Originally Posted by
Serkat
I plan working on the Source engine to create a multiplayer horror-themed mod. I've built a couple maps and I have a couple years of experience with programming so with a good team it should be possible. I already compiled a barebones Source mod from scratch so the essentials are working.
I'm going with Source because the code is in a familiar language and environment, it has the largest userbase and I have the most experience with the Hammer map editor. Also, it still looks quite good with the recent Orange Box engine.
Looking at a recent Top 10 Scariest Mods list, the fact of the matter is that there aren't really any scary mods, especially for multiplayer. Basically there are Hidden: Source, which is great but stops being scary after a while, and Zombie Panic, which is completely boring and not scary at all. Zombie Panic suffers from extremely slow gameplay, repetition and the fact that, as a zombie, you respawn multiple times so essentially you'll spend most of your time running around like a dipshit. The Hidden is a very good mod, but it's just not that scary anymore if you got used to the theme of the game. The mod is still amazing and fun to play, just not really scary.
The aim would be a mod that counters these problems by making it more rewarding for players to be scary, giving them more means to do so, and by making sure that most of the time is spent engaged in the game, not spectating or running from your spawn to some remote location time and time again.