Awesome artwork! Do you ever use Lucid Dreaming to help you with your work?
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Awesome artwork! Do you ever use Lucid Dreaming to help you with your work?
I have intentions to project my experiences of my dreams in the near future through CG stuff, animations, and maybe basic digital drawing. But first, I need to get used to studying anatomy, and learning the planes of the body and the face. So I've been collecting a melange of guides from all sources to hopefully get some foundations settled because everything before this post were just abominations in general, except maybe the traditional art I did.
I also image stream in hopes that I can have my imagination to refer to with ease, and since I've been doing it for a while, it's quite easy to go back to a journal entry of mine, and remember those experiences to where I can hopefully animate it. But sometimes, I get the feeling of just using CG stills, and seeing how I can capture some kind of emotion, but I'm nowhere close in being a professional in that.
Wow! Keep up the great work!
Very cool. Make sure you post them when you do!
As for anatomy studies, I think that one of the hands down best books on the subject is Andrew Loomis's Figure Drawing For All Its Worth. I think you might even be able to find it free online nowadays. It was out of print for awhile, but I think that may have changed. Worth looking into tho. All of his books are incredible.
Ive never really thought about using 3D animation as a means to illustrate dreams. Very intriguing :) I cant wait to see how it turns out.
It's been a while since I had any progress with the Asaro Facial Planes. Something about it felt intimidating because I'm just a person that usually finds a sequential process that can get results consistently rather than going through so much trial-and-error knowing there's a combination of workflows to get the same result.
So I gathered up several videos over the months, and was a bit on and off with practicing due to the quotidian lifestyle. But now, I'm going to try and get back into getting better at building the foundations. I feel this is a lot better than the previous attempts, and I feel I'm getting the grasp now from those other videos now that I have some kind of workflow to go with.
http://orig07.deviantart.net/1a2a/f/...41-d8p49bx.png
Having that genuine interest in sculpting again is coming back gradually. I can't wait to give more attempts at this, and further any studies with the fat pads, and what have you. No real reference other than a few videos I've been learning from. It's literally just a basic head, so hopefully over time, I can start doing likeness sculpting, but that can wait. I literally started from a sphere, and dynamesh'd it at 48 resolution, which is super low.
Zbrush!! Nice :) You got the newest ZB4 r7? They finally made it 64bit!
Looks good to me dude!
There was another model I did before this, but I failed to get it to look feminine.
Just another random character I wanted to model, and I can't link references to that since I didn't strip out the inappropriate parts.
http://orig01.deviantart.net/f59b/f/...41-d8ungs6.png
You can find a turntable here:
http://linkzelda41.deviantart.com/ar...-Art-535210618
That is a cool alien girl. (I'm just gonna assume that that is some kind of extra terrestrial character.) I'm curious as to the story behind the character.
The turntable makes him look weird, so I'll save face with not showing a three fourths view of him because cartoon eyes in three fourths view would obviously look a lot different since it's not translated to 3D. :P
I tried modelling Zaheer, but it was really in guise with working on the planes of the face.
http://orig09.deviantart.net/75e5/f/...41-d8uw44g.png
Turntable here
Ooooh! You made Zaheer! Cool. :rockon:
I gave up on the hair :(
http://orig07.deviantart.net/5a23/f/...41-d8vp0kr.png
Reference: http://vignette3.wikia.nocookie.net/...path-prefix=en
Doesn't really look anything like the reference, but I tried.
Turntable here:
Elika 3D Model Turntable by Linkzelda41 on DeviantArt
I'm scared of 3D modeling! D:
But I will tackle it later, waaaay later, not for the joy of it, but bcz it's kind of a big thing in the industry.
I don't know how much I need it though cuz I'm training to be a graphic designer not a character designer or what not....
How long have you been 3D modeling, bcz your 2D skills are really good but 3d modeling, not as good. Though you seem to be good at building the proportions of the face, which is a huge leap so yeah! Keep fighting!
2-3 years, I think? But there wasn't any aim to be serious at it, and trying to conceptualize anatomy and 3D made my head boggle then, but now it seems fun accepting that it'll be a progressive learning curve. And yeah, I recently started to find a method to get the planes of the face right in some way. Now, I'm just salvaging any concept art from the Internet, and repeating it over and over again until I can get the proportions of the body itself correct. I see 3D modelling more as doing it for the joy of it, and hopefully to illustrate some of my dreams in the future.
I don't think I could ever quit my day job for it, as like you mentioned, I always thought my skills at it were complete garbage, and I'm just barely making something out of it. But it's better than not having some progress, I guess.
Now wait a minute, I didn't mean to sound like I'm telling you that your 3D skills are garbage. I just meant that your 2D skills are much higher, but your 3D skills are really good. Doing this in only 2-3 years is good. You have advanced in this area, don't worry.
And you know what they says, never judge yourself until you've crossed the 10000 hours of training mark. Then judge if you can do it or not.
I'm very sure you'll be very very good at that point :D
Did some Fanart of Tatiana Vetrova's Witch Concept from the Substrata project that was cancelled, I think?
http://orig12.deviantart.net/75a8/f/...41-d8wd4dt.png
Turntable Here
Larger image size here
Reference: http://tatianavetrova.com/wp-content...orks/witch.jpg
Are you into videogame design?
If you mean how the work gets translated from concept art to 3D, then yeah. But for me pursuing it as a future thing, not so much. I revel more in hopefully expressing my dreams in 3D in the future, and the concept art that happens to be for video game projects, cancelled or already accomplished, is just a stepping stone towards that, I guess.
What we will all look like it 150 years when the singularity happens!
http://orig13.deviantart.net/1557/f/...41-d8xmpbx.png
http://orig13.deviantart.net/1557/f/...41-d8xmpbx.png
Oh, I have this youtube video of a timelapse, but not for the whole sculpt, unfortunately since I can't find a way to record all of that without using that recording software that might make things lag a bit.
https://www.youtube.com/watch?v=1FeCdn2GFvk
Wow, Its amazing to watch how it was made. I tried sculpting in blender before but I'm not as good as you. Seems like a lot for me. Do you animate them with bones too?
Trust me, with the forums I go to see other people’s work, I feel the same way with not being good as them. If you’re interested in a tutorial on sculpting the planes of the face, there’s a free one on CGCookie found here:Quote:
Originally Posted by JadeGreen
https://cgcookie.com/sculpt/cgc-courses/planes-face/
I took down some notes through OneNote, and edited it manually for a pdf file that I usually read over to make sure I do something akin to the instructions in the link above. That’s why I tried to do random faces to see if it can work out, and if I keep it up, over time, I can improve a bit. I still need to work out kinks with this model, though, as I’m not too experienced on ears, nor defining the eyes and eyelids.
I haven’t done any facial animation for a while, and if I did, I would’ve used mocap software with a Xbox 360 Kinect with Brekel Proface, or Faceshift when it was in its beta stages; can’t use it now since I’m sure their polices have changed for even non-commercial usage.Quote:
Originally Posted by JadeGreen
Once I get the general idea of the face, then I can sculpt some of them with the mouth opened, or at least making a cavity before doing the lips. If I can get a model of myself, I’ll start cracking down on animation for dream related stuff, especially since I have a few mocap software for full body now that I have a decent laptop. Though, the animations themselves might not be stellar since I haven't done short clips, or anything of that nature.