(Okay so far I've managed to get a "Lucid Dreaming" Skill going, but I'll be working on more soon. Tell me what you think.)
Lucid Dreaming (Wisdom)
Check: The character can perform reality checks to attain lucidity, ground their lucidity once they have obtained it, and can generate FX abilities and alter their vital statistics within that dream.
Reality Check- With a successful Lucid Dreaming check (DC 5), the character can determine whether or not they are in true reality or in a dream. If the character is in a dream, they will become lucid, therefore allowing them to have access to other "Lucid Dreaming" skill checks.
Ground Lucidity- With a successful Lucid Dreaming check (DC 10), the character can stabilize their dream rather than be forced to make Reality Check checks every 15 minutes.
Generate FX Ability- With a successful Lucid Dreaming check (DC 10 + FX Ability Level), the character can generate an FX Ability of the appropriate level within a dream without consuming energy of any kind.
Alter Vital Statistics- With a successful Lucid Dreaming check (DC 10 + Total Amount of Stats Altered), a character may alter their Vital Statistics, including Ability Scores, Saves, Attack and Defense Bonuses, Hit Points, etc. (excluding Class Levels) for the remainder of the dream or until they lose lucidity or perform a forced "Reality Check" check.
Try Again?: Yes, but for every attempt to redo a failed Lucid Dreaming check, the DC is increased by 2.
Special: If a character attains lucidity while in a dream and does not stabilize their dream with a Ground Lucidity check, they are forced to make a Lucid Dreaming check (DC 15) every 15 minutes within a dream. Success means they remain lucid, while a failure results in a loss of lucidity.
A character cannot take 10 or take 20 while performing a Lucid Dreaming check within a dream. However a character can take 10 while performing a Lucid Dreaming check outside of a dream, but cannot take 20.
Time: Reality Check- 1 round
Ground Lucidity- 1 + 1d4 Rounds
Generate FX Ability- 1 round, unless otherwise noted in the FX Ability description.
Alter Vital Statistics- 1 round
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