Nah I meant Doom 1/2 :P My computer sucks too.
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Jeeze you guys...
I can run Portal, Left 4 Dead, and all Half-Life games on max settings no problem XD
I can run...Doom 2 at full speed. Beat that.
I could probably run 1000 Doom 2's at full speed...
How did you get this beast of a computer?
Eh it's not really a beast...
I would love to get a new computer. It's just that the graphics card is really really nice.
8800GTS 320MB got it off Ebay for less than $100 brand new :3
You can easilly make that in cpp. a text based counterstrike...lul go north you got pwned by knife' nOOb.
That'd be fun :P
Code:#include <iostream>
#include <unistd.h>
int main(){
std::cout << "So how's the learning of C++ going?" << '\n' << :D;
sleep(5);
return 0;
}
Pretty good, I'm learning from cprogramming.com. I have fallen in love with this language, I just want to learn GUI programming too. How do people do that on Linux? I understand windows.h has things like MessageBox() and stuff, but for other platforms...?
Also, do you have any good guides for the windows.h too?
wxWidgets. It's cross platform and soooooooo much easier to use than the windows API. That's what I use at work. Works on every major platform.
wxWidgets is good
write once
compile on Gnome -> GTK+ widgets
compile on KDE -> QT widgets
compile on Mac -> Cocoa widgets
compile on Windows -> Win32 MFC
There's also Mozilla's Xulrunner
as used by Firefox and other Mozilla apps
same sort of thing as wxWidgets, but all the info for widget placement and operations are written in XML and interpreted on build
There are some differences, I've got a few preprocessor commands in my software
Cool! I will definatley check out wxWidgets.
A few questions:
1. Do VC++ apps require .NET Framework?
2. Which versions of VC++ require .NET Framework?
You should never use Visual C++, outside of Microsoft, businesses don't use it so learning it would hinder you in the long run. You want GNU C++. You just have to set up .NET to use it.
I'm on a linux machine though...I don't have the .NET Framework. And, I'm using g++ command line compiler, so I don't really need it. I'll stick with GEdit and that.
Oh, then you have to use GNU. Make sure that you learn how to create a make file. When you have a project with hundreds of files in it, you can't be putting all of that into the command line :P
Yeah, I never got arounfd to learning Makefiles yet. They seem helpful, I'll look into them.
I think the first thing I'll learn how to do is create my own NPC in half-life.
I'm already learning how to model, and I've already made one player model (not finished though, I decided to start on a new one). I'm hoping it won't be too hard.
Wait, aren't makefiles just shell scripts with a command line for compiling all the project files in it?
Modeling is fun too. I'm a very good modeler, I'm currently working on a game with a prebuilt engine so the only coding that I will be doing will be the AI, but all the models and textures will be custom :D
Yes, highly useful for very large projects, especially with large projects or lots of libraries. I have my IDE create a makefile for me, but it's well over 200 lines of code, not something I'd want to put into the commandline every time that I want to compiler.
Oh cool. What IDE do you use? And what do you normally program?