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    Folqueraine's Oniric List

    1. The Dream of the Girls on Horses and the Gun Fight

      by , 06-26-2010 at 10:21 AM (Folqueraine's Oniric List)
      So I was with this other girl who was my little sister, and we left a group to go on a journey on horses. We were in the country. The landscape was pretty, although the sky was cloud-covered: gentle hills covered in grass and moss, and sorts of pine trees.
      At some point I went behind a tree to pee, and I noticed a chain-link fence not too far to my right, and black puffs of smoke rising behind it. I told my sister about it. Suddenly, a man appeared behind the fence, and I recognized him as our enemy. He started to shoot at us with his rifle.
      Me and my sister sort of played hide and seek with him and his mates, hiding in the large trees. While we were doing this, the landscape morphed slowly. A row of low buildings/shops appeared in the distance behind us, and a mini horse-riding centre/sports centre appeared right behind us.
      The guys on the other side of the fence had found a way to cross it and were getting closer to us. We could do nothing but hide. At this point, a friend from the original group (another teenage girl) joined us. She had a gun too and started counter-attacking. Then, more people joined us and the bad guys were defeated.
      All the good guys gathered in the nearby building, which at this point looked like a greenhouse. The building was well developped underground, with a nursery, a cafetaria, etc... (in fact, it looked like a bunker).
      Several people on our side were wounded, among whom a close friend (possibly my sister) who needed blood. So I decided to inject blood in her with a tiny syringe. There was some air in the syringe, so a friend with some medical background warned me against injecting the air in her bloodstream, which could kill her.
      Then, I carried an unconscious girl in my arms. I stopped in the cafetaria to chat with some of the guys, then went on my way, wit the girl in my arms, to find a place to lay her down. I thought of a little train wagon we have near the bunker. Many of our allies were there (some of them were actual soldiers), I think I saw Captain Picard too. I had to ask Robert Downey Jr to move his arm so I could let the girl rest on a train couch.

      Influences:
      - The Mammoth Hunters, by Jean Auel, for the horse-riding journey bit
      - FallOut 3 for the raiders attack and bunker bit
    2. The Dream of the Children stranded on Two Islands

      by , 06-20-2010 at 08:12 AM (Folqueraine's Oniric List)
      20.06.2010

      NON-DREAM DREAM LUCID

      This dream has two distinct parts, but they are definitely related through their themes.
      In the first part, I am one of the inhabitants of two islands. The two islands are pretty small, but high, maybe of volcanic origin. They're pretty preserved, as far as I can see, there aren't many tracesof human settlement.
      Deep on the sea bed, there is a tunnel joining the two islands. The tunnel room closest to West Island is room 2400, the room closest to East Island is room 2100. The workers of the tunnel have decided to go on a strike that day. I work in the tunnel too and I wonder if I should work that day or not.

      There are several children living on both islands, but mainly East Island. A baby is born or has been left on a beach to the north-east of West Island, and a child from East Island comes to pick it up in a little boat. But since he doesn't want to be seen by any of the adults (maybe because they would take the baby), he asks a teen girl to come with him. This teen girl has an identical tween who has a young child, so if they're caught, they can always claim that she is the twin and that it is her child.


      Part two

      The children have all been forced to flee to a beach on the south side of East Island. They all live on the beach, which is closed off the rest of the island by foredunes and cliffs. They've built shelters out of driftwood and seem to have settled quite some time ago.
      I then realize that it is silly that they should be locked off the rest of the island just by a dune, so I decide to fly over it (metaphorically, since I'm not bodily present in the dream) to see the other side of the dune.
      I can see that there's a sort of desert with a few trees and bushes sprouting here and there, and a little pond near the beach. I assume that's were the stranded kids get their drinkable water.
      A caravan is coming. Some of the men are wearing bedouin clothes while others are dressed like Westerners.
      I then decide to embody an adult man. I talk with the head of the caravan. He tells me about the two Westerners, one at the beginning of the caravan, one at the end. The one in front is sick, while the one in the back has a broken arm which needs to be put back together.
      I nominate myself doctor of the stranded children and decide to help the two men while the kids deal with the caravan. I hear the leader of the kids tell the leader of the caravan "Welcome to Thoninnio", so I gather that's the name of the settlement.
      The first man is in his late thirties and has short, light hair with blue eyes. He looks very kind and, while I auscult him, tells me that he broke the other guy's arm. They were previously lovers but they had a row about the children of one of them (I think his, but I am not sure) and in the row he seized the other's arm and accidentally broke it. He wishes he could help but his ex won't let him near him. I'm a bit disappointed because he was so hot and kind, I would have liked to hook up, but too bad!
      I ask if there's anything I can do to help them reconcile, but he explains apologetically that he went too far in the row and that he deserves what he got, and there's probably no way to fix things between them.
      I then move to take care of the second guy. He's younger, late twenties or early thirties, with jaw-length hair, and looks vere bitter. He doesn't want to chat, so I just pull his arm and snap the bone back into place.
      And then I woke up and quickly found a trick to remember the name of the settlement before going back to sleep.


      Updated 06-20-2010 at 06:32 PM by 8172

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