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    1. #27. Amestrian Conspiracies

      by , 06-14-2010 at 05:20 AM (Things to Run Away From Really Fast)
      Overlooking a dirt street from the rooftops. A man is talking to a thief-girl he saw on the street. She bolts, and he makes no move to catch her. The girl swings her way onto the rooftops, moving directly past my hiding place. I'm immediately in pursuit. She panics, makes her way to a pillar jutting from the roof, hoping for a reprieve. It should be impossible to climb, but I use my momentum to move upwards and find handholds where there are none.

      I may not be an alchemist, but I have my own talents.

      I face off against the girl on top of an eight foot circle of concrete.

      "I'm not going to hurt you," I say, "I just need to know what he told you."

      The girl lashes out at me, shrieking. I dodge her easily. She strikes again, goes wide, and loses her footing - I grab onto her tattered cloak, and her momentum pulls me with her from the top of the tower. I'm holding onto the edge with one hand, but if I want to keep the girl from falling, I have to let go.

      I let go of the wall entirely, touching only with my feet. I'm holding the girl in my arms and am standing at a ninety degree angle to the wall. There's a moment of breathless surprise from the girl in my arms before I jump -

      We land easily on the roof below the tower.

      I have a quick conversation with the dazed pickpocket, who takes off after giving me the information I need. I don't follow.

      "Elric!" I shout to the street. The man from before, with long, dark hair and glasses, looks up at me, quietly amused. I drop down to the dirt road in order to interrogate him more quietly. Alphonse doesn't back down. "I need to talk to your brother."

      The conversation goes nowhere, and I find myself tailing the younger Elric brother from the rooftops. I stay low, watching the reactions of the AS2-style city guards so I don't have to keep him in my direct line of sight.

      I follow him to a building with glass double-doors, and I drop down onto the street. I walk toward the guard. I think about giving him a three-digit code for "I'm following that guy; don't get in my way," but I'm bad with numbers while I'm dreaming. I nod at the DC, willing him to pass on the message. It worked. As I walk down the hallway, I'm aware of the DC passing it on to the other guards in the area.

      Alphonse is reporting to someone in an office with a glass wall. I can't keep the woman from seeing me, but Alphonse has his back to me, and I walk past the office as if I belong there, into an L-shaped corridor. As I round the corner I have a brief 3rd person glimpse of myself wearing Assassin's White. I stand at the edge of the glass wall, behind curtains, trying to hear what's being said.

      ((Note: Deliberate perspective leaps could be useful while spying. Try to induce these deliberately.))

      The meeting is over and I quickly move down the hallway into an unexplored room. As I open the door, I realize that this is Edward Elric's study. I notice the cot jammed into the far corner. Or bedroom. Black blankets are piled around the room and I briefly consider hiding under a pile as Alphonse opens the door. Only, that would be undignified.

      No, it's time for a two-sided interrogation. This should be fun.

      Amestrian Conspiracies Involving Your Protagonist. Scare Factor: 2.