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    1. #126
      He Who Needs a New Title TheOneirologist's Avatar
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      Quote Originally Posted by Rawracookie View Post
      We probably should keep the sexual stuff to a minimum if we want this to be widespread informative.
      Sorry, that was just the first example that jumped into my head. I know it's not a good one, and, no, I don't think it should be in the game either.

      Quote Originally Posted by Rawracookie View Post
      Video of the gameplay of Amnesia. You can see very clearly the camera being warped.
      This might be a good idea, but we don't want the game to seem horrific. If we want to make lucid dreaming appealing, we should keep the dark areas to the nightmares. Of course, we would put in some overly happy places, too... we just don't want it to seem childish.

    2. #127
      The Pseudonym Rawracookie's Avatar
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      Amnesia is a horror game (a damned good one too) so I would expect ours to be less horrific. But I like all of the camera effects, and it would fit a non-dark game as well.
      ====lol define real====
      20+ DILD :: 0 WILD :: 0 MILD :: ETCETERA :: [_] No :: [/] Almost :: [X] Yes
      LD[X] :: WILD [_] :: MILD [_] :: Control myself [/] :: LD a few minutes [X] :: LD 20 minutes [X] :: Interrogate DCs [_] :: Fireballs from my hands [X] :: Change settings [X] :: KAMEHAMEHA [_] :: Encounter my subconscious [_] :: Teleport [X] :: Fly [X] :: Take the "Lucid Pill" [X]

    3. #128
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      It may not be much help, but I can try to create some levels based on my LDs. Like I can try and re create the levels in my LDs and fine tune them. I can also help contribute to the characters/plot/dialogs and so forth.

      Edit: I read through the whole post and saw the different "teams" I can join the level design team, I'm getting much better at having DILD's, and my ability to change environments is decent.

      I also can be Marketing/Advertising and Alpha testing, I have some experience in game testing.

      Let me know what I can do.
      Last edited by rynkrt3; 03-28-2011 at 09:12 PM.

    4. #129
      The Programmer Shadow27's Avatar
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      I think its time for our 3d artists to start working on the main character, any scenery or whatnot they
      can think of and whatever else. We need someone to come up with enemies and the like, and the
      map designers should probably confer with the artists. How about it guys? Let's get this game rolling!

      Join our Lucid Dreaming video game project!
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    5. #130
      The Pseudonym Rawracookie's Avatar
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      We need a large-ish body of random people to stick in as DC's.
      ====lol define real====
      20+ DILD :: 0 WILD :: 0 MILD :: ETCETERA :: [_] No :: [/] Almost :: [X] Yes
      LD[X] :: WILD [_] :: MILD [_] :: Control myself [/] :: LD a few minutes [X] :: LD 20 minutes [X] :: Interrogate DCs [_] :: Fireballs from my hands [X] :: Change settings [X] :: KAMEHAMEHA [_] :: Encounter my subconscious [_] :: Teleport [X] :: Fly [X] :: Take the "Lucid Pill" [X]

    6. #131
      I'm just resting my eyes The Sandman's Avatar
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      Quote Originally Posted by rynkrt3 View Post
      It may not be much help, but I can try to create some levels based on my LDs. Like I can try and re create the levels in my LDs and fine tune them. I can also help contribute to the characters/plot/dialogs and so forth.

      Edit: I read through the whole post and saw the different "teams" I can join the level design team, I'm getting much better at having DILD's, and my ability to change environments is decent.

      I also can be Marketing/Advertising and Alpha testing, I have some experience in game testing.

      Let me know what I can do.
      I'll list you on the appropriate teams rynkrt3. Welcome, and thanks for joining!
      Sweet dreams and roses on your pillow.

    7. #132
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      Quote Originally Posted by Rawracookie View Post
      We need a large-ish body of random people to stick in as DC's.
      For the random DC's, if I could get a visual or something of what you guys would like, I could incorporate them into the levels in my LD's and find good places for them to stand or walk around.

      Edit: What's the first level you guys would like to me try and lay out. Give me look-a-likes.

    8. #133
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      The effects in amnesia are just an example of the kind of things we might want to try to show instability when you are about to wake up and maby fear or other emotions.

      I don't think we should start making levels and stuff like that! We hardly know how the game works yet. We need to figure out exactly what this game is going to be before we start working on it.

      Edit: oh and the DCs need to stare blakly at you like the animals in minecraft!
      Last edited by MadMonkey; 03-28-2011 at 11:14 PM.

    9. #134
      I'm just resting my eyes The Sandman's Avatar
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      oh and the DCs need to stare blakly at you like the animals in minecraft!
      Like!
      Sweet dreams and roses on your pillow.

    10. #135
      The Programmer Shadow27's Avatar
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      Quote Originally Posted by rynkrt3 View Post
      Edit: What's the first level you guys would like to me try and lay out. Give me look-a-likes.
      A town, kinda like the beginning of KH2 but not close enough to infringe on Square's copyright.

      also guys, I just created a nice logo for us to use on our cover / adverts
      Last edited by Shadow27; 03-28-2011 at 11:38 PM.
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    11. #136
      The Pseudonym Rawracookie's Avatar
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      oh and the DCs need to stare blakly at you like the animals in minecraft!
      Also like.

      Except for a few choice characters. Like maybe the protagonist gets a DG somewhere along the way. Perhaps you would have to find the DG by seeing which characters aren't oblivious.
      The Sandman likes this.
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      20+ DILD :: 0 WILD :: 0 MILD :: ETCETERA :: [_] No :: [/] Almost :: [X] Yes
      LD[X] :: WILD [_] :: MILD [_] :: Control myself [/] :: LD a few minutes [X] :: LD 20 minutes [X] :: Interrogate DCs [_] :: Fireballs from my hands [X] :: Change settings [X] :: KAMEHAMEHA [_] :: Encounter my subconscious [_] :: Teleport [X] :: Fly [X] :: Take the "Lucid Pill" [X]

    12. #137
      The Programmer Shadow27's Avatar
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      Quote Originally Posted by Rawracookie View Post
      Except for a few choice characters. Like maybe the protagonist gets a DG somewhere along the way. Perhaps you would have to find the DG by seeing which characters aren't oblivious.
      I like this idea. Perhaps the Dream Guide could be part of the storyline and appear at times
      but often be very mysterious giving subtle clues to information that the gamer needs to know.
      [edit] perhaps the protag could have the guide all the way and it could be our system for explaining
      controls and gameplay and such in the beginning of the game, informing first time players how the
      game works.
      The Sandman and Rawracookie like this.

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    13. #138
      I'm just resting my eyes The Sandman's Avatar
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      Quote Originally Posted by Shadow27 View Post
      A town, kinda like the beginning of KH2 but not close enough to infringe on Square's copyright.

      also guys, I just created a nice logo for us to use on our cover / adverts
      I think I'm missing something. How can we use the name DreamViews? Isn't that taken?
      Sweet dreams and roses on your pillow.

    14. #139
      The Programmer Shadow27's Avatar
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      Well, my idea was to use the forum name, with the admins' permission of course, because the people
      creating this game are all part of this forum community. I just thought that would be the best thing. I
      am of course open to other ideas.

      Join our Lucid Dreaming video game project!
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    15. #140
      I'm just resting my eyes The Sandman's Avatar
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      Gotcha. I'll go for that.

      One other idea for the graphic: you could play with the idea of a character looking out a window at a scene that doesn't fit what we might expect to see, but your graphic looks professional to me.
      Sweet dreams and roses on your pillow.

    16. #141
      The Pseudonym Rawracookie's Avatar
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      There's a nifty logo for Dream Views if only you would to the top of the page.
      ====lol define real====
      20+ DILD :: 0 WILD :: 0 MILD :: ETCETERA :: [_] No :: [/] Almost :: [X] Yes
      LD[X] :: WILD [_] :: MILD [_] :: Control myself [/] :: LD a few minutes [X] :: LD 20 minutes [X] :: Interrogate DCs [_] :: Fireballs from my hands [X] :: Change settings [X] :: KAMEHAMEHA [_] :: Encounter my subconscious [_] :: Teleport [X] :: Fly [X] :: Take the "Lucid Pill" [X]

    17. #142
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      Ooh! o.o I really love the ideas here. Also, I've always wanted to make a video game. I would love to help if possible. I don't really have any programming experience (well, besides learning a bit of VB in school), nor do I know how to use any 3d software (but I'd love to learn how). :/ What I can do though is art such as character designs, ads, and maybe level design. ^_^ I could do some sketches to maybe give some ideas. I really enjoy designing creatures and characters so I'd love to help in that way. What style do you think would be the best to draw in as well?

    18. #143
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      I am only 15 and don't have any experience in programming, design, music or pretty much anything to make a game. But are content suggestions welcome?

      PS. To Shadow, the first song no longer exists in rapidshare, but the second is good
      Last edited by Soulnote; 03-29-2011 at 03:39 PM.

    19. #144
      The Programmer Shadow27's Avatar
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      Soulnote, check out the more recent post. it has a zip file with my clips to date

      Join our Lucid Dreaming video game project!
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    20. #145
      He Who Needs a New Title TheOneirologist's Avatar
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      Quote Originally Posted by Shadow27 View Post
      I think its time for our 3d artists to start working on the main character, any scenery or whatnot they
      can think of and whatever else. We need someone to come up with enemies and the like, and the
      map designers should probably confer with the artists. How about it guys? Let's get this game rolling!
      That's probably moving a little too fast. Still, I have a huge imagination, so I could probably do concept art for levels or enemies, when the time comes. For now, I think we should focus on:

      Plotline

      I like the idea of vanquishing nightmares. We need something deeper, though; maybe we could integrate a kind of ultimate enemy that appears in your dream at the end of the game. If the nightmares invade your friends' dreams first, though, then does that mean we're going for something Inception-style?

      Layout
      Perhaps, since nightmares are often fueled by fear, some of the levels could be based on the dreamer's fears; just not in a scary way. (i.e.: let's say your friend is afraid of heights. His/her dream might be high in the sky, and perhaps the enemies could be humanoid thunderclouds.)

      Main characters
      Namely the protagonist. He should be someone who is proficient at lucid dreaming, and be brave enough to face down nightmares, if the plot will involve that. Perhaps he could even have a DreamViews account!

      Gameplay
      I like the idea of a Lucidity meter, but we shouldn't make it run out too quickly; that would make the game more frustrating than fun. I think it should run out slowly on its own, running out in three to five minutes. I support the idea of restoring the meter by standing still or involving your senses somehow. Also, using dream powers should drain the meter, since in real lucid dreams intense powers can make the dream very unstable. As for RCs, I think there should be a first-person perspective, in which you can look at clocks to see if they change.

      Basically, before we do anything else we should put great thought into concepts. Also, is this going to be an official sell-from-the-shelves game, or a flash game, or a combination of both (like a full-scale game that one could download to their computer)?

      Also, my alias on DelphiForums will be BLucidity.
      Last edited by TheOneirologist; 03-30-2011 at 12:42 AM.

    21. #146
      The Pseudonym Rawracookie's Avatar
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      Ew flash. Ew commercialization.

      This is going to be a full program that someone can download to their 'puter (I assume).

      Also, I don't think we should do anything remotely like inception. That says we're a bunch of nerds fantasizing about some fantasy movie about fantasies.

      Also, I think it is time we start the issue of copyrights. I use and enjoy products that are licensed under the GNU GPL.
      The Free Software Definition - GNU Project - Free Software Foundation (FSF)
      Licenses - GNU Project - Free Software Foundation

      I think it would be beneficial to license it under the GNU GPL. It allows the distribution of source code and modification (for everybody) so that people can modify the game if they wish. It also prevents companies from modifying some of the game and then releasing that without releasing the source code.

      I think it is a good idea because it is a community project. And this way, it could be modified to run on any operating system if we don't support it initially.
      The Sandman likes this.
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      LD[X] :: WILD [_] :: MILD [_] :: Control myself [/] :: LD a few minutes [X] :: LD 20 minutes [X] :: Interrogate DCs [_] :: Fireballs from my hands [X] :: Change settings [X] :: KAMEHAMEHA [_] :: Encounter my subconscious [_] :: Teleport [X] :: Fly [X] :: Take the "Lucid Pill" [X]

    22. #147
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      I think in a lucid dream, where you can do what you want, in the game, it should be highly customizable.

    23. #148
      The Programmer Shadow27's Avatar
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      I was kind of thinking that maybe we could do this as the protagonist learning to lucid dream in the beginning of the game
      and @Rawracookie I was thinking we might be able to market this for XBox or PS2/PS3

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    24. #149
      The Pseudonym Rawracookie's Avatar
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      Like on the XBOX/PS3 as downloadable distribution? I'm pretty sure we can still release it under a license we like. The GPL does not prevent us from charging for it. But anybody else who has it can distribute it for free if they so choose.

      If you mean like manufacturing boxed discs and sending them to retail, I don't think that is feasible. First, I think you have to purchase rights to whatever SDK they have to develop it for the console (I think). Then we would have to get it manufactured. That's a big investment that I don't think we can make. If we want that, we would have to probably just sell the idea to a developer.

      At any rate, I think our best bet would be to develop for Windows/Mac/Linux/etc. If nobody else knows anything about Linux, I do, and can help us program it in a way that would be portable to a Linux PC (which would also probably be portable to Mac).

      One motto I have is: "Of course, there is the third path." Which means there is always one more path than the obvious.

      Right now we have: Digital console distro, retail console distro, and digital PC (Macs are PC's too. PC does not equals Windows, no matter how much M$ wants you to think that way) distro.

      So, this path is digital distro on your cell phone app market whatevers. Your iOS and Android and maybe whatever else there is.

      So we have DL console, retail console, DL PC, and DL cell. We can also do a combination of those. Some work on porting might be required. Keep in mind that DL PC option is the easiest to test, and everybody here probably has a computer to test it on.
      ====lol define real====
      20+ DILD :: 0 WILD :: 0 MILD :: ETCETERA :: [_] No :: [/] Almost :: [X] Yes
      LD[X] :: WILD [_] :: MILD [_] :: Control myself [/] :: LD a few minutes [X] :: LD 20 minutes [X] :: Interrogate DCs [_] :: Fireballs from my hands [X] :: Change settings [X] :: KAMEHAMEHA [_] :: Encounter my subconscious [_] :: Teleport [X] :: Fly [X] :: Take the "Lucid Pill" [X]

    25. #150
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      I second that. We don't have the experience to work with consols right now. I don't know how they test for Xbox 360 and PS3 games and our targeted audience would be easier to reach on the internet. Download content is bombing and not just on the consols. Indie games are starting to prove themselves and make big money. Look at Minecraft for example.

      I like the idea of learning to lucid in the begining of the game. It would make a great way to do a tutorial while cluing the players in on what lucid dreaming even is. It would be sort of confusing fo the player if you started out killing goblins and then half way through the game they start telling you to be lucid.

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