Well I'm having issues with animations...and I haven't even started the head yet :(
Edit: Nevermind! Animations are coming along nicely!
Printable View
Heads are hard. Animations are cool. Here's a tutorial that I wrote a while ago about cutscenes using Blender http://forum.thegamecreators.com/?m=...&t=141108&b=24
At work I use Dev-C++. I should move over to wxDev-C++ because Dev-C++ is deprecated, I'll do it soon :P
[quote=ninja9578;1061223]Heads are hard. Animations are cool. Here's a tutorial that I wrote a while ago about cutscenes using Blender http://forum.thegamecreators.com/?m=...&t=141108&b=24
I'm having a lot of issues with the uvmap...
I can make a uvmap, but my texture doesn't line up with the model at all. It's completely distorted and everything, even if I try to single out parts like the hands and stuff.
I'm using LithUnwrap
Well here's a screen shot of what I made :P I didn't bother making the head because I really wanted to try it out.
And it seems I've got some problems :/
http://img14.imageshack.us/img14/3622/bounce0003.png
http://img509.imageshack.us/img509/5973/bounce0001.png
But I'm very surprised with how fast it took to make this...I just need to figure a few more things out to get everything working, then I think when I get everything down, I'll make a Lucy player model :3
The left hand's fingers are messed up, and some of the triangles aren't showing up...I don't know why it's doing that...any suggestions?
Looks more like your normals are facing the wrong way, recalculate them. The texture seems fine as the pants work right.
You must be cutting it or skewing your textures improperly. Post a copy of your texture, and your UV map.
Yes, De-vC++ has not been maintained for a few years. Use wxDev-C+. Same layout, better debugger and intergration with wxWidgets.
Hmm...I will download. wxWidgets seems pretty easy. I saw a few tutorials.