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    Scionox's Journal of Dreams

    22nd June 2013 XCOM - Impossible mode?

    by , 06-22-2013 at 09:11 PM (443 Views)
    Dream 1(fragments):

    I was playing AI War with SilentEternity and was controlling an H/K mk5, we had some problems capping some planet.

    Dream 2(fragment):

    I was near some kind of factory.

    Dream 3:

    I was playing old XCOM: UFO Defense and just did standard setup of everything, then shortly intercepted UFO and started the battlescape mission. It was happening in some village/city area that didn't looked like any of original tilesets, it was medium scout and there were not many enemies, but their AI was really good and they actually decently positioned their units behind objects and such. My units had pretty high stats for starting units, except for accuracy, and i managed to screw up one of my best XCOM soldiers by not looking at time units when scouting. Also interface had a few elements from XCOM: TTS. On alien turn he got shot twice and killed, i decided to reload save and try again, this time he got shot only once and survived with 2 HP and 2 critical wounds, which means i have only one turn. He has ridiculous amount of time units though so i make him pick up plasma pistol from enemy, which he could use somehow, and go on a killing spree. Shortly there's only one enemy left which looks like space suit version of calcinite from XCOM: TFTD, i use last of time units to auto shot at him from plasma pistol, but before killing him, XCOM accuracy demonstrates itself like usual by friendly firing at another trooper which was near that calcinite and which detected that in first place. I win the mission, curious about score, but for some reason i only get -10 points for losing XCOM troopers and nothing else. After a while landed UFO gets detected, time for another mission! But no, aliens figure out what's going on and there's huge screenshake, then earth just goes poof. Game over!

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