• Lucid Dreaming - Dream Views




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    1. Sparrow

      by , 08-18-2015 at 08:52 PM
      I watch the magician enter a building. Unusually, he's dressed in modern clothing and wearing round glasses with very thick lenses, and I make a point of remembering to write that detail down after I wake up. As I'm thinking about it, I wonder what dream interpretation would make of those glasses. The assumption here is that interpretation is the wrong way to go about it and will lead to mistaken conclusions.

      When he returns, he's ridiculously tall and wearing armor I associate with the temple of Mythal - less about Mythal, more about the temple - which is also unusual but in the opposite direction from before; the mental association is that he's dropped a disguise I'm used to seeing, though this one isn't exactly not a disguise. He asks me about various things I don't remember, and I answer as if I'm providing a status report. He's troubled by my responses.

      He tells me to wait for the sparrow. There's a sense that this is a reference to folklore or a fairy tale.
    2. Portal opening

      by , 01-05-2015 at 01:15 AM
      Me and a few others have been poking around this seemingly abandoned house, and I have a suspicion that I'm getting more and more certain of as we explore. I finally voice it: this is my house, or rather, this world's version of me; a female version apparently. I'm reasonably certain we can use this as a way to connect between the worlds, since neither version of me is in our original world right now. We'll test it by passing through some random object - I pick up what looks like a game piece, a notched wooden peg painted green. I'll go to sleep with it in my pocket, and it should pass over to her side while I'm asleep.

      Time skip. One of the people I'm traveling with - earnest young blonde man, round glasses, dressed in robes that remind me of the Magician's - is setting up what looks like a summoning circle, directing the others. He fills me in on what happened while I was unconscious this time around: the people in the other world were able to deliver the third of the necessary artifacts to us. It goes unsaid, but the important part was less the specific artifact and more the fact that it was an object that had passed between worlds, though they also have to represent specific elements. We're going to use the artifacts to open up a portal we can all get through. I'm vaguely annoyed about having such a one-sided view of things, only being able to see the events unfolding in this one world, getting half the story; but it can't be helped, I have to be asleep for any communication between worlds to occur.

      Updated 01-05-2015 at 01:22 AM by 64691

      Categories
      non-lucid
    3. Recurring DCs as characters in a book

      by , 09-27-2014 at 06:17 PM
      I'm reading a book. There had been a series I'd loved that ended some years ago, and now the authors have put out a new prequel series featuring some of the side characters - one of them is the Magician.

      Scene changes slightly - instead of just seeing words on a page, I'm now seeing the scene described in the book. The Magician and Julie are having a standoff, just arguing with words at the moment but willing to cause damage if it gets to that point. I'd been looking forward to seeing a scene with Julie. In the main series, it's established that she and the Magician had a long and complicated history, but we only actually see her once - learning more about her is the main reason I'm interested in this new series.

      But Julie's personality here is drastically different than it had seemed in the main series - I actually hadn't realized this was meant to be her until just now when I heard her name (she's using two of Julia's usual aliases). Her portrayal's so different that it just seems like bad writing, like she's been reduced to a caricature. And that complicated history she had with the Magician seems to have become a standard characters-who-irritate-each-other-wind-up-getting-together plot. In the years since that first series ended, the writers have really gone downhill. So I decide I'm just going to ignore this characterization, this new series in general, and focus on the main series instead.

      For (supposedly) unrelated reasons, a character on the Magician's side puts his hands over his ears and starts singing to avoid hearing what the Magician and Julie are saying.

      Updated 09-27-2014 at 06:23 PM by 64691

      Categories
      non-lucid
    4. Rain

      by , 07-14-2014 at 07:41 PM
      The magician's been having a conversation with a girl he thinks of as a dreamer. Long wavy blonde hair, long loose dress, bare feet, floating in the air. She's not physically here, and they can only meet like this because at least one of them is asleep. Just now he's sitting down at a small white wrought iron table where a woman is going to bring them tea, and he's looking up at the sky. It's starting to rain. He's wondering out loud why he doesn't feel the rain in this place - he starts to speculate about the magical properties of this region. She says no - it's because he's sitting down and relaxing that the rain here can't touch him.

      Updated 07-14-2014 at 09:30 PM by 64691

      Categories
      non-lucid , dream fragment
    5. Wings and clockwork

      by , 01-27-2014 at 11:44 PM
      There's a girl walking up a narrow attic staircase that she very much doesn't want to go up. There's something that looks like a child at the base of the stairs, forcing her to go up and see 'mother.' 'Mother' is something that this girl has fed people to before, but she's never gone up the stairs herself. Now she's failed the pair somehow. Whatever's at the top of the stairs feels nightmarish enough that I decide I don't want to see this, and take just enough control to back out of the scene. There was some resistance, and it felt like a race against time, whether I could get out before the girl got to the top of the stairs.

      I'm standing somewhere airy, white walkways, a few white walls, mostly open space. There are a few pages on the ground, a story I was reading, but I feel too on edge to focus on it. I put my back to a wall, that helps.

      The Magician on a city street with a little girl. He's saying, "Countless thousands of worlds, or (something, along the lines of 'a few') worlds and those you know." She asks what he means, and he says nevermind, but he's talking about the price for what he's about to do for her; something's going to be lost. He doesn't want her to feel guilty over it, so he doesn't explain the details. He raises his staff and these gold shapes form in the air around them - flat, curved, with sharp points, something like a tribal tattoo come to life, I have vague associations with wings and clockwork (they do resemble stylized wings, but no clue what the clockwork association's from) - and then their surroundings seem to shatter, taking them somewhere 'between worlds.'

      Memory gaps and vague fragments after that: those same two characters standing in front of images like holograms, representing people that little girl knew, but the images are fragmentary, like they've had pieces digitally erased, leaving a bit of hair or a corner of a dress hanging in midair, but never any faces. Something to do with the importance of the little girl remembering "Rose," but there's a trick to it - she knew someone who was called Rose, but who also used another name, and it's that other name she really has to remember. Four knights, two in red and two in blue, male and female, and the man in blue has some message to do with the kid's father and something about a doll.

      (Woke up. Back to sleep.)

      I'm playing some kind of game based on Middle-earth - there's no sense of me physically playing a video game or the like, I seem to physically be there and it seems to be a real place, but I think of it as a game. At the moment I'm trading in some weapon and given a new selection to choose from. It's mostly swords and daggers. I choose a staff. This alters the way the game is played, although I hadn't realized it when I made that choice; it removes me from the fighting and instead allows me to travel freely, flying over the countryside, exploring the world, unlocking all the elven settlements that were otherwise hidden. I won't be able to continue the storyline this way, but it has its appeal.

      (Woke up. Back to sleep.)

      A movie about robots, filmed in first person POV, full of scenes designed to make you feel sympathy for the robots, even while the robots themselves remind you that they're just tools and there's no need to feel concerned.

      Belle and a newly-human, rather fragile-looking Rumpelstiltskin have been traveling somewhere and are now in some dimly-lit house where they're finally meeting with Rumpelstiltskin's son. (His personality's so different from Bae's that I hesitate to use the same name for this dream version.) Belle and the son talk while Rumpelstiltskin's sort of collapsed in a chair, Belle's next to him, the son's on the second floor and looking down at them over a railing; she seems suspicious of him. It seems they've met before, in a shared dream, and something that she saw in that dream is making her suspicious of him now. He warns her not to take shared dreams too literally, as other associations tend to leak in.

      Updated 01-27-2014 at 11:50 PM by 64691

      Categories
      lucid , non-lucid , nightmare