Dominion
(The Sequel to Helm?)
Sindred style RPG. If you don't know what this means, search around the arcane arena until it becomes clear.
This is more or less a red verses blue type of roleplay, all of it taking place on a space station between the two warring planets. There will be money, levels, equipment, skill points and one special power.
NOTE: Please do not let the size of this post intimidate you. If you wish you can skip down to the bottom and fill out a character sheet right away. The rest you can figure out with time.
Factions
You are either with the Apians or the Psycians. The former has the home field advantage and can often use parts of the station to benefit them. (example: medical chamber, readily available shops, internal security, equipment lockers, key cards, etc). The Psycor agents have none of these advantages, but as a staple will start with slightly better equipment.
Four for each side, eight players total. Will accept no more.
Equipment and Stats.
There are only four stats: Hit Points (HP), Attack Power (AP), Armor Grade (AG) and Special (S).
Hit Points: How much damage you can take before death.
Attack Power: Effectiveness of attack, be it a weapon or fists.
Armor Grade: Effectiveness of armor, or protection. Will be different for head and torso.
Special: Number of times you can perform your power. Will regenerate if you sleep.
When your AP is SIGNIFICANTLY MORE than the opponent's AG, you have a chance to kill in a single strike.
When your AP is MORE than the opponent's AG, you do extra damage.
When your AP is THE SAME as the opponent's AG, you do normal damage.
When your AP is LESS than the opponent's AG, you do less damage.
When your AP is SIGNIFICANTLY LESS than the opponent's AG, you deal almost no damage.
Items that will raise one or more of these stats can be found around the station, as well as drop off of NPC enemies. If you kill a player you assume all the items that player has. These stats will also rise slightly after each level.
Money
New equipment and items can also be bought, including healing items, for a price. The currency on board is Munata, which can either be used at the main human-run store on F1 or at various shop terminals. Apian soldiers may use any of these at any time. Psycor agents must first hack into a shop terminal. Anyone who hacks into a terminal, however, gets a slight discount.
Munata is dropped by NPC monsters as well as found scattered around. You could try selling stuff, too.
Monsters
Yes, the Apians have a bit of a monster problem, specifically on B1 of the station. Seems mad scientists aren't worth the paper of their check. These guys, be it mutated rats or lizard-men with broadswords, offer a decent opportunity to better your character with experience, equipment and money.
The Psycor agents will have easier access to these guys since they start out on B1, giving them possibly another advantage. Assuming they don't get killed by them.
Skill Points
You get to distribute 100 points into the following categories in Oblivion/Fallout style. You will get an additional 20 or more points to distribute every level.
Mainly these determine if you fail/succeed in certain situations. Want to set up a bomb? Better be good in demolitions. The heat generator blow and now everything's icy? Cold resistance, please. Need in that top-secret door? Lockpicking. Want in a store terminal or access to turrets? Well, hacking...
Levels and Experience
There are a total of six levels. Of course, you all start at level one.
Level/exp required/skill points/stat boost
Level 01/0/100/+10HP+1AP+1AG+1S
Level 02/50/20/+5HP+2AP+1AG+0S
Level 03/200/20/+10HP+2AP+1AG+1S
Level 04/500/20/+15HP+4AP+3AG+0S
Level 05/1100/30/+15HP+4AP+4AG+1S
Level 06/2000/50/+25HP+8AP+7AG+2S
How to gain experience.
Kill the following:
Player Character - 150xp
Large monster - 45xp
Small monster - 10xp
Non-player human - 60xp
Do the following:
Successfully hack - 10xp
Successfully open lock - 10xp
Dodge an otherwise fatal blow - 10xp
Put together a bomb or other explosive device - 20xp
Convince an NPC through charisma - 10xp
Deal significant (more than 50% damage to a player-character - 30xp
Heal from less than 30% to full - 10xp
Special
Yes, there is magic in a sci-fi. Let's just get over that fact and get on with it. Your special gauge (everyone starts out with 1/1) determines how often you can use your power. To regain Special you must take a small nap, assuming you're not in a situation with enemies nearby and cannot do so. Thus it's a good idea to include taking a nap in your actions if you're in a safe location.
You can choose one power out of the list:
Map
Pain in the ass to make. We have B2,B1,F1,F2 and F3.
Character Sheet.
Wanna play? Fill it out. Better act quick if you don't want one side or the other to fill up.
**********************************************
Name:
Sex:
Age:
Appearance:
History: (Think in terms of a futuristic earth, I will translate it depending on your culture).
Skill Points: (You have 100. Choose now.)
Sneak - 0
Perception - 0
Health - 0
Cold Resistance - 0
Heat Resistance - 0
Running - 0
Jumping/climbing - 0
Demolitions - 0
Guns - 0
Melee - 0
Lockpick - 0
Hacking - 0
Charisma - 0
Dodging - 0
Power: (from list)
Faction: (You're with the owners of the space station, the Apians. That's all that's available now. )
**********************************************
|
|
Bookmarks