Some older 3D stuff, from the begining of the year, around january.. sad really when I look back on it now..
Keep in mind though, achieving realistic renders is incredibly easy, reaching hi-detailed models through zBrush or Mudbox is more challenging, but nothing truly compares to animation, and bringing things to life.
When you apply in the industry as a Character Animator, the people could care less of your renders, they could care less of the models and the scene sets. The only thing that matters is the animation, is it snappy, does it have squash and stretch, are the blocking poses well done, is the over all animation believable.
You can browse youtube and find plenty of videos but I'd tell you about 80% of them are just plain terrible. Look at stuff from the people who went to AnimationMentor. I went to a different school, but for animation, it doesn't get any better than AM, their teachers come from Pixar studios & ILM ( Industrial Light & Magic ... that's basicly everything... from star wars, to bladerunner, to pirates of the carrab, to even transformers, ILM is THE studio. Like, "THE".)
Most of my renders are very simple for that very reason; anyways, enjoy
This little guy was fun to make, the hair especially. Anyways he waggled around in a little animation test I did for quadriped rigs:
This truck I modeled as an old project during first semester, the final renders were decent, but I hate stills. I rigged and constrained the body and gave it a nasty suspension kit, the cloth on the back of the truck waved around with forces as well, yay for built in programable physics engine!
Environmental animation ( collapsing cliffs, water moving and reacting to debris, clouds, physical sky / volumetrics )
An old cartoon-ish bird. The shapes you see around him are what you would call a "rig". The rig permits the model to be weighted and then manipulated for animation.
Some old fractals :
Butterflies:
The Phoenix:
This guy's called the lowXSIman and is commonly used by people doing their Character Animator demo reels. I prefer to use my own rigs/models than to have to credit someone else, even if the plain model is boring; and this version is a modified one.
Edit: I know his hand is overlapping the bar, I couldn't find the old sequences and had to reload the scene to grab a quick screenshot, of course the animation was unfinished and this is the result of dead W.I.P.'s :p
More to come... I should really post some recent stuff
Edit :
This is my low res character for my animation demo reel ( Character animation positions focus only on animation, modeling and lighting and etc are done by other departments, that's just how the industry functions ) , he's practicly identical to the character AM uses. He's quite fun to work with the demo will probrably be finished around december so I'll post it then..
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