• Lucid Dreaming - Dream Views




    View RSS Feed

    Things to Run Away From Really Fast

    Warnings: violence, problems with authority, and links to TV Tropes.

    But in all seriousness, this journal legitimately contains the kind of graphic and disturbing content that gives people nightmares, so either that's a selling point or a reason not to read on. Just a heads up.

    As of 2015, dreams are ranked according to three categories:

    Adventure: How much fun and excitement can I fit into one dream?
    Control: How much control do I have over the narrative, environment, and dream powers?
    Fear: How scared and out of control do I feel? (Has very little to do with how Silent Hill the monsters get.)

    Regular dreams are in black (along with notes).
    Semi-lucid dreams are green.
    Lucid dreams are blue.

    1. #224. Broken Gameplay

      by , 09-22-2015 at 05:30 AM (Things to Run Away From Really Fast)
      There's one area in the video games vs. lucid dreaming argument where video games come out ahead: dreams are terrible at providing a consistent gameplay experience.

      I'm firing some kind of energy weapon down a rocky ravine at some well-armed and armoured aliens trying to board my ship. I'm getting frustrated because the leader's damned health bar isn't going down as fast as I think it should. I pull out a heavier energy weapon, dodge a blaster shot and look down the scope of my gun—FWOOM—and feel a moment's satisfaction when I see that the leader is down below half health.

      It doesn't last long.

      "Boarders!" one of the two crew members at my side shouts at me, "Revan, they're coming in the back!"

      Three of the armoured aliens pour in through another door and I duck so that the enemies below can't get a shot at me.

      "Where's the rest of the crew?" I shout back.

      My brother's running the game. He doesn't say anything, but I realize that the gameplay mechanics only allow for two of my crew members to join the fight: the ones that I had in my KOTOR-sized party.

      Sithspit. Three people won't be enough to hold off the invaders.

      I dive into third-person mode which automatically pauses the fight, and float quickly through the ship. I'm looking for the rest of my crew, and I come across Mystique in her natural formsprawled out on the floor of a storage room. Keeping an eye out for the other boarders, I move towards her and think about what the gameplay mechanic for reviving a crewmate should be. I'm not actually here, so...

      "Found you," says my brother from behind me.

      I spin around. "Revan's on the other side of the ship," I argue.

      "You're here."

      I scoff at his character, a tall man in black, and then run out of the storage room before he has time to reply. A fireball hits the wall as I run past, and I run through a set of double doors, another door, and into a hallway that leads to a series of bathrooms.

      Second door on the left. I throw myself into the room and click the door shut softly behind me, before plugging the sink and move my hand in front of the sensor so the water runs until it's full.

      Silence. My body is tense as I hold myself in position, ready to fling the water at the door.

      Click.

      The door opens, and I relax when I realize it's Mystique.

      "Any backup?" I ask her.

      "Shan."

      "Everyone else is down where the boarders entered the Ebon Hawk. We'll have to retreat for now."

      We move towards the back of the ship, but we're inside a facility now, all industrial chrome and steel. Bastila Shan holds her yellow lightsaber at the ready, and Mystique and I hold complementary hues of blue and orange. I wave my hand and call up my Darth Revan outfit, looking up the steel grating as I do.

      I jump up to the next level. Just as I expected, an enemy stands at the ready with another an lightsaber. They smile, and I give them a bloodthirsty grin in return. It's three against one, after all.

      ***

      Other dreams: a hiking trip with a couple of guides and a group of people, trying to find a bathroom before we leave on the trip. Looking for a judge in Ixburg who can sign a cheque that I need to write to pay a fine.
    2. #52. Gravity

      by , 06-14-2010 at 06:56 AM (Things to Run Away From Really Fast)
      I'm Harry Potter, in what's sort of a pre-2005 video game environment. We've shifted into a circular hall in some sort of grand manor - an inheritance from my family. I've been using it as a base, as I'm on the run from a million and one different organizations. The hall runs in a circle, and the inner doors are decorated by massive arches that jut out from the stone walls.

      I meet with my friends on the second floor, outlining a plan to get back at our opponents.

      I choose Hermione from a list of avatars and I'm jumping around on the landings above the doors.

      shift, and I'm at my childhood elementary school, looking up at the big brick building and vaulting over dark blue fences. I know that I'm dreaming. The entranceway is one story tall, an impossible leap. I'm concerned that I won't be able to make it, as I've been having trouble defying gravity lately. However, I call up the will, and effortlessly make the jump onto the roof. When I land, I can still feel the upward momentum. I feel like I should be floating, but I have both feet on the ground.

      Back to being Harry, as a child, I talk to a woman who's coming out of a house. The entrance is lit up brightly behind her, and everything is blurry. The house is where a clump of bushes should be. I talk to her, and she invites me in. I think she's Lily.

      Zoom out to view a fleet of battleships approaching Earth.

      Gravity. Scare Factor: 2.