This is doomed to fail. It will never reach a conclusion. If we are lucky it will last longer than Unfound. It will not last longer than ANTI-HEROES. And that wasn't all that long, if you think about it.
Nonetheless, I am compelled to try again. There will be improvements, hopefully, that should ensure that this does not become too much of a workload to be practically feasible (as with Unfound) and there will be better plot-structuring and story development, to ensure that everyone (including myself) does not lose track of what's happening in our heroes' world (as with ANTI-HEROES).
HOUSE OF SPADES will follow the same system as ANTI-HEROES, with chapters posted in a thread as opposed to through the PM system (which proved time-consuming and not very fun at all, which is why I gave up so prematurely).
It will be similar to ANTI-HEROES in that there will be a range of story arcs involving the various characters, possibly culminating in some central event that brings everything and everyone together in the end, and in the fact that it is, once more, all about super-heroes.
The setting for HOUSE OF SPADES is the near-future, in a dystopian city somewhere in America.
With an increasingly problematic situation for the US government on foreign grounds, outbreaks of uncontrollable viral diseases on the European mainland, and rising sea levels as global warming begins to take effect, the world seems a dark place indeed.
It is into this grim future that we see our heroes (and villains) rise. Either born with or engineered to wield bizarre and fantastic powers, various individuals emerge to uphold or transform an ever-changing society beset with evils.
The game will draw inspiration from sources like Watchmen or Miller's Dark Knight, as well as sources more familiar to ANTI-HEROES' players like Heroes or Death Note.
The game will begin with a tentative and experimental first volume, in which a bare minimum of players will take part.
It should cover around five or so chapters and no more, being purely a test to see whether this is do-able or not. Preferably the 'test' players should have all played in either one of my previous two games.
To submit a character, simply fill in the character form below. If you have not played before, and do not think you will be chosen as a test player, it would be sensible to submit a character regardless, as you will be given priority in chosing the next batch of players, supposing the test volume goes well.
Think of this as a belated resurrection of ANTI-HEROES. Or an apology. Maybe.
Character Profile
NameThe character's real name. Barry Allen, Walter Kovacs, etcetera. AliasShould your character operate under an alias. The Batman, Blue Beetle, etcetera. GenderI get confused easily. AgeDisillusioned veteran or fresh-faced boy wonder? Physical AppearanceHair colour, notable features, and so on. Be modest. CostumeShould your character choose to conceal their identity under a mask and cape. Doesn't need to include a mask or a cape. PowerSee list of Special Powers. Choose one. Done. SkillsSee list of Skills. Choose one major skill and one minor skill. Done. PersonaRough idea of motivations, personality, personal philosophies and so on. No backstory details, they will be supplied. AlignmentSee list of Alignments.
And the lists...
Spoiler for Special Powers:
Special Powers
Telekinesis - Moving objects with the power of your mind Regeneration - Quick healing of your own wounds, body does not regenerate after death Healing - Can quicken healing of other's wounds, cannot heal after death and cannot heal yourself Invisibilty - Can turn invisible for periods of time Superhuman Strength and Reflexes - Increased strength and reflex speed Phasing - Can 'phase' through solid objects Superhuman Vision - Increased range of vision, as well as night-sight Precognition - Can gain some knowledge of the future Telepathy - Can read the thoughts of others, some chance of mind-control Negate Powers - Can cancel out the powers of others nearby Electric Manipulation - Can wield some control over electricity Weather Manipulation - Can wield some control over the weather Gravity Manipulation - Can wield some control over gravity Pyro Manipulation - Can wield some control over fire Aqua Manipulation - Can wield some control over water Ice Manipulation - Can wield some control over ice, touching objects can lower their temperature Sound Manipulation - Can wield some control over sound waves (such as creating sonic booms) Force Field Manipulation - Can create force-fields of energy Superhuman Speed - Increased speed of movement Flight - Levitation of varying strength Teleportation - Can teleport to varying degrees (distance and time to recharge may vary) Power Sensing - Can sense others with powers (range may vary) Duplication - Can duplicate oneself (number of dumplicates may vary) Clairvoyance - Can see distant events, people Immobilization - Can 'freeze' an object or person for varying time lengths, may eventually lead to freezing of time itself for short periods Liquefaction - Can transform solid matter into liquid form Perception Manipulation - Can manipulate the perceptions of others, creating illusions Magnetic Manipulation - Can generate magnetic fields from your own body, move/manipulate metals Metallic Frame - Your bones are made entirely from a strong, durable metal, giving you better endurance and strength than a normal human, you may also have some form of weaponry (Wolverine-style claws, for example) Metallic Armour - Similar to Metallic Frame; you have managed to construct a special suit of armour, which fully encompasses your body and improves your reflexes, strength and endurance abilities; not exactly a special power, as you have not been born with it, but you will largely be perceived the same as one born with a power Technopathy - You will be able to adapt to understand complex machinery and technology in an instant. You may also prove worthy as an inventor, and equip yourself with a variety of high-tech gadgets and vehicles to assist your cause Power Mimicry - Can mimic the powers of others nearby for short periods - you do not retain this power after that person has gone Immortality - You will regenerate after dying; this is not the same as Regeneration, and all wounds you suffer while alive will not heal themselves until after you have died Persuasion - You can persuade anyone to do your bidding through the power of your voice; this may fail to work against advanced telepaths or certain individuals Wall Crawler - You are able to attach yourself to walls or ceilings or other surfaces simply through touch (example, Spider-man) Elasticity - Can manipulate your body as though it were rubber, or elastic, allowing you to reach further, move through spaces a normal person might not, and so on Heat Vision - Can send powerful heat rays through the eyes, strong enough to be used as a weapon; can also be used to detect body heat, as infra-red vision might Plant Manipulation - Can manipulate vegetation to some extent, such as making it move or grow at a faster rate No Power - You can, of course, choose to go without a power. It might make things more difficult, or you may find it simplifies matters
Spoiler for Skills:
Skills
You can choose one skill to major in and one to minor in. Your character will be better at the first than the second. Obviously.
Athlete - Runs around the park at night. Or on a treadmill. A capable runner, regardless Body Builder - Works out. More muscular build, can take and give punches and the like better than the average citizen Orator - Gifted speaker. More likely to be looked to as a leader when it comes to taking command of a situation. Perfect for crowd control or rallying others to the cause Weapon Proficiency - A trained marksmen, a talented fencer. Make sure you specify the weapon you'd like to excel at Acrobat - Agile, more able to jump from roof-top to roof-top, or swing from the rafters, or doge that hastily fired bullet Resourceful - A quick and practical thinker, able to utilise surroundings better. Figuring out that that aerosol can and that lighter could go together to make a handy flame-thrower in split seconds, for example Martial Artist - A disciplined and skilled fighter, not just a muscular brawler Socialite - Well connected within the character's social sphere, more likely to know names or faces or contacts Streetwise - Knows the layout of the central city better and as such can use its hidden back alleys and suchlike to better advantage Wealth - Your character has a private fortune, and can devote more time and money to their own follies Government Support - This means your character is funded by the US as a government superhero (this does not prevent you from being a supervillain, obviously). Occasionally you may be given government objectives to fulfill. If you have a Lawful alignment, this will be the US government, otherwise it will be some other government seeking to use you as a terrorist measure Public Following - This means that you (or your alias) have a public following that supports you. It may be a cult that approves of your vigilante justice, a television network that praises your adherence to American law, or it may be an underworld gang that agrees with your views on bank-robberies
Spoiler for Alignment:
Alignment
The 'alignment' of your character is simply used to get a general idea of where they stand to start with. Whether they fight crime, or perpetuate it. Whether they stand by the US government or act as a law unto themselves.
It may well shift or change from that point onwards, or you may attempt to adhere to it.
Lawful Good - A crime-fighter who operates within the law of the US government Lawful Neutral - An observer who operates within the law of the US government Lawful Evil - A criminal who operates within the law of the US government as much as possible, manipulating it to their own ends Neutral Good - A crime-fighter who operates seemingly without laws and moral codes True Neutral - An observer who operates seemingly without laws and moral codes Neutral Evil - A criminal who operates seemingly without laws and moral codes Chaotic Good - A crime-fighter who operates under their own laws and moral codes Chaotic Neutral - An observer who operates under their own laws and moral codes Chaotic Evil - A criminal who operates under their own laws and moral codes
I've never done a role-play before, but I'm just getting this character submission out of the way.
NAME Katalin Karolyi
ALIAS She goes by no name when crime-fighting. She has left it up to the populace to give her a nickname.
GENDER Female
AGE mid-twenties
PHYSICAL APPEARANCE Her eyebrows are thick, but chic. She has a fairly prominent Roman nose and full lips. Her sad, kind eyes would be small, but she wears glasses that are fairly strong and make her eyes look somewhat large. She refuses to wear contacts because of this nice result from the glasses. Other than that, she is not terribly vain, and wears no makeup. She has wavy, somewhat thin, golden brown hair. The build of her body is rather small, although she is average height. She has almost no boobs. She is pale and skinny.
COSTUME Hair pulled back into a black bandana, large (think Audrey Hepburn Breakfast at Tiffany's) black prescription sunglasses, tight black zip-up leather coat, black elbow-high gloves, black pants, black knee-high boots.
POWER Invisibility
SKILL Major:Martial artist Minor:Acrobat
PERSONA Typical INFP personality type. Is generally easy to work with. Will try hard to work well with the rare person she does not like. As a crime-fighter she is starting out as a loner; she goes in, does the job, and leaves before anyone knows what happened. She may seem aloof, but she's really quite the opposite. She's not concerned with being a leader or admired, in fact she doesn't like to consciously make herself look good. She feels her emotions deeply and purely, even as she dismisses them with reason. Introspective introvert that she is, she understands these facets of her personality very well, and often debates with herself. Though she is an introvert, she generally really likes people, and is capable of making close friends. She has yet to confide everything to even her closest friends though. She is known among her friends for her compassion and intelligence, but also for her sometimes goofy, sometimes black and sarcastic sense of humor, a characteristic sometimes noticed in the mysterious black-clad superhero that fights crime at night. NO ONE knows that Katalin Karolyi is a superhero.
As a superhero, her policy is to subdue the wrong-doer, and bring him/her to the police. She does not anticipate killing anyone.
ALIGNMENT Lawful good
Last edited by Kael Seoras; 10-30-2008 at 07:42 PM.
Very good. You can choose two skills, by the by. Just make sure one is specified as a Major skill and the other as a Minor. You don't have to have two, obviously.
But otherwise very good.
If there aren't many early characters, you can do be one of the characters in the test volume. If not, I'll keep the details and remind you when (and if) the test volume is successful, and your character can join in then.
The test volume will most likely involve around four players (hopefully ones who were in either Unfound or Anti-Heroes), whose characters are established superheroes (or otherwise), involved in some minor city-threatening disaster that they should attempt to overcome (or otherwise).
This should be a very short volume, essentially. From there the first real volume should involve newer players, whose characters undergo an origin story (getting powers, coming to terms with them, establishing an identity, etcetera), while the four or so older players from the test volume act as the wiser, older veterans.
Hell yes, Siиdяed, a good RP to keep my mind stimulated during the next few months. Thank you very much. Now, here's my character:
Name: Malcolm Benningfield
Alias: Urban Legend
Gender: Male
Age: 27
Physical Appearance: Standing at 5'7" with somewhat of a slight limp (think Dr. House but not as serious) and weighing 155 lbs., Malcolm looks surprisingly normal. A white male with a visually noticeable amount of Belgian heritage, he has short, cropped auburn hair that sure as hell doesn't even come close his not-so-thick eyebrows, which loom casually above his pale and light-blue eyes. Malcolm is not the athletic and acrobatic type, but he can still hold his ground with his slim but slightly muscular body. Clothing-wise, he tends to dress without a care for social standards, but still with respect for those around him. He is most usually seen dressed in fitting and/or baggy jeans, with sneakers of some sort, and a tee shirt, undershirt, coat, or jacket, etc. However, his costume has an entirely different style...
Persona: Malcolm is a mash-up of dozens of mental disorders, ranging from a schizophrenic, obsessive compulsive, to pyromania, yet he exhibits a surprising amount of "normal" personality traits as well. His relationship with reality is mixed, because he regularly disconnects with the world and can enter his own mental world at random, but can also entrench himself in reality and pass off as an enlightened Buddha of sorts with a great deal of practical, emotional, and spiritual advice. Malcolm is a smoking gun without a bullet, so to speak, because for all of his insanity he has no long-term goals, motives, or philosophies. He is generally pleasing to be around, despite the moments where he forgets that not everybody thinks like him and goes on a ramble and speaks in an argot that nobody but he and fellow crazies can understand. He is a good-natured and caring person that has fully disconnected from yet is very much aware of this broken world and the things in it. He empathizes with those who share the universal pains that are being wrought upon America, and hates those who instigate violence and suffering with a passion, despite being able to understand the motives and reasoning of both groups as if he were a part of either. Most people (aside from close friends and some acquaintances) don't know Malcolm is insane, unless they spend at least a few hours or so around him, or even a few minutes if he doesn't try to hide his insanity (which he is prone do often).
Alignment: Neutral Good. Malcolm may be out of his mind, but he still has respect for life and will do much to protect it, even break the laws of the land. There is no rule that can't be broken in Malcolm's mind, but that doesn't mean that rules can be disregarded altogether. With order comes peace, but order isn't the only way peace can be achieved. Sometimes a little anarchy will do us some good, and good is all that Malcolm seeks to spread with his cold and twisted form of justice.
Physical Appearance: African-American with a deep brown, but almost reddish, complexion. He stands about 6'0 and weighs 185lbs. - with a slender, yet muscular, frame. As far as clothes: He's comfortable in almost anything, but is most commonly known to wear "urban" gear; baggy jeans; baseball caps; sleek, goggle-like sunglasses; etc. He cleans up quite nice, though, and knows when to throw on the slacks and chic button-downs.
Costume: He's just recently taken up the act of hitting the streets at night in a black, sleeveless muscle shirt; baggy, acid-wash gray/black jeans; a black leather baseball cap and a black bandanna which he pulls up over the lower half of his face, effectively hiding all but his eyes. Topping off the outfit are a pair of steel-toed combat boots and some black leather tactical gloves, fitted with small chunks of metal sewn into the knuckles.
Persona: LaShawn is a good guy who has come to understand just how bad the world really is. He's always been the type with a big heart, but it constantly threatens to run cold because he knows just how merciless reality can be at its worse. He's often found it a struggle to just to keep on caring about the things the cherishes (friends, innocence, respect...) but he does his best to make sure he stays true to his values and doesn't lose sight of his humanity. On a personal level, he is very dependable. He will do almost anything he can for anyone (within reason) and often feels like he's justifying his less-than-privileged childhood by doing something right in this world. Despite his typical, sport/street appearance, LaShawn is actually rather book-smart - his head full of random facts that the average person of his social demographic just doesn't quite take the care to look into. He's a sucker for almost all genres of music (hence the iPod that can be seen with him at all times), and has a head full of fantasy/superhero movie concepts rattling around in his head, fueling his thirst to help bring a little stability to a world gone psychotic. To those who would work to harm others, he shows little restraint, feeling a very strong responsibility to bring down the predators and give them the perspective of their prey.
Alignment: Neutral Good - A crime-fighter who operates seemingly without laws and moral codes. (I will add that, while some of his methods go well outside established law, he's not a killer. That isn't to say, though, that he's not type that wouldn't give a serial murderer a few hours of torment before turning him over to the authorities.)
Last edited by Oneironaut Zero; 10-31-2008 at 04:30 AM.
Very fun. Few more character submissions and I'll start up the test volume.
If you're unsure of the rules of the game, the original Anti-Heroes thread has some good notes about it. I think post #20ish there went through the rules in detail. Maybe.
Name Jack Alighieri Alias The Black Plague Gender Male Age 29 Physical Appearance: He stands at 5 ft. 11 in. His physique is not too muscular, yet he appears to have taken care of his body. His hair is a dark chocolate, unkempt and reaching his chin. His eyes are of a coagulated red. An ivory complexion covers his skin, and facial hair adorns his...well, his face. It's not too much, however. His attire usually consists of a navy blue t-shirt, concealed by a long, gray trenchcoat. The rest of him is made of tightly wrapping black pants, and dark boots. All clothes which aren't the best for running and acrobatics, but they're no problem. Costume None. Power: Regeneration SkillsMajor:Acrobat Minor: Government Support Persona Believes in doing what's best for himself. Does not mind having others at a disadvantage as long as it benefits him. If something's in it for him, he'll comply. He may even comply, only to turn his back on the person or group he's made a deal with. He is a calm, collected person. He is not the kind of person to joke around, much less smile. He is a real bastard. Conflict, combat, war, is always something he's wanted to be a part of. It is what he believes his purpose is. To create war. To bathe in it. To make others drown in it. Alignment Chaotic Evil
Name Mark Lawson Alias No-one knows his real name. People call him 'Mask' or 'Blankface' ect. Gender Male Age Around late 20's Physical Appearance His real face is hidden, but his body is muscular. His hair is kept short but appears to be black/brown. Costume Wears a white female mask, though male. Occasionally wears a black or grey one. Other than that, wears a plain white t and dark pants, with black solid shoes. Power Duplication Skills: Major: Weapon Proficiency - Accurate with guns Minor: Streetwise Persona Kills people seemingly without motivation or purpose. Gouges them apart with a knife. So far, no important connections in his victims have been discovered. No-one knows where he lives, or goes. Appears suddenly and will strike. Alignment Chaotic Evil
Test volume coming up soon. Unsure which of the above characters I'll throw in. Possibly all of them.
If you haven't understood the rules, and couldn't work it out in the Anti-Heroes thread (or Helm, I suppose, which works on a similar basis) and really need more explanation as to how to play, please mention it here and I (or someone else, hypotheticaaaaally) will try my bestest to clarify it all for you.
Name Jack Ellerson Alias The Oracle Gender Male Age 52 Physical Appearance Strong, but you don't know it. Jet Black hair. Costume None. Uses the shadows of his house. Power Pyro Manipulation Skills Major: Weapons Proficiency, Streetwise Persona Give advice to all characters (G+E). Seems to know everything about mental diseases, the government, stuff that's super natural, can tell when people lie, everyone's afraid of him, and he has a wife who loves him much, but no-body knows it, secretive childhood. Wont give spoilers here. PM me for info. Alignment True Neutral, little bit of evil if neccessary.
Name Jack Ellerson Alias The Oracle Gender Male Age 52 Physical Appearance Strong, but you don't know it. Jet Black hair. Costume None. Uses the shadows of his house. Power Pyro Manipulation Skills Major: Weapons Proficiency, Streetwise Persona Give advice to all characters (G+E). Seems to know everything about mental diseases, the government, stuff that's super natural, can tell when people lie, everyone's afraid of him, and he has a wife who loves him much, but no-body knows it, secretive childhood. Wont give spoilers here. PM me for info. Alignment True Neutral, little bit of evil if neccessary.
You've misunderstood the game. Read rules in the Anti-Heroes thread. Or in the Helm thread.
This isn't a free-write. You can't decide that your character knows all about everything. That isn't how it works.
Name: Sage Dupuy Alias: None. Few people know his real name. Gender: Male Age: 97 Physical Appearance: Very tall despite his age. About 6 ft. 2 in. He has a large hooked nose with small nostrils, shallow cheeks, but slightly prompted cheek bones, thin chin, pursed lips, and large bags under his navy blue eyes. His shoulders are very broad but has a thin chest and stomach. His arms and legs are skeletally thin, and walks with a quick shuffle. He has a few wisps of silver hair still on his nearly bald head. He nearly always wears his favorite gray, pinstriped suit and dress pants. Costume: None Power: Perception Manipulation Skills: Major: Orator Minor: Weapon Proficiency: Jericho 941 F Persona: A very sadistic, and quiet old man with a hell of a temper. He lives alone in a large old house. Tends to find criminals and convinces then to work for him by robbing banks, so he can stay funded. He has a deep hatred for teenagers. When he kills then he makes their last few minutes on earth a scary few, by inducing nightmares while they sleep with his powers. The moment they wake from the nightmare he shoots then in the head with his gun. Alignment Chaotic Evil.
Name Jack Ellerson Alias The Oracle Gender Male Age 52 Physical Appearance Strong, but you don't know it. Jet Black hair. Costume None. Power Pyro Manipulation Skills Major: Weapons Proficiency: Sniper OR M16 Assault Rifle, Minor: Streetwise Persona Really good at combat, had a loving wife who died. All he cares about is fighting against evil, because they killed his wife. Alignment Chaotic Good
I can see this failing within a month or two. But I'm gonna give it a whirl while it lasts. You can stick me in the test batch if you want, or you can not. I really don't care that much.
Name: Alan Palmer
Alias: Doesn't feel the need for one.
Gender: Male
Age: 39
Physical Appearance: His muscles don't bulge. He stands at 5ft 9, and doesn't have long athletic legs perfect for running. He is actually quite plain, but not fat. Actually, overall, he is quite rangy, so people often underestimate him, and expect him to be weak. Looks slightly older than he is. He's really just quite a plain man. Shaves his head bald.
Costume: Wears a modified, plain black hoodie (or hooded sweatshirt, if you want to be all fancy about it.) It has a hood that is slightly longer than usual, and he wears a plain black mask underneath. To further the black motif, he wears plain black jeans.
Persona: The word that is most appropriate to him is misanthropist. He hates humanity with a passion, nearly to the point of insanity. It is because of this he hunts down the people who he thinks deserve to die and then kills them cleanly. He does kill people, but usually will not torture them, unless it's absolutely necessary. He tries to deny it, but he gets a thrill from killing people, which suggests a hint of sadistic personality disorder. He is a cynic also, and he believes nearly everyone are liars. He can rationalise the killing he does because he believes he is doing the world a favour.
I can see this failing within a month or two. But I'm gonna give it a whirl while it lasts. You can stick me in the test batch if you want, or you can not. I really don't care that much.
I like this attitude. It means that when I do fail you, it won't be so much of a disappointment.
Bookmarks