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Mzzkc's Mind Games
by
, 07-12-2010 at 08:58 AM (737 Views)
08.07.2010Ideals: The Hunt (Non-lucid)
★★★☆☆NON-DREAM DREAM LUCID
RAT-AT-AT-AT-AT-AT
Gorrammit. There's too many.
Countless mechs surround me from all sides, as I flee ever deeper into the cave. Capable of taking me out at any time, they seem to be making a sport out of chasing me. If they knew who I was. . . If they knew I was the Head Imperial General in charge of the war effort. . . I'd be dead right now.
I consider using Geass to take them all out at once, but I'm not confident I can imprint that many at a time, and if I fail, then my power and identity would no longer be a secret. Everything I had struggled and fought for all these years would be for naught. I have to keep moving.
Off to my right, on a raised rock ledge, their Ace Pilot comes into view. He fires a burst from his gun that glances off my armor as I veer to the side to avoid the brunt of the attack.
Hmm. . . I've got an idea.
I focus on the Pilot and activate Geass, feeling his mind wipe clean as my will overtakes him. Just like that, he turns his fire onto his former allies, in an attempt to protect me. He does pretty well, allowing me to make quite a bit of headway into the cave. Almost home free, I exit the narrow passageway into a huge, open cavern.
Frak me.
Lining the tiered walls are hundreds of mechs, waiting to to open fire. Their ambush sprung, there's only one thing I can do to defend myself. . .
My Geass explodes outward in a shock-wave originating from my glowing eyes. I see every mind it wipes, all the desires, all the fears, all the intricacies that made that mind unique. It's too much; there're too many; I'm losing my grip. . .
I awaken.