• Lucid Dreaming - Dream Views




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    Things to Run Away From Really Fast

    Warnings: violence, problems with authority, and links to TV Tropes.

    But in all seriousness, this journal legitimately contains the kind of graphic and disturbing content that gives people nightmares, so either that's a selling point or a reason not to read on. Just a heads up.

    As of 2015, dreams are ranked according to three categories:

    Adventure: How much fun and excitement can I fit into one dream?
    Control: How much control do I have over the narrative, environment, and dream powers?
    Fear: How scared and out of control do I feel? (Has very little to do with how Silent Hill the monsters get.)

    Regular dreams are in black (along with notes).
    Semi-lucid dreams are green.
    Lucid dreams are blue.

    1. #206. The Oracle

      by , 08-28-2015 at 12:15 AM (Things to Run Away From Really Fast)
      To get to the oracle, who is in some kind of park or zoo, we need to walk through dozens and dozens of tents that belong to homeless people. (The homeless people are elsewhere at the moment.)

      We face the oracle and explain our quest. The oracle's gender shifts at least once.

      We get our answers. The number 100 is important. The oracle mentions that the previous dreamer wanted to go after a spirit or a murderer, and we should be keeping an eye out for that spirit.

      Husband asks if, when our health accounts are charged for this, if it could not show up on his as something to do with the occult?

      I might or might not be lucid. We're climbing up a rock face towards a valley that has a ship in it. We're beyond the ship and someone shouts to me which side I want the explosion on. I shout back an answer.

      A maze. Changing my thoughts to make images appear in between the rows.

      My three companions are unconscious, and I need to drag them through the sand of the labyrinth without waking the women in the centre. I'm almost to the exit, but one of the women sends a boa constrictor after the sleepers.

      I'm running up the stairs, racing the snake, and then I'm one of the women fighting her sisters, running up paper blinds in the room beyond.

      I'm moving through rooms that remind me of the Jedi Knight video games, all steel and sliding doors. I'm having trouble remembering which direction I need to go in, and I walk into a room and am unsurprised by the room spawning a Sentry Bot from Fallout. I've played this level before (it's a fun one, and I hold the high score.)
    2. #202. Rock Climbing

      by , 08-21-2015 at 05:18 PM (Things to Run Away From Really Fast)
      That stupid carpet. We're at a new house (again!) and we're talking about pulling up the carpet because it's in rooms that it really shouldn't be in.

      ---

      Wanting to give a talk for authors at the library. My dream mixes up two people that I know in real life.

      ---

      I'm walking through an American university campus. Apparently there's a new trend where entrepreneurs rent out chairs for five bucks. The chairs come with cherries, and there's something to do with cheese? You might be sitting on it, though.

      The cherries look pretty meh, and a lot of the people around think it's silly because the whole point is to go for a walk with your chair and then find a good space to hang out. Who wants to walk? And they only take cash.

      I go to walk away from the chairs, but the lady manning the chair-pile clears her throat and I realize that I'm hanging onto one of the chairs. I put it back in the chair pile, but she keeps glaring at me and I realize that I'm also carrying a chair in my other hand. I put it back.

      On the edge of the chair booth, there's a short plastic fence blocking a steep, steep hill. I decide to hop over the fence, but I have a little bit of trouble with it. The chair-lady moves her chair a bit to let me pass. I get over the fence and I'm falling, bounce partway down the hill and land at the bottom, going into a roll. I have enough momentum that I keep running out of the roll, onto the sidewalk and—

      Near miss. A bus almost hits me as it goes around the corner. I laugh, exhilarated, and keep running. If I run through the park, it will be cool enough despite the hot day.

      I keep running, and eventually find myself at a library. I go into the building, heading towards the climbing wall (because there's always a climbing wall in libraries.) I'm going to climb it without ropes.


      At this point, I stop and say "I'm dreaming. I know I'm dreaming," mostly so that when I do my challenges, my waking self will know that I'm allowed to claim the points.

      I jump onto the wall and take the first few holds, moving upwards and then along a "ceiling" that juts out from the wall.

      Up and around, and I'm counting as I go "six moves, seven moves, eight moves."

      I'm two-thirds of the way up the wall.

      I change gears, moving over to the "hard" side on the left. The final moves require you to move out from the wall and hang, unsupported by your legs. They look scary—the theme involves jutting teeth and wild colours.

      I reach for the final moves: "fourteen, fifteen—"

      And with a wild swing, I push out from the wall and barely keep my grip—

      "Sixteen!" I shout, and let myself drop.

      At the bottom of the wall, a man working for the library/climbing wall wants to know whether I thought it was too easy (but I tell him that I'm kind of playing on cheat mode, and it's fine). He asks about the first few moves on the "basic" side, and I tell him that they're perfect.

      Next on my list: teleporting. I focus on the neighbouring house that I want to use for my Week 1 Comp task, and fwoosh—


      Find myself pushed back into the waking world.