A little history: Once upon a time there was a section of the DVs forums called the Adventurer's Hall... It was where bored people gathered to write and role-play in silly stories for fun. When I joined, the forum was not very active. I decided to jot down a random idea and see if anyone would be interested in sketching out a more serious thread. Soon, 1, then 2 and then 4 people were involved. With Spheres of Influence and other stories, we managed to preserve the life of the Adventurer's Hall for close to another two years.
EDIT (8/02/05): Since Adventuer's Hall will be deleted, I have moved some of the more important posts like character bios, etc. from the two other threads.
There IS magic and magic users. They are born with the innate talent. One specializes in specific types etc. the usual.
My character Squall can use Sword-based magic. (Elements don't have to be limited to standard fire, water, etc. Be creative!
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Well, this is a brief discription of my character.
Name::Tidus Forenter
Class::Warrior
Race:: Human
Skills:
-Swordsmanship
-Survival(able to live off the land)
-slight healing abilities
-adept at water magic
-staff melee(combat with a staff)
Weapon(s) of choice:
-Longsword
-uninchanted staff
-water magic
Background:
Tidus was born in a peasant family who lived in a small cabin off in the backwoods.He has never had many possesions to call his own and is unselfish by nature.He was homeschooled by his mother and was taught the ways of melee by his father.He recently turned 17.
Apearence:
He has black hair and blue eyes, and has a relatively well built structure.He carries a longsword upon his back.
Name::Cloud Vanguard
Class::Heavy Swordsman
Race:: Human
Skills:
-Swordsmanship
-Adept at fire magic and abilities
-High Strength
Weapon(s) of choice:
-Heavy Black Steel Sword
-Fire Magic
Background:
Cloud was born into a poor family in the lowest shell, his parents died while he was young and he has lived at an orphanage since the age of 10. He is a loner by nature and has little tolerance for the ignorance of others towards him and the lower shell classes.
Apearence:
He has blonde hair, blue eyes, he wears a thick black cloak with silver buckles and straps on it. He also wears large boots and he usually carries his black sword over his shoulder while he walks.
Forgot to do this myself.
Name: Squall Evergreen
Class: Sword-skill Adept
Race: Mostly human, some trace of elven ancestry
Apperance: Spiked black hair with a tint of red. Usually dresses in a simple brown tunic for quick movement. Wears his father's weapon on his back as it is a hinderance to carry it in front. The distingushing feature is his eyes. Due to genetic mixing, Squall sports a green left eye and a hazel right. Most people upon this as a sign of blessing.
Skills:
Blade Adept: Able to use many forms of swords
Bow Adept: Hunting from a early age as well as natural talent passed down from his elven ansestors allow Squall to use bow and arrow with precision.
Signiture skill: Elemental Blade: Able to harness elemental powers from the physical manifestations of. Example, can charge sword with fire energy for a short period if his sword comes into contact with fire.
Weapon(s) of Choice:
Father's Sword (Engraved hilt with plain scabbard, the sword itself is the length of a normal long sword, it is however a bit wider than normal), Squall holds it in high regard
Background:
Born and raised in a small village outside of Lancaster on the 4th shell, Squall was raised as a soldier by his father, especially after he recognized his son as having special qualities with sword play. When he was young he was curious about everything nature had to present, he examined everything from how the flames from campfires fluttered to how the water smoothly moved in the creeks. He was tested as positive for magical abilities during a trip to Lancaster when he was 10, and had secretly trained since then in the backwoods of his small village. Now that he has turned 17, Squall returns for a second time to Lancaster to begin a new life.
Name::Etherans
age:: 120 (about in his twenties for an elf)
Class: riud
Race:: Drow/lychan
Skills:
-druidic magics
-adept with bow
-dark vision
-tiger abilities in hybrid form
-a crapload of other technical stuff cause this is a d&d character
Weapon(s) of choice:
-scyth
-Mighty composite longbow
-water magic
Apearence:
6' 11"
280lbs
really really built
green eyes
white fur with black stripes
and dark skin while in humanoid form
EDITS: Changed the position of his weapon holsters, adjusted his race and added an R in his last name.(It just sounds better)
Name: Raifer Var'Jargedas
Class: Theif
Race: Lelakon
Apperance: Shoulder length white hair, bright green eyes, a long black coat with the left arm of it missing, crimson vest, black pants, Anatis daggers holstered in holders at the base of his back, two large belts with pouches and storage packs attatched.
Skills:
Thievery: Able to steal many kinds of items.
Nimble: Unnaturally fast reflexes.
Dagger Skills: Extremely adept with daggers, he uses them with great speed to inflict large amounts of damage.
Signiture skill: Inanimate re-animation
This skill gives Raifer the ability to reactivate broken machinery, or bring inanimate objects to life and have them fight along side him, and attack his opponents.
Weapon(s) of Choice:
Magic: He is well skilled in magical Pyrotechnics, used as diversionary tactics. Also has an in-depth knowledge of other magics.
Daggers: A pair of daggers, handed down his tribe from generation to generation. They once belonged to Anatis, the greatest theif to have ever lived. These powerful daggers are supposed to bring luck to their user. He inherited these daggers as he is believed to be the direct descendant of Anatis.
Items: Raifer carries several pouches full of useful and precious items that he has stolen from monsters and merchants.
Background:
Born and raised in the nomadic village of the Lelakon tribe, who are classified as a group of theives by the higher shells. Moving from shell-to-shell, Raifer was raised as a theif by his carer, after he was shown to have incredibly fast, cat-like movements. When he was very young, he tried to learn everything he could about the flora and fauna of the shells he visited, meanwhile becoming more skilled in the ways of theivery. He was found to have magical abilities during a visit to the 2nd shell when during a confrontation with a merchant, he destroyed his stall. After that, he was trained to use the Anatis Daggers, also to use his pyrotechnic magic as a diversion.
Name: Akia Lovelace
http://img40.exs.cx/img40/6475/Akia.jpg
Class: Theif
Race: Lelakon
Apperance: Tall, petite physique, light brown hair, bright green eyes, white thigh high stockings(thief style), a satchel slung over her right shoulder. tank top, short shorts, large dagger holstered to her right arm, several pouches strapped to her arms and legs.
Skills:
Thievery: Able to steal many kinds of items.
Nimble: Very fast reflexes.
Distract: Turns enemy attention from her allies toward her.
Signiture skill: Time Warp
This gives Akia the ability to slow down time for a small while, rendering enemies effectively defenceless. Allowing her to execute extremely fast and devastating attacks on opponents.
Weapon(s) of Choice:
Dagger: A large dagger she uses with surprising speed. This type of dagger is one of the kinds used in Lelakon theivery training.
Magic: Akia specialises in status magicks. Using magic she can inflict ailments on her enemies. Examples are effects such as paralysing or poisoning her foes.
Items: In several pouches, Akia carries gold and semi-precious items collected during her thievery training.
Background:
Born and raised in the nomadic village of the Lelakon tribe, who are classified as a group of theives by the higher shells. Having lived mostly on the 6th shell, she is being trained as a theif by her carers. She has been friends with Raifer since she was very young. She came to the 4th shell for her theiving test, which determines wether or not she is fit to become a full fledged Lelakon theif.
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I have noticed several inconsistencies which take away at the integrity of the story. I feel like there should be some clarifications. Currently I only have a note about the currency system in the world of SoI. (I realized we already messed up the system a few times, but from now on it'll be helpful to follow this guide.)
There are different types of money. Through out the shells including the 4th (current) coins are used. However, several unique forms of money appear on the lower worlds.
Here are types of coins, paired with an object in order to compare the value.
Stone - (Rarely used, old fashioned and outdated type, 1/10 of a copper)
Copper - (Most widely used currency, 3 coppers will buy a small loaf of fresh, seasoned bread (good quality bread), 1-2 will get you a beer at a bar)
Bronze - (Higher value then copper, 5 bronze will nab a medium quality dagger)
Silver - (2 silvers will get you a good room in an inn, 3 will get a decent weapon such as a sword)
Gold - (1 gold is enough to buy a horse, enough said)
Platinum - (Extremely rare, worth 15 gold)
There's not much inflation here heh? Anyone else have a consistency guide to add?
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Yea I know 1k already. 
If you guys think of some guides to add feel free.
Two more things.
The first is an initiative system. Like when we want the next person to expand on some subject with a clue. To make it clear change the color of the text that includes the clue.
[quote]So did you have ‘fun’?’ Tidus smiled wider than ever now.
‘Shut up you. She wasn’t my type.’ Squall grinned back. ‘So what have you guys been up to?
Second we need to decide what the landscape of the other shells are. So far I'm planning to make the 5th shell almost all covered by an ocean. I can't think of a good name for the shell however, so far it's Oceania but that sounds stupid. For the 6th shell that's Raifer's homeland. Lomebririon if you want to tell us what it's like that'll be great.
The first shell - Celestial
Second - Undecided
Third - Ditto
Fourth - Woodlands
Fifth - Oceania
Sixth - No-man's Land
Seventh - Hell (unofficial)
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EDIT (5/23/04): Well this story has actually lasted quite a quite and is going strong. Thanks to all participating!
1. Read the plotline/proposal thread for character bios.
2. Change of policy, this story is NO LONGER OPEN. No more new players will be accepted. However if you really wish to join, pm me and I'll consider it.
3. The plot/characters/etc. belong to me and the other players. Though the names of several of the characters resemble that of Final Fantasy, they are entirely separate from their Square counterparts.
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Ok I don't know if you guys have started anything yet since I haven't been here in a while. It does look like there is a lack of real role-playing in this forum so I'll try to give it a boost.
Oh and sorry if this doesn't seem too refined I'm making this up as I go.
The Setting:
The planet Equivalean is divided into 7 land shells, stacked upon each other and each one rotating independent of the others around the planet's core. Despite the name, the peoples of the lands are not equal in welfare. Over the ages the peoples of the upper shells have shunned the lesser privileged ones in the lower shells, calling them the 'barbarians of below' and sometimes even refering to the 7th core shell as 'hell', though not entirely without justification, the constant temperatures of the last and closest shell due to its immediate vicinity to the core has plagued the lands with deserts and unstable volcanos.
After First Great War, the Council of the Sages was formed to keep peace among the lands, and the peoples of the planet eventually settled down in their respective shells with reluctance, as decreed by the council.
Transport and communications between the shells exists through a single, magical light shaft built by the ancients, this shaft is currently also under the control of the Council of Sages.
The Conflict:
Every one thousand years the plates complete one rotation, and for every one thousand years, there is 24 hours when the light from the stars shines directly onto the core as the shells align themselves. During this 24 hours, the hibernating powers of the core are released. This enourmous amount of power, if harnessed, can bring an age of prosperity, or an age of darkness, to the peoples of every shell for the next millenium...
EDIT: Wow I'm such a noob at this
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