Testing out a program called dDo for a render on the model of myself I'm working on. My complexion is way too dark for this model, so I guess this is one of those things that I'll progressively try to improve on.
Pretty happy with the test results, seeing how this model in particular is only at the 200k polygon count (compared to the one that was like 3 million+). I wanted to see if I could have the 14k model, but I'll have to do that with normal maps in another rendering program (Marmoset toolbag in particular). This was just to get into the habit of finding some kind of procedural workflow that I'll hopefully integrate to other projects in the future, and the requests here as well. Going to have to do the eyes, and maybe the teeth and mouth eventually as well.
And the ear area, I pretty much gave up on that for now. This isn't something to take so seriously, I just want to get into a workflow that I can repeat over and over.
http://fc08.deviantart.net/fs70/i/20...41-d7802hf.png
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