Originally Posted by KingYoshi
Nah, I wouldn't say I'm stuck in the past at all. I still play all the newer games and enjoy the the good ones, but better graphics and complexity doesn't mean the game is better. Super Meat Boy is a great game, but saying it is better than Super Mario Brothers is absurd.
Why is it absurd? I personally think it is much better. It is much more difficult, it's longer and you can make new content for it.
I agree that some games do not age well, like Doom you mentioned above. I agree in that aspect. Braid is also an excellent game. I am a big fan of the Indie games. Most of them are like you said, advanced versions of the classic style. Amnesia was good, but it was made to scare. It still didn't scare me as much as say Fatal Frame II or Hellnight.
Those are both console games, so I've never tried them.
Those two games were much scarier than Amnesia and graphics do not play much of factor in my view towards a good game.
I disagree here. Graphics and physics play a huge role in Amnesia.
FPS is an exception. Mirror's Edge was a beautiful and fun game, but it was gimicky to show off the environments...way too easy as well.
Mirror's Edge is in many ways like Portal, in that it sort of tested the water, checking if people actually liked that kind of innovation. The biggest issue with ME was that DICE didn't release the SDK for the game, so producing new content wasn't possible. Technically, the game is nearly perfect. Very few bugs, if at all any.
Portal is an excellent game and would make my top 25 list. Retro games are more about just being the progression of the art. Many of them represent perfection for their day and age. There are no games around now days that are perfect for this age...none.
That older games seem to be perfect probably has more to do with the fact that they have way less features, than modern games do. It is harder to develop a game in this day and age, because games simply have many more sides to them. You have to make infrastructure for all the online features, advanced interface for all kinds of things, and generally much more extensive art work.
This is the natural progression of games in my opinion.
There are no games around now days that are perfect for this age...none.
Crysis, Portal, Mirror's Edge, Left 4 Dead, Super Meat Boy, Half-Life 2: Episode 2, StarCraft 2: Wings of Liberty, Amnesia: The Dark Decsent, Audiosurf, Braid, Machinarium (great game, check it out). The list goes on. These are all games that I consider more or less perfect. They have very few issues, the gameplay is brilliant, visually they are astounding and the community around them is great. Also generally really good pricing on all of them.
Originally Posted by LikesToTrip
This.
I also think retro games will always surpass modern games in terms of difficulty. There are VERY few games today that will give me any trouble even on the hardest difficulty, whereas almost all NES or SNES titles are difficult without even having a difficulty level to choose from.
This isn't really inability of developers, but rather just the fact that they have to appeal to wider range of people. A stupidly hard game often won't sell well. Delaying your game extensively to create harder difficulties isn't economically a good idea. Most of the hard games you will run into today are multiplayer games though. The game is hard, because your opponents are good. I get the sense that you are mostly a singeplayer gamer though, so I understand your issue. Have you tried I Wanna Be The Guy and Super Meat Boy?
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