• Lucid Dreaming - Dream Views




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    Fantastical Adventures

    You can expect to find Time Travel, Game Elements, and Pony, among other things.

    Definitions. I use a 5-Layer system for classifying levels of lucidity without mentioning control. Each Layer has two optional variants, "Minor" and "Major", where one variant isn't necessarily better or worse than another.
    Layer 0 - The dream gives hints that you may be dreaming.

    Minor - You dream about lucid dreaming subject matter, usually in the form of conversation, text, themes, etc.
    Major - Something may not feel quite right in this level. There may be a sense that there are no consequences to your actions, or that you can stop the experience at any time.
    Layer 1 - You realize you're dreaming, but you are barely lucid. This isn't limited by time. Layer 1s can still last very long, just like any other layer.
    Minor - You wake yourself up within seconds.
    Major - You lose lucidity within seconds either by distraction or false awakening.
    Layer 2 - You realize you're dreaming, but complete understanding of the situation does not properly sink in. Not caring enough to continue may occur.
    Minor - Dream characters are unaware of the dreamstate.
    Major - Dream characters are lucid.
    Layer 3 - The full implications of the situation are understood. You are aware of what DCs are.
    Minor - Dream characters are unaware of the dreamstate.
    Major - Dream characters are lucid.
    Layer 4 - The full implications of the situation are understood, and you have full waking consciousness. Memory and logic function properly.
    Minor - Dream characters are unaware of the dreamstate.
    Major - Dream characters are lucid.

    Abbreviations: Layer X = LX. Variations are like this: Layer X Minor = "LX-", and Layer X Major = "LX+".

    Procedure - A routine I use to increase lucidity.
    Initialization - Stabilization at the beginning of the Plan
    Plan - A routine I use to reach Layer 4 and solidify the environment.

    -1-, -2-, -x-. - Indicates the start of a new dream.
    [New Scene] - Indicates the start of a new scene from the same dream.

    Color Key:
    Non-Lucid
    Layer 0
    Lucid, Layer 1/Layer 2
    Lucid, Layer 3
    Lucid, Layer 4

    1. March 6-9, 2015 | Tamriel, Wolves, Huge Maze Dungeon, Aperture, Vault Door

      by , 01-05-2018 at 02:10 AM (Fantastical Adventures)
      3/6/15 (L)x2
      -1(L)-Did a couple brief WILDs. Twice failed at stabilizing. Making loud noises should not include shouting at first.
      -2-In this dream, I tried to use my Action Replay on the gamecube again. I put the disc in, and Melee started up. However, the AR stopped working and only booted up normal Melee.
      [New Scene]
      I thought about Oblivion. Suddenly, I was in Cyrodiil. This guy was playing. He was getting attacked, so he decided to run and jump off a cliff. He was aiming for the water at the bottom, but he undershot the jump, so he landed in the shallow water and lost most of his health.
      [New Scene]
      A wolf ate a poisoned rabbit. Something caused three wolves including that one to become self-conscious and intelligent. Something else caused the two healthy wolves to be able to mind-control a group of humans to save the bloody, poisoned wolf. Suddenly, the scene switched to Continuum, where Kierra was sitting on a couch when Dillon showed up and notified her about the wolf situation as well as something else. He was beginning the second one when Kierra said that he should stop acting like a ???. Suddenly, one of the wolves threw something at a little girl. Then, that thing became clay, and one of the wolves said something funny.
      Lucid Time: 30-60 seconds

      3/9/15
      Spawn: Somewhere in Skyrim, leaning on a fence with Erandur.
      We were having fractions of visions of the future, where only one of us was going to get out alive from any of the giant maze dungeons. (The giant maze dungeons are super huge places that are extremely difficult to survive in, navigate, and exit. This included Aperture, and whatever was under Septimus Signus’ Outpost. I forgot the rest.) Someone was going to the outpost, and we had to follow. Once we got inside, I quickly realized that this was a bad mistake. After we walked down the first hallway to a circular door, and a window. Looking through the window, I saw APERTURE on the far wall. I thought that it would be suicide to go in there. However, the other two didn’t seem to care much, as they teleported in after we opened the huge door. After that, we looked around the room, completely ignoring the brightly-lit room beyond the glass in the back corner, opposite the door. We continued to explore. We walked through a lighter circular door. Shortly after, someone pressed a button that triggered the slow closing of the doors. We all rushed out and ran to the first door. Only I made it in time. I tried pressing ‘open’ on a small panel (with the other choice being ‘oil’), but it was being overrid with the other command. As Erandur and the other guy were going to become trapped in there, I decided to be trapped with them, rather than be outside, unable to do anything without taking loads of time to prepare first. So, the vault door was closed, and there was no way out. The only thing we could do was explore the facility. Walking back to the same place where the lighter door used to be was now a concrete wall with a doorway on the right. We walked through the doorway and ended up in 20th-century Aperture, with Cave Johnson as CEO. [Skip] [Switch to Cinematic View] Cave Johnson was in a room with 2 other guys holding clipboards. Cave was wearing a hazmat suit, ready to test some gel with a medal something in his hands.
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      lucid , non-lucid