We kind of have a variety of people making music for the game, including myself. Of course, I don't know very much about music theory. I know that at least one other is that way as well. We'd appreciate some help composing some of it.
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We kind of have a variety of people making music for the game, including myself. Of course, I don't know very much about music theory. I know that at least one other is that way as well. We'd appreciate some help composing some of it.
Sign me up as an alpha tester, please. thanks
Was that a 'welcome to the project, plase do some sound'? Either way, I've just done a piece... Is this thie kind of thing you were looking for? Am I on the project or not? Could you give me some specifications, or possibly an invite to the private forum... Does that style fit or not?
Anyone that wants to apply to join the team can do so by going to our Developer HQ at: ASEA Developer HeadquartersQuote:
Originally Posted by TheSkies
We welcome you to join us! :)
hey guys, i havent posted here in like a year- hope stuff is going well
what has happened recently? (take into account i haven't been checking the thread/dev forum since the very beginning)
also- i tried today to log on to the new forum, with my username/password from the old dev forum.....
it didnt work and i got this error message: "You are not authorised to request a new password."
and before that i got this "It was not possible to convert your password when updating this bulletin board’s software. Please request a new password. If you continue to have problems please contact the Board Administrator."
should i just make a new account then? or what?
Your new password should have been automatically sent to you on the old dev forum. I'll send you a PM with it anyway.
Just sent my application...Seems pretty professional.
And can I ask, is it being programmed ic C# for XNA across the windows platforms, or is it going to be more of an online flash game? I know previous comments have hinted at upwards of 6 hours gameplay, but I'm not sure of the scale of this operation.
Woah, Lucid is not at all a flash game! :shock:
Lucid is being programmed in C++, for distribution across Mac, Windows, Linux, and possibly some other platforms.
Also, the single-player story will be 20 hours max, but longer if you count in the playtime of multiplayer. :)
There is multiplayer too? Awesome. And are you releasing it to DV for a price or will we get it free?
Here's my summary of what's going on:
Lucid (the game of this topic) will be a cross-platform (Windows, Mac, Linux, more?) commercial indie game by AstralSoft Entertainment Arts. It'll be an RPG with a long linearish story, but with plenty of nonlinear gameplay. At the moment, AstralSoft is a bunch of volunteers. We want to become an incorporated company (LLC in this case) so that we have legal protection and contracts that state that our members will be paid a portion of Lucid profits. Anyways, this costs money. That's something we don't have.
At the moment, we are making 3 fundraiser games. All of the money will go "into" AstralSoft. If we have excess from incorporation, it'll go into other things that need money like servers or even marketing. It's safer from a legal standpoint than Lucid because none of us expect to get paid. I think these games will be targeted to small devices like phones and tablets. These games will be more stereotypically indie. We'll get these out in the coming months. Possibly before, but possible after Christmas. Here they are:
The Cardboard Game: This game is a fusion of card and board games. It will have multiple modes of play designed by our team using standard playing cards and some sort of possibly gridlike board. I came up with the idea, so I'll probably be responisble for quite a bit of it.
Paragon: As near as I know, this will be a short, nonlinear 2D RPG with retro graphics and sound. 16 bit era retro. It'll have plenty of dialogue and action based story decisions.
Some sort of 3D puzzle game: The details of this are still in the works.
Saturday, we had an IRC meeting that decided alot of these details. We're having some sort of project management online program thing set up that will help us assign tasks to members. Programming for the Fundraiser games might even start this week.
As far as Lucid, we've written alot of the story, developed the characters more formally, revised story, and some other stuff. We've begun to learn how to program the stuff we want to do, done graphics and programming conceptualization. We have some 3D models already. Music is being written.
Anyways, I think I hit everything of importance that you guys need to know right now.
Thanks for the info, it was very difficult to sift through the whole thread. :)
TheOneirologist, Rawracookie is Jorh. ;)
Unless I've been misled...
'Tis I. The proof should be in the ASEA newbie forum.
Also, an update to Paragon. I think we're deciding on a 2.5D sort of thing. Either like the new Pokemon games or an isometric game. It'll also be sci-fi.
It all sounds very interesting! If you want any help I would love to test the game before release and report bugs and such. I can test it on both Linux and Windows. Good luck to the team! :)
Hi there, I love this idea.
I am also developing games as a hobby. I'd love to join you, always in search of projects :D I can also model with blender and do some photoshop magic (texturing and stuff), though I am not too creative (don't expect me to come up with cool ideas ;)). Is there still room for another developer? If so, could someone sum up the main content of this thread, what you decided to do (reading those amounts of "cool idea" and "why not..." is really confusing :P). Also, will it be FOSS?
You might want to see some of the stuff I did. Just visit my github profile (https://github.com/opatut) or the game engine I am making with a few friends (https://github.com/ducttape/ducttape-engine or ducttape » Home).
Hey
I would gladly help you with the game. I can do some programming (kind of learning it now as my profession), but I'm not very skilled yet. So if you are interested, let me know. However, right now I'm very busy because of the school, so I might be bit passive at times.
Also I could just help to test it.
EDIT: I just listened "This dream is mine" and I have to say it is awesome. Expected to listen for like a 30 seconds, but ended up with all of it :D
Opatut and tambu, please go to ASEA Developer Headquarters and apply there. You both sound like you could help us quite a lot! :)
Opatut: Nope, it won't be FOSS. Also, we haven't talked too much about the actual contents of the game here, its been all on our developer forum.