I don't understand why this code is failing. It doesn't display the menu, but the cursor changes as if it was there. Then it crashes and prints out that it encountered a segmentation fault and did a core dump.
Code:
static unsigned short daynight = 0;
void DayorNight(int choice){
daynight = (choice - 1) * 50; //either 0 or 50
}
int main (int argc, char** argv){
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize (800, 600);
glutInitWindowPosition (0, 0);
glutCreateWindow (argv[0]);
init ();
glutReshapeFunc (reshape);
glutDisplayFunc (display);
glutIdleFunc(animate);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glutMouseFunc(checkmouse);
InitializeCars();
//problematic code?
glutCreateMenu(DayorNight);
glutAddMenuEntry("Night", 1);
glutAddMenuEntry("Day", 2);
glutAttachMenu(GLUT_RIGHT_BUTTON);
//
//set up the timers
seekchange = clock() + 150000;
ResetTime = clock() + 33; //should be 30FPS
glutMainLoop ();
return 0;
}
It's C if that's not obvious and everything else works until I right click on the screen.
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