Actually I'm quite a beginner with XNA, but I'm a decent C# programmer. I have experience using Visual Studio. This is for my high-school programming class, but the teacher gave us two days to actually develop this game. It's due on Thursday. |
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Actually I'm quite a beginner with XNA, but I'm a decent C# programmer. I have experience using Visual Studio. This is for my high-school programming class, but the teacher gave us two days to actually develop this game. It's due on Thursday. |
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Can you see me now?
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Well, start by telling me just what the hell a Vector2 is. I know what velocity and position is (I'm in Physics) but I don't start with vector calculus until next term. |
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Can you see me now?
Well, in XNA both 3D and 2D space revolves around the use of vectors to control position and velocity of game objects... and so much more, but just to start off with the basics here. |
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Last edited by SomeDreamer; 03-11-2010 at 09:19 AM.
Okay, I understand that. I used that cooridnate system with GameMaker and UI Designing. Vector2 is essentialy a point, which I can control because I can use it's mutators for the X and Y values. I assume that code snippet would go in the Update method in the main game loop? |
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Can you see me now?
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