Sounds good Yoshi
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Sounds good Yoshi
I was thinking about the idea board. There should be a place where everyone can view all the ideas, but reposting to include additions is not very efficient.
Do you think we should have a web page outside of DV? Is there a better way serve up the data ON DV? Could we use Google Docs? Any other ideas?
Then, if I, or someone else, could be a clearing house for ideas, I would post all ideas without regard to personal preference, and then field opinions or rankings, yay's and nay's, or whatever.
Along the same lines, every other issue regarding adding roles will end up clogging this thread up. I think we should keep posting here, but we shouldn't have to look for certain posts in the thread. Don't you think that will get to be a...well, you know. :D
Are we doing C or C++? I know you said C, but sometimes this can be ambiguous.
Also, what libraries are we using?
I volunteer!
I have no skills in programming or 3D stuff.
Ever heard of the game Yume Nikki? It's a game about a girl, who is afraid of leaving her room. She spends most her time dreaming.
One has to explore her dreamworld and find treasures, talk with dream-characters and so on. It's nicely done, and freeware. I think it could give great inspiration.
Something like this? LD Game Ideas
Yep, now make an entry so we can post comments :)
Perhaps an EEG or similar device could manage to record what we see in dreamland.
What are we going to be making the game with? Are we going to be using a freeware game engine or wrighting our own. I am infering it is going to be a 3d game right?
Cool. I have been wanting to learn how to program an engine from scratch but I keept not having time so I keep going back and using Unity and putting it off untill the summer. Maby this could be a good learning experience. :D
I think I could mostly help with enemy and weapon designing but I have skills in all the other areas too.
Also what if we made a website to organize our stuff and comunicate out ideas. Another imortant part of working together on the game will be transfering models, textures ect. down the pipeline.
I've not done too many complex things. I'm best at C++, but I can do C (of course) and Java.
Are we going to have advanced 3D clipping and physics or will this be really basic?
I can do many things programming wise. I might have to study up on it depending on what it is.
I would love to add something to the game soundtrack-wise. I have a little studio here at home, but I mostly use samples and my midi piano/sometimes guitar.
I have PLENTY of samplers for orchestral stuff, which is possibly a given considering the nature of the game.
And yes, I'm new here but have been a viewer for quite a while =P
Why make a scratch engine when we can save time by using a free one. Blender has a really good built in game engine, and the work-flow from modelling to game engine is seamless. I know a decent amount of python(the language used in Blender), and am learning Java(which I hate at the moment), so I might be able to work on some coding. Looks like there's a lot of interest in this, the more people, the better.
I Know both C and Java so I may be able to give you some similarities and such.
I think we are going to attempt to make this advanced as possible. It may be a little big but I think with a little hard work we can handle it :)
I think we'll all be doing a bit of research though. I have a couple books on the subject.
Sounds good. You can work with me on that aspect then. Two heads are better than one :P I can send you
a couple of my ideas and such and we can work on the orchestration / arrangement.
@Shadow27: I created a spreadsheet to list the team members. How do you recommend I make this available to everyone?
All,
I created a page LD Game Team Ideas to post ideas for the LD Game. Can we call it Lucid per Shadow27 for now? We can change the name later if we choose.
The Team Ideas page is for listing one-off ideas. I think we should use the thread you are currently reading from for discussions and fleshing out ideas.
If we do this in the blender thing, I can learn python. I've been meaning to learn it anyways.