Plzzzz Tells Me
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Plzzzz Tells Me
Here you go
std::
They suck. Don't ever play them.
They're fun to play. Just make sure you dont become one of the people who get addicted to em.
1 gold plox!!!
The only good one I've ever played is Eve Online, but its just too expensive.
Free + MMO = Ultimate corruption of, and insult to, the concept of videogames.
WHATEVER YOU DO, DO NOT PLAY THESE GAMES:
- Flyff (Fly For Fun)
- Maple Story
- Ragnarok Online
- Tales of Pirates
- Runescape
World of Warcraft. I used to play, and can vouch that it's one hell of a good game if you don't mind losing your life for a year or so.
Most MMORPGs make no sense for creative people...writers, artists, etc.
The generic idea is that it's a roleplaying game but only a select few games have RP servers where the players are forced by the rules to stay in-character, thus preserving immersion, just the kind you get when playing single-player RPGs.
After all, what creative person would find playing in an enormous, magnificent fantasy world as his/her own unique character, without the fictional immersion? There's very little appeal to be out-of-character in a fictional world for someone who truly enjoys fiction in books, movies and other fantasy games since any such immersion is lost when playing on non-roleplaying servers where the characters you see around aren't really characters in that world but people from real life that speak like they do in real life, thus ruining any kind of immersive gameplay.
After all, when playing a single-player RPG, the player enjoys it very much for the storyline and whatnot. In an MMORPG, outside of an RP server, you just have a fantasy character in a fantasy world used as a doll to collect experience points and items. There's very little creative fun in that.
And all in all, it's nearly impossible to enforce roleplaying in commercial MMORPGs (the largest and best), thus making what Mark75 said...basically true.
You forgot to mention that the game play elements were horribly repetitive and unfun to the point of being work rather than entertainment, removing the last safety net that could have potentially saved the genre, leaving those foolish enough to subscribe left little more than a red splat of blood on the metaphorical rock at the bottom of game design all for the low price of $5 a month plus the initial $50 and $35 for the expansion.
Yeah, I used to be one of those crazy WoW geeks...I did alot of pvp... wasted 1 and a half years. I also played ragnarok and runescape(back when it was "classical" runescape) when I was younger. Then i found oblivion, only got toplay that for a couple weeks tho :(
MMORPGS...stay away from them!
Oblivion is only a MRPG, though.
I used to play Knight Online, which is free and was good fun until the Turks flooded the servers for some reason.
Oh, and for you 'creative' people who are whining about lack of immersion - truly creative people don't need other characters to talk funny in order to experience immersion. It's called an imagination.
You obviously never played EQ in the olden days when it first came out, of course that was like 7 years or so ago...
Anyways, EQ was still good after people quit roleplaying as much, it isn't really about roleplay as much as social interaction. There are guilds, parties, raids, etc. All kinds of things. Course ALL mmo's will suffer the same fate as EQ is suffering right now, the eventual decline of players due to other games with better graphics coming along and putting them out of business. Course EQ still has the best storyline, quests, and grouping dependent gaming of all time. All the new MMO's that are coming out have it where you can basically solo the entire game till your max lvl. In my opinion that ruins the game, not being FORCED to interact? Why bother playing an online game and paying that 10$ to 30$ a month?