not completely mirrored so everyone can see your cards!!

      When is the game?

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