Ghost in the shell original movie soundtrack: all but tracks 3, 6, and 9 (they have vocals so don't flow as well) are PREFECT instrumentals =)
I read a bit of the centerpointe (holosync creators) institute's article on how it works and found that the sin function in music is key. I know i'm missing alot of stuff like the carrier frequency or w/e - I didn't read the entire thing it was like 50 pages.
So I looked at the oscilliscope in winamp during holosync tracks to get an idea of what's good for inducing relaxation. It seems they just use multiple layers of the sin function synthesized into musical tones.
Now I'm sorting through all my music and making a sleep music compilation CD for my mp3 player. I found out that the original 3 final fantasy sound tracks have a crap load of great tracks. The later games have alot less because most of their tracks are much more complicated.
So if you just look at the music's wave length patterns on the oscilliscope you can tell if the music is good for relaxing, just compare it to a holosync track and as long as it doesn't have too radical of shifts in volume and tempo it should work just as well as the 'professional' stuff.
You can find a free holosync & similar type track in this post (skip to the end and the guy won't be talking any more) :
http://dreamviews.com/forum/viewtopic.php?...ighlight=#88270
Holosync requires headphones for the neural pathway forming mumbo jumb speakero - it still has a calming effect throughs.
I'm not sure if music can really induce lucidness but I'm sure the right type helps in ways. Those are good track bornslip, i'll be listening to them tonight =)
As for lucid quest I think they're all good except for the method 16, that one really bugs me.
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