• Lucid Dreaming - Dream Views




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    Things to Run Away From Really Fast

    Warnings: violence, problems with authority, and links to TV Tropes.

    But in all seriousness, this journal legitimately contains the kind of graphic and disturbing content that gives people nightmares, so either that's a selling point or a reason not to read on. Just a heads up.

    As of 2015, dreams are ranked according to three categories:

    Adventure: How much fun and excitement can I fit into one dream?
    Control: How much control do I have over the narrative, environment, and dream powers?
    Fear: How scared and out of control do I feel? (Has very little to do with how Silent Hill the monsters get.)

    Regular dreams are in black (along with notes).
    Semi-lucid dreams are green.
    Lucid dreams are blue.

    1. #129. Shapeshifting Children

      by , 08-12-2010 at 02:48 AM (Things to Run Away From Really Fast)
      08/11/10



      I'm travelling through a village. Their level of technology seems medieval at best. A little girl is suspected of being a witch. I help her escape.

      We wander up a path through an idyllic countryside, hilly and covered in green. I lead and the girl, ten or so, trails slightly behind me. The hinges of the wooden gate creak as they move, and I hold the gate open. The girl shrieks in delight and runs onto the field. A dark brown horse is running towards us. It has odd, light-coloured streaks painted across its side. As it approaches the girl, it slows down. The girl jumps up and down, asking if she can ride it.

      "He doesn't like anyone, even me." I say, studying the horse. I smile when the horse snorts. "Especially me. I think he might like you, though."

      The girl climbs on the horse's back, and the two of them gallop across the fenced enclosure.

      Later, we're sitting inside a log cabin that resembles a barn. The black horse is now a black owl, perched on a railing. I sit across from him, and we watch the girl explore the building as we talk. She runs back over to us, smiling as she sits down on the couch.

      "We're going to have to winter-proof the house if she's going to stay with you." I tell the owl seriously.

      The girl turns into a bird. I catch the bundle of feathers between my hands, gently. "You are far too domesticated." I tell her.

      I will the cracks in the wall to close, making the wood grow back together, sealing out the wind.

      It's winter the next time I return to the cabin. We play on the hill, sliding down packed snow and laughing.

      Shapeshifting Children. Scare Factor: 1.
    2. #74. Fighting Fire

      by , 06-14-2010 at 07:52 AM (Things to Run Away From Really Fast)
      I'm at a track for horse-races, in the back. There are trailers around, and stalls as well. The place is deserted.

      I don't know what clued me in to the fact that this was a dream. I think on that for a second, then shrug it off. I've been meaning to try flying. I jump into the air and swoop around for a bit. I remember to try to contain my excitement, but -

      New dream. I'm probably ten years old, fighting a friend who has decided to be a witch. It's all in fun, and I trace sigils into the windows and tell her she can't get inside. In retaliation, she sets a bulletin board on fire. All of my photographs go up in flames, and I smother the fire with blue energies that aren't a tiny bit wet.

      Fighting Fire. Scare Factor: 2.
    3. #23. Nitwit Protagonists

      by , 06-14-2010 at 05:10 AM (Things to Run Away From Really Fast)
      Alice and I are having grand adventures in a very big store that, oddly, doesn't change at all throughout the dream. Well, maybe a bit.

      A young Draco Malfoy is trying to get me in trouble during class for using a fixative over my charcoal drawing. Prove it, Draco. They like me better than you here.

      Horseback riding. I touch my friend on the shoulder and am surprised when a sudden movement causes her to be knocked to the ground. She hits her head on the ground / a rock, hard. After dismounting, my character quickly decides that Alice is dead and she should try to figure out who the murderer is. She gives a Sherlock-style monologue to the two evil stepsisters nearby, also on horseback, about figuring out the murder. In the background, from a third person POV, I'm screaming at my character, "Why don't you start CPR, already?!"

      Nitwit Protagonists. Scare Factor: 3. Grr.