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Last night I did lots of stuff, and thus got lots of XP too, and now I'm finally level 1 (and already close to level 2)! So with each new level, I need 50 XP more than the level before to fill up the bar. Level 0 required a total of 50 XP, so now I need 100 XP to get to level 2. The blue line marks where I was the day before. I may should explain what this square thing on the bottom means. I want to add something called "Lucid Points". I get one lucid point for either leveling up or having a lucid dream, so they're quite valuable. Whenever I get a lucid point, it will be stored in one of the slots on the right side of the square at first. After that I can "use" it by moving it onto a pixel in the square. Depending on which color I put it, I'm rewarded with something different. Blue gives me 50 XP, Red doubles the amount of XP I get for the rest of the day (or maybe the rest of the level?), Black gives me a special Challange (with lots of cool rewards for beating it of course), and Purple will give me two random rewards (so for example +50XP and a new challange). These rewards are of course very unbalanced for now, which is why I "stored" my Lucid Point for now (maybe in the future I will remove the storing slots for the sake of simplicity). Oh yeah, I forgot, after placing the first LP, all following LPs must be placed next to at least one other LP. That way I have to plan ahead on what direction I want to go. :3 Like I already mentioned, I want to add challanges (may even adding the tasks of the month), as well as unlockables and maybe some kind of skill tree for different techniques like WILD, DILD, etc. That's it, thanks for reading, criticism and ideas are very welcome! EDIT: Dangit, I made a mistake! Already wondored how I could have so much XP within one day... xD Actually there should only be 11 pixels filled in the bar, so I still have way to go for my next level... ^^' xD
Updated 09-25-2015 at 10:09 AM by 88890
So yesterday I once again began to develop a leveling system rewarding me with XP for all kinds of (lucid) dream activity. I tried this several times now (with quitting it after one week or so because it was way too laborious and complicated ), but this time I have a rather good feeling about it. ^^ So what I did was pixeling myself a progress bar, decided how much XP I need for each level in order to level up, made a list of activitys and goals and determined how much XP each one of them is worth. Now, after one day, I'm already halfway through to reaching the first level (starting at level 0): :3 I wrote a little kind of program in an excel document, so I just have to insert the amount of XP I got that day and it will put out all my stats including how many pixels I have to dye green on the bar. The little bar below will show my amount of lucid dreams, one pixel matching one lucid dream. However I'm not quite sure what to do if I filled the bar up fully... :/ As soon as I have more lucid dreams, I plan to add some subbars in different colors for each big lucid dreaming skill (for example control, lucidity, etc.) . How exactly it'll work I have no idea though. Oh right, here's the prototipe of my XP list: Spoiler for list: 1 XP orbs: - For each dream fragment recalled - For each four five of text in the journal - For each two RC done during the day (approximately) - For each Awareness Session during the day 3 XP orbs: - For each dream taken place in some cool location - For experiencing a falce awakening - For recalling a longer conversation with a DC 5 XP orbs: - For doing a RC right after awakening - For doing the SSILD technique 10 XP orbs: - For doing a WBTB Challenges (one time only): 15 XP For flying in a LD 15 XP For successfully warping to another location 15 XP For breathing underwater 15 XP For successfully summoning a DC 5 XP For successfully summoning an object 5 XP For jumping really high in a LD So that's it for now, if you have any ideas or criticism please tell me! ^^