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    1. #26
      The Sighted One A dreamer168's Avatar
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      They're beautiful, Seis
      "do what you wish"

    2. #27
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      Does the first one have dynamic lighting? if so, the foliage is missing it (shade below leaves hitting other leaves). I really like the partical matter clouds that you have going on. and the mountains. What kind of graphics card and CPU are you running it on? any lag when moving around in the editor?

    3. #28
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      So you made everything or did you just modify what was there?
      I used the shaders available to me, and constructed everything through perlin noise generators. That way I could have sprawling landscapes over an entire planet, whilst maintaining a great amount of detail up close. In a sense, it beats the use of heightmaps (though they can have uses still in Terragen 2). The shader network to render the landscape was put together by myself.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    4. #29
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      Quote Originally Posted by dylanshmai View Post
      Does the first one have dynamic lighting? if so, the foliage is missing it (shade below leaves hitting other leaves). I really like the partical matter clouds that you have going on. and the mountains. What kind of graphics card and CPU are you running it on? any lag when moving around in the editor?
      Yea, it has dynamic lighting.

      I use an old, old nVidia Geforce FX 5200 and only have 515mb of RAM. My CPU is a Pentium IV.

      Nope, no lag. VUE is optimized to run on low amounts of memory, the only performance cost is payed in the rendering.

      Quote Originally Posted by bluefinger View Post
      I used the shaders available to me, and constructed everything through perlin noise generators. That way I could have sprawling landscapes over an entire planet, whilst maintaining a great amount of detail up close. In a sense, it beats the use of heightmaps (though they can have uses still in Terragen 2). The shader network to render the landscape was put together by myself.
      Yea, which is what I use to create terrains usually unless I want something specific; then I edit the terrain myself.

      Some trees (Like those palms in the fiorst pic) I created by editing a base model.

      What's really cool in VUE is that each tree is 'grown' individually, off of hte base model. So no two trees ever look alike.

    5. #30
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      Yea, which is what I use to create terrains usually unless I want something specific; then I edit the terrain myself.

      Some trees (Like those palms in the fiorst pic) I created by editing a base model.

      What's really cool in VUE is that each tree is 'grown' individually, off of hte base model. So no two trees ever look alike.
      Procedural generation is pretty cool. I've played a game called Noctis, which is a space-exploration game. You literally explore a procedurally generated universe, and you can go to all sorts of different stars and star systems, and land on planets and such. And it hardly takes up any space (it is like a few MB big).

      For rendering though, it does pose problems, because a procedural generation engine does not do well with scanline rendering (as you don't deal with meshes or anything of the sort). In fact, the way Terragen 2 renders is completely different to what you see with 3DS Max. However, it does allow for some amazing effects.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    6. #31
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      How does the terrain go around an entire planet??

    7. #32
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      How does the terrain go around an entire planet??
      Because it is a fractal terrain. It is a fractal algorithm based upon perlin noise, and thus is able to be calculated across a surface. The surface can be curved evenly like a sphere or irregularly, but as long as the surface connects with itself, the perlin noise is adjusted to take that into account. It is also why you can do multiple planets with procedurally generated landscapes on them.

      Which is why Terragen 2 rocks so god damn hard.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    8. #33
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      Shit I am going to try that.

      EDIT: Does TG2 have infinite detail for terrains?

    9. #34
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      Shit I am going to try that.

      EDIT: Does TG2 have infinite detail for terrains?
      Depends how many octaves you want to apply on the fractal... it can be pretty detailed, but it is usually better to use multiple perlin noise generators (one for the terrain, others for bumpiness and extra detail). Makes it easier to render.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    10. #35
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      I'll take that as a no, it doesn't have infinite detail

      All terrains in VUE can be zoomed into to infinity, or something close to it.

    11. #36
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      I'll take that as a no, it doesn't have infinite detail

      All terrains in VUE can be zoomed into to infinity, or something close to it.
      Fractal is a fractal, you can input as much detail as you want. You can even do fake stones with a separate colour and bump map in order to make them stand out. How much detail is simply dependent on how much you can fit into the shader network and balancing it out with rendering time.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    12. #37
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      That's not what I mean though.

      Every fractal terrain generated in VUE's Detail level is set by the camera, so you can continue to zoom into a terrain and not lose texture or terrain quality.

    13. #38
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      That's not what I mean though.

      Every fractal terrain generated in VUE's Detail level is set by the camera, so you can continue to zoom into a terrain and not lose texture or terrain quality.
      That's the same with Terragen, as perlin noise fractal generators can go into a lot of detail, all depending on the number of octaves you specify (which you set, so the rendering engine speeds up the rendering process)
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    14. #39
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      Yea, but this isn't a setting, it's just the way all terrains are.

    15. #40
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      Yea, but this isn't a setting, it's just the way all terrains are.
      But with Terragen 2, it also allows you to do all sorts of crazy stuff with the terrains... more control on what you are able to do with them (because the fractal generators are used for all sorts of things, not just terrain. For example, the clouds and the textures)
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    16. #41
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      I understand what you are saying, and you can do that as well, etc. But each terrain already has multi-thread-like Infinite detail. It has nothing to do with the fractal itself.

    17. #42
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      I understand what you are saying, and you can do that as well, etc. But each terrain already has multi-thread-like Infinite detail. It has nothing to do with the fractal itself.
      Eh, the detail settings are not set by the terrain itself though, it is set by the rendering process, so the fractals are left untouched in that regard. Usually, the bigger the resolution, the more detail you get out of it.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    18. #43
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      wow, I think if rendering is the only thing lagging, that they should just max out the program with it, and then wait the extra time. it would be worth it. This sort of thing does not interest me as graphic designing does. still cool

    19. #44
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      Yer.

      Another stage render (Quality at 59% Awesome, Reduced Resolution)


    20. #45
      Member Orphic's Avatar
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      Very beautifully done!

      If the software you use is anything like 3DS Max, I commend you. I had to use that program for class a couple years ago and it was, by far, the most complicated program I ever had to use.

    21. #46
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      No, 3DS Max is a Modelling program, this is a landscape creation tool.

      It does, however, use 3DS's Mentalray Renderer.

    22. #47
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      New render, this one uses Procedural terrains.

      Sea of Clouds;


    23. #48
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      Here's a low-quality test animation I made earlier:

      http://www.youtube.com/watch?v=25KXS6_8NCA

      And a Medium-res Render:

      http://i122.photobucket.com/albums/o.../PondScene.jpg

      I don't like the water though, so I'm going to change it and re-render in 1024*768

    24. #49
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    25. #50
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      wow seis, those last two really impressed me, great work!

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