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I think that someone could develop a nice adventure game that has the character (and by extension, the player) learning about different aspects of lucid dreaming as the levels play out.
Of course, it would have to be in the context of some sort of "adventure" or purpose for learning the techniques, with several other quests and stories added to give the game some variety.
I could see it being a good way to instill reality checking as a habit, as the player has different opportunities throughout each game level to reality check (by pressing a certain key or key combination on their keyboard...perhaps "RC"?); for example, if the player reality checks immediately after certains cues happen (say, the walls move slightly or irrational things start going on), then they go into a state of "lucidity" whereby they can break the laws of physics, etc.
The problem is, that would be BORING. And most developers want to make games that are actually fun to play.