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Yes. If you use anything other than std::string, you're a whore. One that probably leaks a lot of memory. It's worth mentioning the OS will clear up your memory leak 99.9% of the time when your program terminates, but if your program hangs around for any longish period of time that will soon become a problem because the OS won't clear the heap until you terminate. And, of course, if you're using magic kinds of memory - shared memory, or you happen to be coding an OS, you're largely fucked. |
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Ok, Kaniaz |
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My opinion? Probably dynamic, unless your application just so happens to be so terribly suited to static linking for some reason. But this is just out of what seems to be a general convention more than any compelling reason otherwise and I trust you not to take my word as some sort of gospel (duh). I'm going more with instinct than any facts and figures that make either way compelling. |
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yeah, |
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I've got a question. |
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[23:17:23] <+Kaniaz> "You think I want to look like Leo Volont? Don't you dare"
Wouldn't that be: |
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Ten years without a dream, now starting almost from scratch.
We're messing with our bodies on a very low level here - can we break them? What will it take to hurt ourselves?
A little nonsense now and then is relished by the wisest men.
-Roald Dahl
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At college, I started with C++ and then went on to Java. My C++ knowledge isn't the greatest (in fact for a programmer I'm not the most knowleadgeable about computers! lol) but I've done the basics. |
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Read my writing at: [link to merchandise removed],[link to merchandise removed]
When once you have tasted flight,
You will forever walk the earth with your eyes turned skyward,
For there you have been,
And there you will always long to return
This site has a lot of good tutorials |
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awesome! thanks man |
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Read my writing at: [link to merchandise removed],[link to merchandise removed]
When once you have tasted flight,
You will forever walk the earth with your eyes turned skyward,
For there you have been,
And there you will always long to return
this site is all about openGL, http://nehe.gamedev.net/ |
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