#222. The Warden
by
, 09-19-2015 at 06:41 PM (1040 Views)
I remember that a previous LD involved me having to report in to a jail (um, juvenile detention facility) for a day, and I decide that sounds like an interesting dream plot. I warp the road that I'm driving down until it leads to a fictional location.
This is a bad part of town, so I'm trying to chain down the bike that I'm now riding so that both the wheels are locked and it's attached to a concrete structure. I head inside and explain some of my health issues to the receptionist, and then I'm stuck in the waiting area with a book (a new fantasy series by J. K. Rowling!)
I have to go back outside, though, because I'm not sure that I actually finished bolting my bike down. Sure enough, when I go outside, it's gone. Now there's a gang of some kind attacking... not the facility itself, but the people around it. I think it's a raid to steal all the bicycles.
One of the gang members comes after me, and I pounce on him. "And what are you after, huh?" I ask, looking deep into his eyes. I take him down.
The other gang members back down after I defeat their leader. I let them limp away, and go back into the building.
I chat with Sadie, a friend from real life, and then I'm called into an office that belongs to the head of the facility. The warden walks into the room, and she throws down a series of print-outs that explain why the conversation that I was having with Sadie indicates that I'm a spy.
(I'm secretly a SHIELD agent. I wonder if Sadie forgot to add up her character stats correctly again... that would explain the flubbed deception check.)
I play innocent. And then I realize that somehow, I'm going to become the warden.
So now I'm the warden, destroying my own facility because it reeks of pure evil. It's an easy job once the building is evacuated: the warden actually murdered the people who built the facility, so their spirits are perfectly willing to unmake the place during their escape. I destroy the stained glass wards leading to the outside world, and some spirits are quick to flee.
Others will want their vengeance. I sit down, cross-legged, and calmly wait for them to find me.