Why didn't Nintendo want to release the original "Super Mario Bros. 2" in America in 1986?
When people in the west hear the title "Super Mario Bros. 2", they usually think of this game, which was essentially a slightly improved version of "Doki Doki Panic" (the Japanese title of this game is "Super Mario USA").
But the original Japanese "Super Mario Bros. 2" title (which is known as "Super Mario Bros.: The Lost Levels" in the west) was very similar to the original "Super Mario Bros." - it had the exactly same game engine, graphical style, music, gameplay etc - but it was much harder and could sometimes be fairly tricky and confusing;
it pretty much starts on the same difficulty as World 3 and World 4 in the original title, and then the difficulty gets more and more insane from there.
The game even has 4 bonus worlds that can be unlocked by getting to the end of the ordinary game 8 times (which is realistic, since the game keeps track of all playthroughs even after the console is shut off - obviously, those 4 special worlds are super-hard).
And this is apparently the reason why it was not released outside of Japan - it was considered "too hard".
However - as far as I know, this game was actually very popular in Japan, and was even ranked "the number one Famicom game" some time after its release.
Of course, this was probably largely thanks to the popularity of its precursor, but it really does seem like "The Lost Levels" remained very popular among Japanese gamers.
So why were Nintendo so afraid of releasing it outside of Japan if it was so successful in their own country?
What is the difference between a Japanese and a western audience in this case?
I have heard some rumours that Japanese people have a particularly strong passion for really challenging games, and have a generally higher tolerance for brutal challenges;
could this be the reason?