Special Powers
Telekinesis - Moving objects with the power of your mind
Regeneration - Quick healing of your own wounds, body does not regenerate after death
Healing - Can quicken healing of other's wounds, cannot heal after death and cannot heal yourself
Invisibilty - Can turn invisible for periods of time
Superhuman Strength and Reflexes - Increased strength and reflex speed
Phasing - Can 'phase' through solid objects
Superhuman Vision - Increased range of vision, as well as night-sight
Precognition - Can gain some knowledge of the future
Telepathy - Can read the thoughts of others, some chance of mind-control
Negate Powers - Can cancel out the powers of others nearby
Electric Manipulation - Can wield some control over electricity
Weather Manipulation - Can wield some control over the weather
Gravity Manipulation - Can wield some control over gravity
Pyro Manipulation - Can wield some control over fire
Aqua Manipulation - Can wield some control over water
Ice Manipulation - Can wield some control over ice, touching objects can lower their temperature
Sound Manipulation - Can wield some control over sound waves (such as creating sonic booms)
Force Field Manipulation - Can create force-fields of energy
Superhuman Speed - Increased speed of movement
Flight - Levitation of varying strength
Teleportation - Can teleport to varying degrees (distance and time to recharge may vary)
Power Sensing - Can sense others with powers (range may vary)
Duplication - Can duplicate oneself (number of dumplicates may vary)
Clairvoyance - Can see distant events, people
Immobilization - Can 'freeze' an object or person for varying time lengths, may eventually lead to freezing of time itself for short periods
Liquefaction - Can transform solid matter into liquid form
Perception Manipulation - Can manipulate the perceptions of others, creating illusions
Magnetic Manipulation - Can generate magnetic fields from your own body, move/manipulate metals
Metallic Frame - Your bones are made entirely from a strong, durable metal, giving you better endurance and strength than a normal human, you may also have some form of weaponry (Wolverine-style claws, for example)
Metallic Armour - Similar to Metallic Frame; you have managed to construct a special suit of armour, which fully encompasses your body and improves your reflexes, strength and endurance abilities; not exactly a special power, as you have not been born with it, but you will largely be perceived the same as one born with a power
Technopathy - You will be able to adapt to understand complex machinery and technology in an instant. You may also prove worthy as an inventor, and equip yourself with a variety of high-tech gadgets and vehicles to assist your cause
Power Mimicry - Can mimic the powers of others nearby for short periods - you do not retain this power after that person has gone
Immortality - You will regenerate after dying; this is not the same as Regeneration, and all wounds you suffer while alive will not heal themselves until after you have died
Persuasion - You can persuade anyone to do your bidding through the power of your voice; this may fail to work against advanced telepaths or certain individuals
Wall Crawler - You are able to attach yourself to walls or ceilings or other surfaces simply through touch (example, Spider-man)
Elasticity - Can manipulate your body as though it were rubber, or elastic, allowing you to reach further, move through spaces a normal person might not, and so on
Heat Vision - Can send powerful heat rays through the eyes, strong enough to be used as a weapon; can also be used to detect body heat, as infra-red vision might
Plant Manipulation - Can manipulate vegetation to some extent, such as making it move or grow at a faster rate
No Power - You can, of course, choose to go without a power. It might make things more difficult, or you may find it simplifies matters