I did apply, haven't heard back yet. Please send me an email at the address provided. I don't check DreamViews very often but my email two or three times a day.
Printable View
Will this be a PC game or will it have its own console?
How's the game coming along? Is there a chance you guys could make a list to track progress or something of that sort?
Sandman...I received an email about "annual_Registration_2013_ASEA.pdf", but login is STILL failing for the dev site, never heard back from you.
I'm still interested in the project, got a new 64 bit system with new DAW software for music production.
Making a game designed for a console??
Hey all. At this point the thread is almost half a year old. I'm bumping to tell you guys that Astralsoft is still together. It's just been a little rough over the last year or so.
We are currently working towards smaller, less ambitious goals than Lucid, but trust us, we are not giving up yet.
If you would like to apply, or attempted to apply, please be patient. We have come back together after 4 months of site downtime due to school, and physical, and literal server migrations. We are going to try starting fresh, and after we get back into the swing of things, we hope we can get this down. We will let you know when we are ready to accept new applications. :)
Thank you all for your continued interest, and again, sorry for not updating this thread at all since we went down.
Best regards
~Alias - Michael
We could actually make the game subliminally message you to have better WILDs.
Many would argue that subliminal messaging for anything doesn't work. The idea we had was teaching the player to search for dream signs that would change as the player passes through the game, hopeing this would translate to real dreams too.
We were throwing around some cool ideas for sound design that distorts as you become less and less aware in game as well.
I can do the advertising if you want. I can make good trailers. Just send me a music perfect for it's trailer and some gameplay clips and the features of the game.
I think that honestly the best workable concept for a lucid dreaming game would be as such:
Randomly generated world and scenarios, just like in LSD Dream Emulator or Minecraft. This is the easy part.
The hard part is coming up with a gameplay mechanic that mimics lucid dreaming. I honestly thought that an interesting way of carrying it out would be to have the character move autonomously (not under player control) and carry out scenarios. (Such as panicking and being late for school, or other common dreams). This would be the non lucid mode.
In order to become lucid, the player would 'click' on anomalies in the world. Perhaps the text changes when you look away from it or there is an object that is out of place. As you found more and more dream signs, a meter would fill up, and when it hit the top, your character would reality check, and you would become lucid.
From here you would gain full control of your character. You could now walk in any direction you wanted to and explore any region.
As you 'level up' from getting lucid more often, you begin to unlock new abilities.
One of them might be a 'WILD' button that appears before you begin a dream, and gives you the option of having an alternate way of becoming lucid. I'm not certain the exact mechanics of this, but it should definitely happen.
Dreams may start to become clearer and longer. You may have to click on fewer dream signs to become lucid and may not wake up as quickly.
Also, as you level up, you may unlock dream control techniques such as dream stabilization, flying, and spells for fighting nightmares.
I thought you meant like we would be the game characters, and we make LDing become a game and make it fun to work up to the point where you can LD.
I'm probably the team member who knows the least about the game (Lucid) since I am the last one to join :) . I have also mostly been working on our other game (that I don't really have permission to tell you about but I can tell you that we are still in need of new programmers preferably with experience in C#, Unity and/or mobile game development)
But I know the basic things that have been decided so far. Lucid seems to be primarily focused on being a good game with an interesting story. It will be linear, so not so much like anything minecrafty :).
Hello to everyone, I'm not sure if everyone asked this before, is there any bulletins or chain mails to know how the project is progressing? I'm asking because this thread gets irregular activity (I mean, sometimes is really active, some other times there is no response in a year), I'd love to see this work, if you need any help send me a message
If it's still needed, I could be a writer. I like to come up with fantasy videogames and stuff in my head.
I was actually thinking about a dream game last night!
Unfortunately the project is pretty much dead. :-( People just kept dropping off while there wasn't much progress being made on the programming. There were a lot of ideas and dreams and very little experience with actual game development.
could you show us any screenshots or rendered models? i would like to see what this lucid dream community can do
Sorry but there isn't anything to show. As we have previously said, we started working on a completely unrelated game which was not about lucid dreaming at all. There is some concept art of the characters that would have been in the game but since I had no part in making them I don't think I'm allowed to show you.