Mario for N64 is the WORST GAME EVER
SRZLY.
My mom can make a better game. My dog can make a better game. George Bush can make a better game.
What the fuck is up with the camera!?!?!? There are like 6 modes and only one is remotely playable. Yes, one, but everytime you warp (which means all the time in this game) the camera goes back to the initial mode, which means you have to press 2 or 3 buttons to get the camera straight. The camera has a narrow angle and stays far from the character which makes it crap to use in tunnels etc.
NEVER ADD CAMERA TRANSITIONS TO AN ADVENTURE GAME!!!!!!!!!!!!!!! Never! You are just there walking in a certain direction, and suddenly the camera moves on its own and the controls shift and you are then walking backwards. Not only can this be utterly annoying in regular situations, but a sure death in trickier times. 75% of the times you die in this game weren't your fault.
Now to make it worse, the controls shift when you enter water. Which means, you have to do a miracle every time you enter or leave a body of water if you want to continue moving. Furthermore, the underwater controls are terrible and won't let you dive or go back up without moving forward.
LOL do nintendo programmers have any idea of what real walking actually feels like? I doubt it. If they did, they wouldn't make mario's walking majorly slippery in EVERY GAME. I know games that are less slippery when you are walking on ice. I have a theory that nintendo programmers just sit there all day and so have no idea of what walking is.
To make the situation worse, mario will only start walking in the direction he was already facing before, which only adds up to the slippery walking and makes it a test of nerves to even walk on virtually flat ground. Yes, virtually flat, because if the ground is inclined by even 1 single degree, mario will start sliding down for the silliest reason, and it takes forever to get him back up, if you are able at all.
But getting back up is not only awful when you slide down, but also when you jump down heights. Mario can take more than 6 seconds to get back up when he falls. This wouldn't be so terrible in any other game, but this game if one of those try-and-try-again-until-you-make-it, and it can be extremely annoying having to wait 6 seconds every time you fall.
Mario's attack has a microscopic range. It's so little that enemies may still do damage when in front of you. Mario doesn't move to attack, which means you have to guess when exactly he's gonna decide to actually hit the enemy to press the attack button. That, added with the horrible walking controls makes you pretty much of an ant in the game. Nintendo has a history of making mario games hard, and in fact, the only one which wasn't so hard became the most popular one (super mario world). Hard is hard - this game is not hard, it's ridiculous. Don't play this game too much or you might have a nervous breakdown.
Yep, and when you think your patience cannot be bothered further, you are presented with bibles of text, and you will come to at least 2 sings you have to read every 20 seconds of gameplay.
Then, when you think flying might do the job instead of walking... flying is a joke. The controls are so terrible that I had to use savestates and reload 15 times to get a single coin. And no, I'm not a bad player - I can beat mario world with small mario and not dying once. So if this game was hard for me, expect equal or worse for you.
My hint: if you have this game, let's make a global event and burn it. You might actually want to burn your HD if you played on an emulator. Then we can all go pee on the developers.
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