Originally Posted by
GestaltAlteration
PMS sent. Seems all is in order until Chapter 2.
Realize this is an ambitious project as far as the stat elements go, and I'm doomed to make many mistakes in the future. If you ever see any problems with the system, address it and we'll try to work it out to operate better or be more balanced. Also keep a keen eye on the information I give you via PM each chapter, as I may omit or add items that should not be there or strip away your stats like string cheese. :(
Right now you'll notice with weapons there is an AP, then a damage. EX. Sharp Long Sword [10AP] ; 3 dmg. This means if the enemy has 10 AG, then that weapon will deal 3 damage to their HP bar. If they have, say, 5 AG you may deal 6 damage, or 15AG about 1 damage. Basically what I said in post #1.
So in short, All Apians want to buy equipment of their choosing, and all Psycians probably want to spread out or leave the basement area before you're stuck in a bottleneck of players/monsters. :P Those of you that are overconfidant can stay.
Actions deadline set at Friday, Jan 30th, Noon.
Any questions or comments are welcome.