• Lucid Dreaming - Dream Views




    View RSS Feed

    Linkzelda's Dream Journal

    Escaping the White Dragon In Ancient Sewer Labyrinth

    by , 11-10-2015 at 05:48 PM (352 Views)
    10.11.2015
    Escaping the White Dragon In Ancient Sewer Labyrinth (DILD)

    NON-DREAM DREAM LUCID

    Surprisingly, I had little interest in recalling this dream, but if I keep doing that in general, I probably wouldn't bother to recall dreams that could be really awesome to depict visually in the future. I should continue doing more image streaming sessions during my days off from work, or at least a few minutes, or so for whatever day. I seem to undermine the ease of recalling things, especially ones that I try to capture immediately after experiencing them.

    Iím watching myself play a game, or at least thatís what it seemed at first, where youíre presumed to have to escape from a white dragon thatís hell-bent in killing you with its fangs. Thereís a lot of quick time events that entail having to go left and right along with a third person perspective when you reach certain areas that allow this.

    The quick time events mostly involve you being in a first person perspective being capable of crawling through the sewers with ease, but with ominous music playing, and hearing the subtle nuances of the dragonís breathing, and mode of action as well, it makes the experience horrifying. The white dragon would even declare sardonic statements of how one would be close to his death very soon, and such.

    The overall color scheme within the sewer labyrinth involves green, black, and a swamp-murky gray color, mostly for any water thatís streaming, or standing still. The transitioning from choosing left or right was very fluid, and had the dream-esque quality of weightlessness to it. It almost seemed as if the sewer dungeon itself was tilting, albeit very subtly. Or, it could just be the harsh movements of going left or right, and feeling as if my body is tilting to accommodate for the implication of fluid transitions.

    There were several moments where I was in close contact with the white dragon, but mostly due to me being a bit clever into tricking it into thinking I was at a certain location. I was completely oblivious to the general layout of the sewer labyrinth, and chose left and right in a non-sequential matter.

    Whenever I would partake in events where I visualized myself in a third person perspective with the camera being behind my shoulders, I noticed a sense of urgency to augment my pace in running, as I knew the white dragon would be less restricted in movement as well. I even had the audacity to visually scroll around behind me to see this dragon coming after me, and it was only 20 feet or so away from me.

    For some reason, I felt the environment itself with its ominous setting may have skewed my perception of the white dragon as I would imagine it being just as dark and tyrannical. Though, with a previous quick time event situation where it clamped my body in half, I beg to differ. Thereís one event with the third person perspective where Iím inching my way towards the next hole, or entrance to randomly partake in. Iím wearing a shirt/sweater/jacket hybrid of some sort, and the sleeves are rolled up a bit. Iím wearing black pants as we well with some dark shoes; not sure of the exact color, though.

    The space around me seemed more natural than polluted for some reason, and I started to realize that the general layout of what seemed like an ancient sewer was merely the ancient aesthetics being seen as slightly vulgar to me. There was this large green base for the ground that was surrounded by a stream of water going in a circular motion, or being still for some circumstances. The walls were made of a rocky composition, and for some areas, there would be a faint white stream of light above me. But, because of what I felt were my limitations at the time, and the dragon being able to fly as well, I figured having to muster willpower to escape via flying would be futile at best.

    And with this dragon chasing me while I tried to find an end route from this dungeon, I was predisposed into thinking that it was trying to hide something that I could tap into inwardly for whatever purpose to be cherished, I think. It wasnít the dragon being able to chew, maul, or tear me into pieces that was the issue, but more so having to potentially repeat the whole experience of going through this seemingly grandiose labyrinth.

    It got to the point where Iím almost out of the area, however, the logic of the experience entailed that I had to distract the dragon into going into a large body of water while I would have to land to the left of a nearby cliff that would lead me to wherever. If the dragon comes along with me to the nearby cliff, it would profess that I failed in my escape.

    So, there were several dream equivocations going on with transitioning in and out from this. First, the experience was translated into one where people thought it was some virtual experiential reality that they could treat as a video game. I would even go so far into saying that people would be tempted into making a video game out of it, and I even imagined someone like Markiplier wanting to play it as well. It got to the point where one could acquire a map of the whole ancient labyrinth.

    However, it was more than just simply navigating through the multitude of paths as there were certain switches you had to activate to determine the path you would choose. A lot of the switches, doors, and such were color-coded while the actual paths were mostly a milky gray color. Looking at the map, I could barely find an exit, but I was eventually able to find out since whenever you pressed on the map for certain areas, it would emit an orange trail to one of the exits.

    The two main pairs of switches consisted of a blue and green color. They were outside of the entrance to the labyrinth, and the environment around them had a mťlange of high-tech machinery, and the basic composition of nature. It seemed that this area had connotations of a lost technological community along with some stylizations akin to Aztec, Mayans, and what have you.

    People were navigating around this area, and they all varied in existence. Some were children, some were very old, and they all had varied body weights as well. I was fairly skeptical of some that seemed a bit more grandiose in size as it would probably be difficult for them to enter it in the first place. It bothered me that these individuals treated this experience like a video game of some sort, which may have been an autonomous process set out for me to synch with this treatment of the dream.

    But for me, there was something that the dragon wanted to protect militantly. Some people even tried to go at the dungeon only to be reset back to this location with the main switches being pressed or back to their original position. It felt a bit consoling that there was an imaginative collective effort to figure out all of the intricacies of this area because it seemed like a nightmare, especially without the map.

    For some reason, even with the map, I still felt skeptical of planning out my movements because I inferred that there would be some kind of surprise; difficulty wise, pace wise, and such that would make the seemingly pre-determined paths selected equal in mystery.

    There was a point in the dream, or maybe this is another dream altogether that was sequential to this one where I imagined myself near a region that consisted of bars, fast food chains, and a Starbucks. Apparently, one could access the labyrinth via the manholes set out on the roads. I didnít pay too much attention into wanting to get there through the manholes, but for whatever reason, I guess I was out here for more answers about something that I couldnít remember.

    I eventually transitioned back into the base of the entrance to the ancient labyrinth, and invested a lot of time looking at the map, and figuring out how I should assess myself should I ever want to go back. I would even visualize myself going through a virtual experiential reality within this virtual experiential reality, ironically, and figuring out when the dragon would appear, and what I would have to do. It made me wonder if I spent most of the dream visualizing this in my head without even going through the labyrinth. And thatís why bothered me the most because if this were the case, for all I know, the actual experience would be something completely different from what conjured up in my head even though this would be experienced within my own cognition.

    The inwardness of the dream diluted the nightmare-like disposition of the experience in general, and became something more like a competitive event even though said implication was in guise of wanting to make it as such to again distract myself from thinking it was a nightmare having to deal with the white dragon; kind of like a self-reflection of how my mind would conceptualize certain events, and utilizing whatever autonomous process to suppress, regress, repress, and such to skew the experience in general.


    Every time I felt tempted to have a go at the ancient labyrinth, I would go back to the same circular process of imagining myself doing so, and being dissatisfied at the end result.

    Submit "Escaping the White Dragon In Ancient Sewer Labyrinth" to Digg Submit "Escaping the White Dragon In Ancient Sewer Labyrinth" to del.icio.us Submit "Escaping the White Dragon In Ancient Sewer Labyrinth" to StumbleUpon Submit "Escaping the White Dragon In Ancient Sewer Labyrinth" to Google

    Comments